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Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08
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<blockquote data-quote="FreeXenon" data-source="post: 3937886" data-attributes="member: 6228"><p><strong>Durgeon Firebelly (Male Dwarf Conjurer 3)</strong></p><p></p><p>I am not sure where I want to go with a prestige class at this time. I may change this completely as Combat related classes is not going to work well for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> My 2nd level and 3rd Lvl hps says it all. *shakes head*</p><p></p><p>I am thinking for going for a Elemental and Summoning paths with Elemental Savant (Earth) and then Arch Mage. </p><p></p><p><s>This is pretty rough at this time. </s></p><p></p><p>[code][COLOR=DarkOrange][SIZE=4][B]Durgeon Firebelly[/B][/SIZE][/COLOR]</p><p>[I]Medium Humanoid (Dwarf)[/I]</p><p></p><p>[b]Race:[/b] Dwarf [b]Profession:[/b] Wizard's Academy Student</p><p>[b]Gender:[/b] Male [b]Classes:[/b] Wizard (Conjurer) 3</p><p>[b]Align:[/b] Neutral [b]Party Role:[/b] Summoning and Terrain Control</p><p></p><p>[b]Languages Known:[/b] Com, Dwarf, Draconic, Sylvanoptera, Terran</p><p></p><p>[b]Str[/b] 10 (+0) </p><p>[b]Dex[/b] 12 (+1)</p><p>[b]Con[/b] 19 (+4) </p><p>[b]Int[/b] 17 (+3) </p><p>[b]Wis[/b] 10 (+0) </p><p>[b]Chr[/b] 7 (-2) </p><p></p><p></p><p>[COLOR=DarkOrange][u][b]Feats[/b][/u][/color]</p><p></p><p>[i]Armor (None) Weapons (Club, Dagger, Heavy and Light crossbow, Quarterstaff)[/i]</p><p></p><p>[W1] [b]Scribe Scroll[/b] *[b]Collegiate Wizard[/b] (CArc pg 181)</p><p>[L1] [b]SF (Conjuration)[/b] [L3] [b]Augment Summoning[/b]</p><p>[DM] [B]Brew Potion[/B]</p><p></p><p></p><p>[COLOR=DarkOrange][u][b]Skills[/b][/u][/color]</p><p></p><p>[b]Concentration[/b] +10 = 6 [+4 Con]</p><p>[b]Spellcraft[/b] +11 = 6 [+3 Int] [+2 Know (Arcana)] </p><p>[b]Knowl (Arcana)[/b] +11 = 6 [+3 Int] [+2 Coll. Wiz.]</p><p>[b]Knowl (Planes)[/b] +9 = 6 [+3 Int]</p><p>[b]Craft (Books)[/b] +11 = 6 [+3 Int] [+2 MW Tools]</p><p></p><p>[b]Spot[/b] +0/+2 = 0 [+0 Wis] [+2 Alertness - Familiar]</p><p>[b]Listen[/b] +0/+2 = 0 [+0 Wis] [+2 Alertness - Familiar]</p><p></p><p></p><p>[COLOR=DarkOrange][u][b]Combat[/b][/u][/color] [SIZE=1][url=http://invisiblecastle.com/find.py?id=1422250]HP 2nd Level[/url]; [url=http://invisiblecastle.com/find.py?id=1426289]HP 3rd Level[/url][/SIZE] </p><p></p><p>[b]Fort[/b] +5/+7/+8 = +1 [+4 Con] [+2 vs Spells] [+2 vs Poison]</p><p>[b]Ref[/b] +4/+6 = +1 [+1 Dex] [+2 vs Spells] [+2 Familiar]</p><p>[b]Will[/b] +3/+5 = +3 [+0 Wis] [+2 vs Spells] </p><p></p><p></p><p>[b]BAB:[/b] +1 [b]Melee[/b] +1 [b]Ranged[/b] +2 [b]Mvmt:[/b] 20'</p><p>[b]HP:[/b] 19 [b]Init:[/b] [+1 Dex]</p><p>[b]AC:[/b] 11</p><p> [+1 Dex]</p><p> </p><p>[U][b]Weapons[/b][/U] </p><p> [B]Quarter Staff [/B] +1 1d6</p><p> [B]Dagger[/B] +1 1d4</p><p> [B]L. XBow[/B] +2 1d8</p><p> </p><p></p><p>[b]Options[/b]</p><p></p><p>[u]Attack[/u]</p><p>[Racial] +1 to hit Goblins and Orc</p><p></p><p>[u]Defense[/u]</p><p>[Racial] +4 Dodge to AC vs Giants</p><p>[Racial] +2 vs Poison, Spells and Spell Like Abilities</p><p>[Racial] Stability</p><p></p><p>[COLOR=DarkOrange][u][b]Special Abilities[/b][/u][/color]</p><p></p><p>[Racial] Darkvision 60', Stone Cunning, Wpn Fam (Dwarven), Stability</p><p>[Racial] +2 vs Poison, Spells and Spell Like Abilities</p><p>[Racial] +1 to hit Goblins and Orc, +4 AC vs Giants</p><p>[Racial] +2 Appraise and Craft (Stone or Metal)</p><p></p><p></p><p>[Wiz 1] Summon Familiar, Scribe Scroll</p><p>[Wiz 1] Conjurer Specialist (Enchantment/Charm & Nercromancy)</p><p>[Wiz 1] +2 to learn Divination Spells, +1 Divination Spell per level</p><p></p><p></p><p>[COLOR=DarkOrange][u][b]Wizard Spells[/b][/u][/color]</p><p>Durgeon will concentrate on Summoning, Earth, Fire, Acid, and AoE spells</p><p></p><p>[b]Spell Book[/b] [SIZE=1][I]* Conj [] Bonus Conj (Barred: Ench/Cha & Necr)[/I][/SIZE]</p><p></p><p>~ 0 All </p><p>9 1 Flaming Hands, *Mage Armor, Shield, *Grease, Floating Disk, True Strike</p><p> Unseen Servant, Mount, Alarm</p><p>8 2 Protection from Arrows, *SMII, *Web, See Invis, Arcane Lock, Knock, </p><p> Foxes Cunning, Fog Cloud</p><p></p><p>[b]Combat Spells Memorized[/b]</p><p>4 0 13/14 [*Acid Splash], RM, DM, Arcane Mark, Mage hand</p><p>1+2+1 1 14/15 [*Grease], Shield, Flaming Hands, True Strike</p><p>1+1+1 2 15/16 [*SMII] *Web, See Invis</p><p></p><p></p><p>[b]School Spells Memorized[/b]</p><p>4 0 13/14 [*Acid Splash], DM RM, Pres, Open/Close</p><p>1+2+1 1 14/15 [*Grease], Unseen Servant, FD, FD</p><p>1+1+1 2 15/16 [*SMII], *SMII, Fox's Cunning</p><p></p><p></p><p>[b]Desired Spells[/b]</p><p>1 Hold Portal, ID, Magic Aura</p><p>2 Phantom Trap, Summon Swarm, </p><p> Bear's Endurance</p><p>3 *Phantom Steed, *Explosive Runes, Dispel Magic, *Sepia Snake Sigil, </p><p> *Sleet Storm, *Stinking Cloud, *SM III, Clairaud/voy, FB, LB, Windwall </p><p></p><p></p><p>[b]Scrunch (Weasel Familiar)[/b][sblock]</p><p>Size/Type: Tiny Magical Beast</p><p>Hit Dice: 3 HD (9hp) [i][½ d8 (2 hp)][/i]</p><p>Initiative: +2</p><p>Speed: 20 ft. (4 squares), climb 20 ft.</p><p>Armor Class: 16 (+2 size, +2 Dex, +2 NA), touch 14, flat-footed 14</p><p>BAB/Grapple: +2/-10</p><p>Attack: Bite +5 melee (1d3-4)</p><p>Full Attack: Bite +5 melee (1d3-4)</p><p>Space/Reach: 2½ ft./0 ft.</p><p>SAttacks: Attach</p><p>SQualities: Low-light Vision, Scent, Improved Evasion,</p><p> Share Spells, Empathic Link, Deliver Touch Spells</p><p>Saves: Fort +2, Ref +4, Will +4</p><p>Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5</p><p></p><p>Skills: Balance +12, Climb +10, Escape Artist +4,</p><p> Hide +11, Move Silently +8, Spot +3</p><p> Conc +6, Spellcraft +6, Craft (Books) +4, </p><p> Know (Dung) +4 Know (Arcana) +4</p><p>Feats: Agile, Weapon Finesse</p><p>Environment: Temperate hills</p><p>Organization: Solitary</p><p></p><p>[b]Attach (Ex)[/b] If a weasel hits with a bite attack, it uses its powerful </p><p> jaws to latch onto the opponent’s body and automatically deals </p><p> bite damage each round it remains attached. An attached weasel </p><p> loses its Dexterity bonus to Armor Class and has an AC of 14. </p><p> An attached weasel can be struck with a weapon or grappled </p><p> itself. To remove an attached weasel through grappling, the </p><p> opponent must achieve a pin against the creature.</p><p>[b]Skills:[/b] Weasels have a +4 racial bonus on Move Silently checks and a </p><p> +8 racial bonus on Balance and Climb checks. They use their </p><p> Dexterity modifier for Climb checks. A weasel can always choose </p><p> to take 10 on a Climb check, even if rushed or threatened.[/sblock]</p><p></p><p>2920 - 79.5 Left</p><p></p><p>[COLOR=DarkOrange][u][b]Equipment:[/b][/u][/color]</p><p> [B]Ring of Sustenance[/B] (Given by Benefactor, 2500gp)</p><p></p><p>54XP spent of 750xp</p><p></p><p> [b]Potions[/b]</p><p> 4 Shield (3rd, 12xp)</p><p> 4 Protection f/Arrow (3rd, 24xp)</p><p></p><p> [b]Scrolls[/b]</p><p> 4 Mage Armor (3rd, 6xp)</p><p> 2 Web (3rd, 6xp)</p><p> 2 SM II (3rd, 6xp)</p><p></p><p> [b]Quarter Staff[/b] [1d6/1d6, ×2 B, 4 lb.,-]</p><p> [b]Dagger[/b] [1d4, 19-20/×2, 10 ft., PS; 1 lb., 2 gp]</p><p> [b]Light Crossbow[/b] [1d8, 19-20/×2, 80 ft., P; 4 lb., 35 gp]</p><p></p><p>[b]Backpack[/b] (2lbs, 2gp)</p><p>[b]Durgeon's Grimoire[/b] (6lb, 215gp [352gp])</p><p> (Weight 5lbs, Hardness 3, HP 6; DC 30 Lock; self made except for lock</p><p> Invis Arc Mrk: Cover, inside back cover, and a center page.</p><p> Vis Arc Mrk: Spine</p><p> Dragon Hide cover and slip case with Vellum Pages, and a </p><p> an Arcane Locked Good Lock)</p><p></p><p>MW Artisans Tools (5 lb, 55gp)</p><p>Spell Component Pouch (2 lb, 5gp)</p><p></p><p>Bedroll (5lbs, 0.1gp), 10 Candles (0.1gp),</p><p>Flint and Steel (1gp), 2 Waterskin (2gp),</p><p>Grappling Hook (4 lbs., 1gp), 100 Silk Rope (10 lbs., 20gp)</p><p></p><p>[b]Belt Pouches (2)[/b] (1lbs, 2gp)</p><p>3 Caltrops (3lbs, 3 gp)</p><p></p><p>[COLOR=DarkOrange][u][b]Money and Other Tender[/b][/u][/color]</p><p></p><p>[b]GP[/b] 0</p><p></p><p></p><p></p><p>[COLOR=DarkOrange][u][b]Physical Description[/b][/u][/color]</p><p></p><p>[B]Height:[/B] 4'6" [B]Weight:[/B] 160 lbs</p><p>[B]Age:[/B] 22 [B]Handedness:[/B] Right</p><p>[B]Hair:[/B] Black [B]Eyes:[/B] Lavender</p><p>[B]Stature:[/B] Average [B]Skin Color:[/B] Rocky Grey</p><p></p><p></p><p>Durgeon is of average height and stature. His long black beard is braided </p><p>proudly in a pattern and a special technique that is very specific to his</p><p>family. His is not so concerned with his appearance, as people are merely</p><p>an annoyance that he has to put up with in his search for knowledge and </p><p>understanding of the Arcane Arts. He keeps himself clean enough, but no</p><p>so clean as to have had to put some effort in it. </p><p></p><p>[COLOR=DarkOrange][u][b]History[/b][/u][/color]</p><p>Durgeon was born to a poor branch of a rather rich and influential family. His</p><p>branch of the family was poor in dwarven skills and dabbled in things that </p><p>were not very dwarven in nature. They did not prosper and were not popular. </p><p>They were seen as the poor and unfortunate black sheep of the Firebelly clan. </p><p></p><p>While other Firebelly families were engaging in Engineering, Mining, and </p><p>Crafting his family was working in the Arcane, Farming, and Sewing and not </p><p>with very much success. </p><p></p><p>He chose the arcane path not because it suited his demeanor or temperament,</p><p>but more because it can help him and others get stuff done. It is a practical </p><p>tool that he can learn how to use that not every one can. His family did not </p><p>have the money to get him a proper tutor, and he certainly did not have the </p><p>silver-tongue to be able to convince a mentor to take him on. He had the </p><p>aptitude and desire, but not the influence to get the necessary schooling.</p><p></p><p>His family scraped to get together what learning materials they could. He </p><p>tried learn from wandering bards and sages with little practical effect, but </p><p>still he was determined to learn. He was very inquisitive but was not gifted</p><p>with a innate understanding of the world as others were. He asked many </p><p>questions and wanted to understand how the world worked. What made </p><p>sense to others often did not to him and required much studying for </p><p>advancement.</p><p></p><p>One day a slick and honey-tongued dwarf came to his family and with</p><p>some official looking papers whisked him off to school to learn to be a wizard.</p><p>He had time to grab a cloak and book before the dwarf and his assistants were</p><p>hurriedly ushering him out of the house with not even a hug or goodbye to </p><p>his family. </p><p></p><p>He currently finds himself in this college in a room that suits him quite well. </p><p>It is dark, damp and with water dripping. There is some mold on the ceiling </p><p>and a an occasional rat the happens through. It may have been a storage </p><p>room at one time. It is hard to say. He works in the library to help to pay for </p><p>for his tuition and board. while the rest is taken care of - somehow and no one </p><p>will tell him how or why.</p><p></p><p>Durgeon studies hard and with long hours while those with greater talent look </p><p>at a book and all sorts of wondrous magical things happen. Those silty elves</p><p>have magic coming out of their pores and in their finger tips. Those gnomes, </p><p>halflings, and humans seem to have it pretty easy finding people to tutor or </p><p>help them.</p><p></p><p>Durgeon spends most of his time in his room studying and sometime wandering </p><p>about the schools cellars and other hidden places. Antisocial and unappreciative </p><p>of those students who have it easy here in school. Most have parents paying </p><p>their way and do not have to worry about working or anything else besides </p><p>opening a book once in a while and lifting a finger to have great praise be </p><p>showered upon them for their magical prowess. But not Durgeon.</p><p></p><p>[b]Ring of Sustenance[/b]</p><p>His Ring of Sustenance was given to him by his benefactr during his first year </p><p>at the academy and allows him more time to study and less time to socialize</p><p>as he prefers. He does not have to leave his room or study place to eat or </p><p>drink, and only needs 2 hours of sleep. He is even more surly now when </p><p>interrupted, because he has little need to be in contact with other people,</p><p>and has plenty of time to study and work in the library.</p><p></p><p>[COLOR=DarkOrange][b][u]Advancement[/u][/b][/color][sblock]</p><p>[i]CL20: Wizard 5/Elemental Savant 10/Arch Mage 5[/i]</p><p>[b]L01 Wiz 1[/b] SF (Conj), *Scribe Scroll, Summon Familiar</p><p>[b]L02 Wiz 2[/b] </p><p>[b]L03 Wiz 3[/b] Augment Summoning</p><p>[b]L04 Wiz 4[/b] +1 Int</p><p>[b]L05 Wiz 5[/b] Energy Substitution (Acid)</p><p>[b]L06 ES 1[/b] GSF (Conjuration)</p><p>[b]L07 ES 2[/b] </p><p>[b]L08 ES 3[/b] +1 Con</p><p>[b]L09 ES 4[/b] Widen Spell</p><p>[b]L10 ES 5[/b] </p><p>[b]L11 ES 6[/b] </p><p>[b]L12 ES 7[/b] School Focus (Evocation), +1 Int</p><p>[b]L13 ES 8[/b] </p><p>[b]L14 ES 9[/b] </p><p>[b]L15 ES 10[/b] Skill Focus (Spell Craft)</p><p>[b]L16 AM 1[/b] Mastery of Elements, +1 Int</p><p>[b]L17 AM 2[/b] Spell Power +1</p><p>[b]L18 AM 3[/b] Arcane Fire, Augment Elementals (MoE)</p><p>[b]L19 AM 4[/b] Mastery of Shaping</p><p>[b]L20 AM 5[/b] Arcane Reach</p><p>[/sblock][/code]</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 3937886, member: 6228"] [b]Durgeon Firebelly (Male Dwarf Conjurer 3)[/b] I am not sure where I want to go with a prestige class at this time. I may change this completely as Combat related classes is not going to work well for me. :( My 2nd level and 3rd Lvl hps says it all. *shakes head* I am thinking for going for a Elemental and Summoning paths with Elemental Savant (Earth) and then Arch Mage. [S]This is pretty rough at this time. [/S] [code][COLOR=DarkOrange][SIZE=4][B]Durgeon Firebelly[/B][/SIZE][/COLOR] [I]Medium Humanoid (Dwarf)[/I] [b]Race:[/b] Dwarf [b]Profession:[/b] Wizard's Academy Student [b]Gender:[/b] Male [b]Classes:[/b] Wizard (Conjurer) 3 [b]Align:[/b] Neutral [b]Party Role:[/b] Summoning and Terrain Control [b]Languages Known:[/b] Com, Dwarf, Draconic, Sylvanoptera, Terran [b]Str[/b] 10 (+0) [b]Dex[/b] 12 (+1) [b]Con[/b] 19 (+4) [b]Int[/b] 17 (+3) [b]Wis[/b] 10 (+0) [b]Chr[/b] 7 (-2) [COLOR=DarkOrange][u][b]Feats[/b][/u][/color] [i]Armor (None) Weapons (Club, Dagger, Heavy and Light crossbow, Quarterstaff)[/i] [W1] [b]Scribe Scroll[/b] *[b]Collegiate Wizard[/b] (CArc pg 181) [L1] [b]SF (Conjuration)[/b] [L3] [b]Augment Summoning[/b] [DM] [B]Brew Potion[/B] [COLOR=DarkOrange][u][b]Skills[/b][/u][/color] [b]Concentration[/b] +10 = 6 [+4 Con] [b]Spellcraft[/b] +11 = 6 [+3 Int] [+2 Know (Arcana)] [b]Knowl (Arcana)[/b] +11 = 6 [+3 Int] [+2 Coll. Wiz.] [b]Knowl (Planes)[/b] +9 = 6 [+3 Int] [b]Craft (Books)[/b] +11 = 6 [+3 Int] [+2 MW Tools] [b]Spot[/b] +0/+2 = 0 [+0 Wis] [+2 Alertness - Familiar] [b]Listen[/b] +0/+2 = 0 [+0 Wis] [+2 Alertness - Familiar] [COLOR=DarkOrange][u][b]Combat[/b][/u][/color] [SIZE=1][url=http://invisiblecastle.com/find.py?id=1422250]HP 2nd Level[/url]; [url=http://invisiblecastle.com/find.py?id=1426289]HP 3rd Level[/url][/SIZE] [b]Fort[/b] +5/+7/+8 = +1 [+4 Con] [+2 vs Spells] [+2 vs Poison] [b]Ref[/b] +4/+6 = +1 [+1 Dex] [+2 vs Spells] [+2 Familiar] [b]Will[/b] +3/+5 = +3 [+0 Wis] [+2 vs Spells] [b]BAB:[/b] +1 [b]Melee[/b] +1 [b]Ranged[/b] +2 [b]Mvmt:[/b] 20' [b]HP:[/b] 19 [b]Init:[/b] [+1 Dex] [b]AC:[/b] 11 [+1 Dex] [U][b]Weapons[/b][/U] [B]Quarter Staff [/B] +1 1d6 [B]Dagger[/B] +1 1d4 [B]L. XBow[/B] +2 1d8 [b]Options[/b] [u]Attack[/u] [Racial] +1 to hit Goblins and Orc [u]Defense[/u] [Racial] +4 Dodge to AC vs Giants [Racial] +2 vs Poison, Spells and Spell Like Abilities [Racial] Stability [COLOR=DarkOrange][u][b]Special Abilities[/b][/u][/color] [Racial] Darkvision 60', Stone Cunning, Wpn Fam (Dwarven), Stability [Racial] +2 vs Poison, Spells and Spell Like Abilities [Racial] +1 to hit Goblins and Orc, +4 AC vs Giants [Racial] +2 Appraise and Craft (Stone or Metal) [Wiz 1] Summon Familiar, Scribe Scroll [Wiz 1] Conjurer Specialist (Enchantment/Charm & Nercromancy) [Wiz 1] +2 to learn Divination Spells, +1 Divination Spell per level [COLOR=DarkOrange][u][b]Wizard Spells[/b][/u][/color] Durgeon will concentrate on Summoning, Earth, Fire, Acid, and AoE spells [b]Spell Book[/b] [SIZE=1][I]* Conj [] Bonus Conj (Barred: Ench/Cha & Necr)[/I][/SIZE] ~ 0 All 9 1 Flaming Hands, *Mage Armor, Shield, *Grease, Floating Disk, True Strike Unseen Servant, Mount, Alarm 8 2 Protection from Arrows, *SMII, *Web, See Invis, Arcane Lock, Knock, Foxes Cunning, Fog Cloud [b]Combat Spells Memorized[/b] 4 0 13/14 [*Acid Splash], RM, DM, Arcane Mark, Mage hand 1+2+1 1 14/15 [*Grease], Shield, Flaming Hands, True Strike 1+1+1 2 15/16 [*SMII] *Web, See Invis [b]School Spells Memorized[/b] 4 0 13/14 [*Acid Splash], DM RM, Pres, Open/Close 1+2+1 1 14/15 [*Grease], Unseen Servant, FD, FD 1+1+1 2 15/16 [*SMII], *SMII, Fox's Cunning [b]Desired Spells[/b] 1 Hold Portal, ID, Magic Aura 2 Phantom Trap, Summon Swarm, Bear's Endurance 3 *Phantom Steed, *Explosive Runes, Dispel Magic, *Sepia Snake Sigil, *Sleet Storm, *Stinking Cloud, *SM III, Clairaud/voy, FB, LB, Windwall [b]Scrunch (Weasel Familiar)[/b][sblock] Size/Type: Tiny Magical Beast Hit Dice: 3 HD (9hp) [i][½ d8 (2 hp)][/i] Initiative: +2 Speed: 20 ft. (4 squares), climb 20 ft. Armor Class: 16 (+2 size, +2 Dex, +2 NA), touch 14, flat-footed 14 BAB/Grapple: +2/-10 Attack: Bite +5 melee (1d3-4) Full Attack: Bite +5 melee (1d3-4) Space/Reach: 2½ ft./0 ft. SAttacks: Attach SQualities: Low-light Vision, Scent, Improved Evasion, Share Spells, Empathic Link, Deliver Touch Spells Saves: Fort +2, Ref +4, Will +4 Abilities: Str 3, Dex 15, Con 10, Int 7, Wis 12, Cha 5 Skills: Balance +12, Climb +10, Escape Artist +4, Hide +11, Move Silently +8, Spot +3 Conc +6, Spellcraft +6, Craft (Books) +4, Know (Dung) +4 Know (Arcana) +4 Feats: Agile, Weapon Finesse Environment: Temperate hills Organization: Solitary [b]Attach (Ex)[/b] If a weasel hits with a bite attack, it uses its powerful jaws to latch onto the opponent’s body and automatically deals bite damage each round it remains attached. An attached weasel loses its Dexterity bonus to Armor Class and has an AC of 14. An attached weasel can be struck with a weapon or grappled itself. To remove an attached weasel through grappling, the opponent must achieve a pin against the creature. [b]Skills:[/b] Weasels have a +4 racial bonus on Move Silently checks and a +8 racial bonus on Balance and Climb checks. They use their Dexterity modifier for Climb checks. A weasel can always choose to take 10 on a Climb check, even if rushed or threatened.[/sblock] 2920 - 79.5 Left [COLOR=DarkOrange][u][b]Equipment:[/b][/u][/color] [B]Ring of Sustenance[/B] (Given by Benefactor, 2500gp) 54XP spent of 750xp [b]Potions[/b] 4 Shield (3rd, 12xp) 4 Protection f/Arrow (3rd, 24xp) [b]Scrolls[/b] 4 Mage Armor (3rd, 6xp) 2 Web (3rd, 6xp) 2 SM II (3rd, 6xp) [b]Quarter Staff[/b] [1d6/1d6, ×2 B, 4 lb.,-] [b]Dagger[/b] [1d4, 19-20/×2, 10 ft., PS; 1 lb., 2 gp] [b]Light Crossbow[/b] [1d8, 19-20/×2, 80 ft., P; 4 lb., 35 gp] [b]Backpack[/b] (2lbs, 2gp) [b]Durgeon's Grimoire[/b] (6lb, 215gp [352gp]) (Weight 5lbs, Hardness 3, HP 6; DC 30 Lock; self made except for lock Invis Arc Mrk: Cover, inside back cover, and a center page. Vis Arc Mrk: Spine Dragon Hide cover and slip case with Vellum Pages, and a an Arcane Locked Good Lock) MW Artisans Tools (5 lb, 55gp) Spell Component Pouch (2 lb, 5gp) Bedroll (5lbs, 0.1gp), 10 Candles (0.1gp), Flint and Steel (1gp), 2 Waterskin (2gp), Grappling Hook (4 lbs., 1gp), 100 Silk Rope (10 lbs., 20gp) [b]Belt Pouches (2)[/b] (1lbs, 2gp) 3 Caltrops (3lbs, 3 gp) [COLOR=DarkOrange][u][b]Money and Other Tender[/b][/u][/color] [b]GP[/b] 0 [COLOR=DarkOrange][u][b]Physical Description[/b][/u][/color] [B]Height:[/B] 4'6" [B]Weight:[/B] 160 lbs [B]Age:[/B] 22 [B]Handedness:[/B] Right [B]Hair:[/B] Black [B]Eyes:[/B] Lavender [B]Stature:[/B] Average [B]Skin Color:[/B] Rocky Grey Durgeon is of average height and stature. His long black beard is braided proudly in a pattern and a special technique that is very specific to his family. His is not so concerned with his appearance, as people are merely an annoyance that he has to put up with in his search for knowledge and understanding of the Arcane Arts. He keeps himself clean enough, but no so clean as to have had to put some effort in it. [COLOR=DarkOrange][u][b]History[/b][/u][/color] Durgeon was born to a poor branch of a rather rich and influential family. His branch of the family was poor in dwarven skills and dabbled in things that were not very dwarven in nature. They did not prosper and were not popular. They were seen as the poor and unfortunate black sheep of the Firebelly clan. While other Firebelly families were engaging in Engineering, Mining, and Crafting his family was working in the Arcane, Farming, and Sewing and not with very much success. He chose the arcane path not because it suited his demeanor or temperament, but more because it can help him and others get stuff done. It is a practical tool that he can learn how to use that not every one can. His family did not have the money to get him a proper tutor, and he certainly did not have the silver-tongue to be able to convince a mentor to take him on. He had the aptitude and desire, but not the influence to get the necessary schooling. His family scraped to get together what learning materials they could. He tried learn from wandering bards and sages with little practical effect, but still he was determined to learn. He was very inquisitive but was not gifted with a innate understanding of the world as others were. He asked many questions and wanted to understand how the world worked. What made sense to others often did not to him and required much studying for advancement. One day a slick and honey-tongued dwarf came to his family and with some official looking papers whisked him off to school to learn to be a wizard. He had time to grab a cloak and book before the dwarf and his assistants were hurriedly ushering him out of the house with not even a hug or goodbye to his family. He currently finds himself in this college in a room that suits him quite well. It is dark, damp and with water dripping. There is some mold on the ceiling and a an occasional rat the happens through. It may have been a storage room at one time. It is hard to say. He works in the library to help to pay for for his tuition and board. while the rest is taken care of - somehow and no one will tell him how or why. Durgeon studies hard and with long hours while those with greater talent look at a book and all sorts of wondrous magical things happen. Those silty elves have magic coming out of their pores and in their finger tips. Those gnomes, halflings, and humans seem to have it pretty easy finding people to tutor or help them. Durgeon spends most of his time in his room studying and sometime wandering about the schools cellars and other hidden places. Antisocial and unappreciative of those students who have it easy here in school. Most have parents paying their way and do not have to worry about working or anything else besides opening a book once in a while and lifting a finger to have great praise be showered upon them for their magical prowess. But not Durgeon. [b]Ring of Sustenance[/b] His Ring of Sustenance was given to him by his benefactr during his first year at the academy and allows him more time to study and less time to socialize as he prefers. He does not have to leave his room or study place to eat or drink, and only needs 2 hours of sleep. He is even more surly now when interrupted, because he has little need to be in contact with other people, and has plenty of time to study and work in the library. [COLOR=DarkOrange][b][u]Advancement[/u][/b][/color][sblock] [i]CL20: Wizard 5/Elemental Savant 10/Arch Mage 5[/i] [b]L01 Wiz 1[/b] SF (Conj), *Scribe Scroll, Summon Familiar [b]L02 Wiz 2[/b] [b]L03 Wiz 3[/b] Augment Summoning [b]L04 Wiz 4[/b] +1 Int [b]L05 Wiz 5[/b] Energy Substitution (Acid) [b]L06 ES 1[/b] GSF (Conjuration) [b]L07 ES 2[/b] [b]L08 ES 3[/b] +1 Con [b]L09 ES 4[/b] Widen Spell [b]L10 ES 5[/b] [b]L11 ES 6[/b] [b]L12 ES 7[/b] School Focus (Evocation), +1 Int [b]L13 ES 8[/b] [b]L14 ES 9[/b] [b]L15 ES 10[/b] Skill Focus (Spell Craft) [b]L16 AM 1[/b] Mastery of Elements, +1 Int [b]L17 AM 2[/b] Spell Power +1 [b]L18 AM 3[/b] Arcane Fire, Augment Elementals (MoE) [b]L19 AM 4[/b] Mastery of Shaping [b]L20 AM 5[/b] Arcane Reach [/sblock][/code] [/QUOTE]
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Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08
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