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Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08
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<blockquote data-quote="Ryfte" data-source="post: 3938039" data-attributes="member: 24385"><p><strong>More Questions</strong></p><p></p><p>I'd be interested to find out if we could use both the class variants and skill variants <a href="http://www.seankreynolds.com/rpgfiles/misc/variantfewerabsolutes2.html" target="_blank">here</a>. These variants are by Sean Reynolds and I've used them in the past and prefer them to existing rulings. *shrug*</p><p></p><p>The biggie, for Mikkanna at least, would be that <strong>trapfinding</strong> becomes more viable for anyone. I'm also looking for ways to add disable device and search as permanent class skills for her <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> She isn't the mechanical creator that someone else is making but her divination focus along with those and the variant skill system would make her a great disarmer. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Scott: The domain wizard variant also eliminates the ability to specialize as well as losing the familiar... which might not be such a great tradeoff. If Leif allowed the feat/source then I'd recommend the Arcane Disciple feat from Complete Arcane. Basically it allows you to select a cleric domain of the god/pantheon/belief your character follows. You add those spells to your normal spell list and can prepare them as normal spells with the standard cleric domain spell limitation; one of each level. It requires Know (religion) 4, Know (spellcraft) 4 and being an arcane spellcaster as well as having an alignment which matches your deities. You can take it multiple times to gain additional domains but limited to the choices of your chosen diety. The advantage here is that you don't lose your ability to specialize or your familiar... and you still get almost an identical effect. Oh, and you use Wisdom for it, not Intelligence.</p></blockquote><p></p>
[QUOTE="Ryfte, post: 3938039, member: 24385"] [b]More Questions[/b] I'd be interested to find out if we could use both the class variants and skill variants [url=http://www.seankreynolds.com/rpgfiles/misc/variantfewerabsolutes2.html]here[/url]. These variants are by Sean Reynolds and I've used them in the past and prefer them to existing rulings. *shrug* The biggie, for Mikkanna at least, would be that [b]trapfinding[/b] becomes more viable for anyone. I'm also looking for ways to add disable device and search as permanent class skills for her ;) She isn't the mechanical creator that someone else is making but her divination focus along with those and the variant skill system would make her a great disarmer. ;) Scott: The domain wizard variant also eliminates the ability to specialize as well as losing the familiar... which might not be such a great tradeoff. If Leif allowed the feat/source then I'd recommend the Arcane Disciple feat from Complete Arcane. Basically it allows you to select a cleric domain of the god/pantheon/belief your character follows. You add those spells to your normal spell list and can prepare them as normal spells with the standard cleric domain spell limitation; one of each level. It requires Know (religion) 4, Know (spellcraft) 4 and being an arcane spellcaster as well as having an alignment which matches your deities. You can take it multiple times to gain additional domains but limited to the choices of your chosen diety. The advantage here is that you don't lose your ability to specialize or your familiar... and you still get almost an identical effect. Oh, and you use Wisdom for it, not Intelligence. [/QUOTE]
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