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Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08
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<blockquote data-quote="Drowned Hero" data-source="post: 3940756" data-attributes="member: 37149"><p><strong>Greta Bricktoser Wizard 3</strong></p><p></p><p>Since theres already a Diviner i want to submit a Warmage <em>if allowed</em>. A miss Artillery so to speak, dwarwen and nice looking in Dwarwen standard, maybe she diviner and she are related?</p><p></p><p>Anyways im gonna put some stats to her and go trough the thread again to catch up all the bits of info again.</p><p></p><p></p><p>Greta Bricktoser.</p><p></p><p>[sblock]</p><p></p><p>WICKED ROLL on my third attempt as the two first was very bad and did not qualify to the 2x over 17 scores <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>14/16/16/19/18/16</p><p></p><p><a href="http://invisiblecastle.com/find.py?a=show&id=1426181" target="_blank">http://invisiblecastle.com/find.py?a=show&id=1426181</a></p><p></p><p>[/sblock]</p><p></p><p>Character:</p><p></p><p>[sblock]Greta Bricktoser</p><p></p><p>Dwarf Diviner 3</p><p>Lawful Neutral</p><p>Representing Drowned Hero</p><p></p><p>Strength 14 (+2)</p><p>Dexterity 16 (+3)</p><p>Constitution 18 (+4)</p><p>Intelligence 18 (+4)</p><p>Wisdom 18 (+4)</p><p>Charisma 14 (+2)</p><p></p><p>Size: Medium</p><p>Height: 3' 9"</p><p>Weight: 100 lb</p><p>Skin: Tan</p><p>Eyes: Dark Brown</p><p>Hair: Black; Wavy</p><p></p><p>Specialty: Divination</p><p>Gave up: Abjuration</p><p></p><p>Total Hit Points: 18 = 8 (4+4con) + 5 (Lvl 2 HP roll [1d4=1]+4) + 5 (Lvl 3 HP roll [1d4=1]+4)</p><p>That is two LOUSY Invisible Castle Rolls both times landing on 1 [must be the revenge from the good stat rolls. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ]</p><p>Speed: 20 feet</p><p></p><p>Armor Class: 13 = 10 +3 [dexterity]</p><p></p><p>Touch AC: 13</p><p>Flat-footed: 10</p><p></p><p>Initiative modifier: +3 =+3 [dexterity]</p><p>Fortitude save: +5 = 1 [base] +4 [constitution]</p><p>Reflex save: +4 = 1 [base] +3 [dexterity]</p><p>Will save: +7 = 3 [base] +4 [wisdom]</p><p>Attack (handheld): +3 = 1 [base] +2 [strength]</p><p>Attack (unarmed): +3 = 1 [base] +2 [strength]</p><p>Attack (missile): +4 = 1 [base] +3 [dexterity]</p><p>Grapple check: +3 = 1 [base] +2 [strength]</p><p></p><p>Languages: Common Draconic Dwarven Giant Goblin Orc</p><p></p><p>Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing]</p><p>Club [1d6, crit x2, range incr. 10 ft., 3 lb, one-handed, bludgeoning]</p><p>Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning]</p><p>Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]]</p><p></p><p>Owl familiar</p><p></p><p>Feats:</p><p>[DM] Brew Potion</p><p>Scribe Scroll [free to wizard]</p><p>Spell Focus (Divination)</p><p>Silent Spell (Metamagic)</p><p></p><p></p><p></p><p>Skills:</p><p>[code] </p><p></p><p>Appraise Int 4 =+4 </p><p>Balance Dex* 3 =+3 </p><p>Bluff Cha 2 =+2 </p><p>Climb Str* 2 =+2 </p><p>Concentration Con 10 =+4+6 </p><p>Craft_1 Int 4 =+4</p><p>Diplomacy Cha 7 =+2+5 </p><p>Disguise Cha 2 =+2 </p><p>Escape Artist Dex* 3 =+3 </p><p>Forgery Int 4 =+4 </p><p>Gather Info Cha 2 =+2</p><p>Heal Wis 4 =+4 </p><p>Hide Dex* 3 =+3</p><p>Intimidate Cha 2 =+2</p><p>Jump Str* -4 =+2-6 [speed 20]</p><p>Knowledge (arcana) Int 10 =+4+6 </p><p>Knowledge (architecture)Int 5 =+4+1 </p><p>Knowledge (dungeoneerin)Int 5 =+4+1 </p><p>Knowledge (history) Int 5 =+4+1 </p><p>Knowledge (nature) Int 5 =+4+1 </p><p>Knowledge (nobility) Int 5 =+4+1 </p><p>Knowledge (planes) Int 5 =+4+1 </p><p>Listen Wis 4 =+4 </p><p>Move Silently Dex* 4 =+3+1 </p><p>Perform Music Cha 2 =+2</p><p>Ride Dex 4 =+3+1 </p><p>Search Int 4 =+4</p><p>Sense Motive Wis 5 =+4+1 </p><p>Spellcraft Int 12=+4+6+2 [Knowledge, arcane]</p><p>Spot Wis 4 =+4 </p><p>Survival Wis 4 =+4 </p><p>Swim Str** 2 =+2 </p><p>Use Rope Dex 3 =+3</p><p></p><p>* = check penalty for wearing armor</p><p>[code]</p><p>The owl confers +3 on spot checks in dimly-lit conditions.</p><p>If the familiar is within reach, +2 on spot and listen ("alertness").</p><p></p><p>Zero-level Diviner spells: 5 (4+1) per day</p><p>First-level Diviner spells: 4 (2+1+1) per day</p><p></p><p>Dwarf:</p><p></p><p> * +2 constitution / -2 charisma (already included)</p><p> * Can move 20 feet even if in heavy armor</p><p> * Darkvision (see 60 feet in pitch-dark)</p><p> * Stonecunning (+2 on searching stone, intuit depth)</p><p> * +4 to avoid being bullrushed while standing on ground</p><p> * +2 racial bonus on saves vs. poison</p><p> * +2 racial bonus on saves vs. spells / spell-like abilities</p><p> * +1 racial bonus to hit orcs and goblinoids</p><p> * +4 dodge bonus on AC against giants</p><p> * +4 stability bonus to avoid being tripped/bull rushed standing on ground</p><p> * +2 racial bonus on appraise checks if stone/metal</p><p></p><p>Wizard (Diviner):</p><p></p><p> * Familiar / Alertness, etc.</p><p> * High intelligence gains bonus spells daily</p><p> * Specialist gets 1 extra divination spell/level/day</p><p> </p><p>Greta Bricktoser's Equipment:</p><p> Crossbow bolts (quiver of 10) x4</p><p> Backpack</p><p> Bedroll</p><p> Bell</p><p> Blanket, winter x2</p><p> Caltrops</p><p> Candle</p><p> Case (for map or scroll)</p><p> Firewood (1 day) x1</p><p> Flint and steel</p><p> Grappling hook</p><p> Lantern (hooded)</p><p> Oil flasks x4</p><p> Paper sheets x10</p><p> Parchment sheets x10</p><p> Pouch x2</p><p> Rations (1 day) x5</p><p> Rope (50', silk) x1</p><p> Sealing wax</p><p> Signal whistle</p><p> Signet ring</p><p> Soap</p><p> Spyglass</p><p> Tent</p><p> Torches x4</p><p> Vial (for ink or potions) x10</p><p> Waterskins x1</p><p> Healer kit</p><p> Musical instrument [Flute]</p><p> Spell component pouch</p><p> Spellbook x2</p><p></p><p></p><p>Owl familiar: Str 6 Dex 17 Con 10 Int 6 Wis 14 Chr 4; Hit points: 7; Initiative +3 (dex); Speed 10 ft., fly 40 ft. (average); AC: 18 (+2 size, +3 dex, +2 natural, +1 level); Claws +5 melee 1d2-2 [sic.]; Fort +2, Ref +5, Will +5, Listen +14, Move Silently +20, Spot +6; Weapon Finesse (claws) Alertness feat when in arm's reach; improved evasion; share spells; empathic link;</p><p></p><p></p><p>[/sblock][/code]</p></blockquote><p></p>
[QUOTE="Drowned Hero, post: 3940756, member: 37149"] [b]Greta Bricktoser Wizard 3[/b] Since theres already a Diviner i want to submit a Warmage [I]if allowed[/I]. A miss Artillery so to speak, dwarwen and nice looking in Dwarwen standard, maybe she diviner and she are related? Anyways im gonna put some stats to her and go trough the thread again to catch up all the bits of info again. Greta Bricktoser. [sblock] WICKED ROLL on my third attempt as the two first was very bad and did not qualify to the 2x over 17 scores :) 14/16/16/19/18/16 [url]http://invisiblecastle.com/find.py?a=show&id=1426181[/url] [/sblock] Character: [sblock]Greta Bricktoser Dwarf Diviner 3 Lawful Neutral Representing Drowned Hero Strength 14 (+2) Dexterity 16 (+3) Constitution 18 (+4) Intelligence 18 (+4) Wisdom 18 (+4) Charisma 14 (+2) Size: Medium Height: 3' 9" Weight: 100 lb Skin: Tan Eyes: Dark Brown Hair: Black; Wavy Specialty: Divination Gave up: Abjuration Total Hit Points: 18 = 8 (4+4con) + 5 (Lvl 2 HP roll [1d4=1]+4) + 5 (Lvl 3 HP roll [1d4=1]+4) That is two LOUSY Invisible Castle Rolls both times landing on 1 [must be the revenge from the good stat rolls. ;) ] Speed: 20 feet Armor Class: 13 = 10 +3 [dexterity] Touch AC: 13 Flat-footed: 10 Initiative modifier: +3 =+3 [dexterity] Fortitude save: +5 = 1 [base] +4 [constitution] Reflex save: +4 = 1 [base] +3 [dexterity] Will save: +7 = 3 [base] +4 [wisdom] Attack (handheld): +3 = 1 [base] +2 [strength] Attack (unarmed): +3 = 1 [base] +2 [strength] Attack (missile): +4 = 1 [base] +3 [dexterity] Grapple check: +3 = 1 [base] +2 [strength] Languages: Common Draconic Dwarven Giant Goblin Orc Dagger [1d4, crit 19-20/x2, range inc 10 ft., 1 lb., light, piercing] Club [1d6, crit x2, range incr. 10 ft., 3 lb, one-handed, bludgeoning] Quarterstaff [1d6/1d6, crit x2, 4 lb., two-handed, bludgeoning] Light Crossbow [1d8, crit 19-20/x2, range inc 80 ft., 4 lb, piercing]] Owl familiar Feats: [DM] Brew Potion Scribe Scroll [free to wizard] Spell Focus (Divination) Silent Spell (Metamagic) Skills: [code] Appraise Int 4 =+4 Balance Dex* 3 =+3 Bluff Cha 2 =+2 Climb Str* 2 =+2 Concentration Con 10 =+4+6 Craft_1 Int 4 =+4 Diplomacy Cha 7 =+2+5 Disguise Cha 2 =+2 Escape Artist Dex* 3 =+3 Forgery Int 4 =+4 Gather Info Cha 2 =+2 Heal Wis 4 =+4 Hide Dex* 3 =+3 Intimidate Cha 2 =+2 Jump Str* -4 =+2-6 [speed 20] Knowledge (arcana) Int 10 =+4+6 Knowledge (architecture)Int 5 =+4+1 Knowledge (dungeoneerin)Int 5 =+4+1 Knowledge (history) Int 5 =+4+1 Knowledge (nature) Int 5 =+4+1 Knowledge (nobility) Int 5 =+4+1 Knowledge (planes) Int 5 =+4+1 Listen Wis 4 =+4 Move Silently Dex* 4 =+3+1 Perform Music Cha 2 =+2 Ride Dex 4 =+3+1 Search Int 4 =+4 Sense Motive Wis 5 =+4+1 Spellcraft Int 12=+4+6+2 [Knowledge, arcane] Spot Wis 4 =+4 Survival Wis 4 =+4 Swim Str** 2 =+2 Use Rope Dex 3 =+3 * = check penalty for wearing armor [code] The owl confers +3 on spot checks in dimly-lit conditions. If the familiar is within reach, +2 on spot and listen ("alertness"). Zero-level Diviner spells: 5 (4+1) per day First-level Diviner spells: 4 (2+1+1) per day Dwarf: * +2 constitution / -2 charisma (already included) * Can move 20 feet even if in heavy armor * Darkvision (see 60 feet in pitch-dark) * Stonecunning (+2 on searching stone, intuit depth) * +4 to avoid being bullrushed while standing on ground * +2 racial bonus on saves vs. poison * +2 racial bonus on saves vs. spells / spell-like abilities * +1 racial bonus to hit orcs and goblinoids * +4 dodge bonus on AC against giants * +4 stability bonus to avoid being tripped/bull rushed standing on ground * +2 racial bonus on appraise checks if stone/metal Wizard (Diviner): * Familiar / Alertness, etc. * High intelligence gains bonus spells daily * Specialist gets 1 extra divination spell/level/day Greta Bricktoser's Equipment: Crossbow bolts (quiver of 10) x4 Backpack Bedroll Bell Blanket, winter x2 Caltrops Candle Case (for map or scroll) Firewood (1 day) x1 Flint and steel Grappling hook Lantern (hooded) Oil flasks x4 Paper sheets x10 Parchment sheets x10 Pouch x2 Rations (1 day) x5 Rope (50', silk) x1 Sealing wax Signal whistle Signet ring Soap Spyglass Tent Torches x4 Vial (for ink or potions) x10 Waterskins x1 Healer kit Musical instrument [Flute] Spell component pouch Spellbook x2 Owl familiar: Str 6 Dex 17 Con 10 Int 6 Wis 14 Chr 4; Hit points: 7; Initiative +3 (dex); Speed 10 ft., fly 40 ft. (average); AC: 18 (+2 size, +3 dex, +2 natural, +1 level); Claws +5 melee 1d2-2 [sic.]; Fort +2, Ref +5, Will +5, Listen +14, Move Silently +20, Spot +6; Weapon Finesse (claws) Alertness feat when in arm's reach; improved evasion; share spells; empathic link; [/sblock][/code] [/QUOTE]
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