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Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08
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<blockquote data-quote="J. Alexander" data-source="post: 3944063" data-attributes="member: 28453"><p><strong>Gregory Malfoy</strong></p><p></p><p>Here he is....at least in bulk..still need to think of two feats none seem right at the moment..so suggestions would be appreciated......also have to buy equipment etc.....</p><p></p><p></p><p>Gregory Malfoy Human Wizard </p><p>CHARACTER NAME RACE CLASS </p><p>Neutral Good 3 3 </p><p>ALIGNMENT DEITY LEVEL EXPERIENCE Char LVL </p><p>Male 19 M 5’11 140 </p><p>GENDER AGE SIZE HEIGHT WEIGHT COMPLEXION HAIR EYES </p><p> TOTAL </p><p>ABILITY SCORES SAVING THROWS HIT POINTS 15 </p><p> SCORE MOD TEMP SCORE TEMP MOD TOTAL BASE SAVE ABI MOD MAGIC MOD EPIC</p><p>SAVE TEMP MOD LIFT OVER HEAD LIFT OFF GROUND </p><p>STR 10 0 FORT (CON) 4 = 1 + 2 + + + </p><p>DEX 16 3 REF (DEX) 4 = 1 + 3 + + + 1 x MAX LOAD 2 x MAX LOAD </p><p>CON 14 2 WILL (WIS) 6 = 3 + 3 + + + SR SPEED MAX </p><p>LOAD MAX DEX CHK PEN </p><p>INT 18 4 SAVING THROW MODIFIERS L 30 NORM NORM </p><p>WIS 17 3 DR M </p><p>CHA 15 2 H </p><p></p><p>ARMOR CLASS = 10 + + + + + ARMOR & PROTECTION TYPE ARMOR BONUS MAX DEX CHECK PEN SPELL FAIL SPEED </p><p> NORMAL ARMOR BONUS SHLD MOD DEX MOD SIZE MOD MISC MOD </p><p> MISC MOD DEFINED </p><p> ARCANE SPELL FAIL FLAT FOOTED NATURAL ARMOR = </p><p> DEFLECTION BONUS = </p><p> ARMOR CHECK PEN TOUCH MISC = </p><p> </p><p>INITIATIVE 3 = 3 + ATTACK BONUSES </p><p> INITIATIVE MODIFIERS DEX MOD MISC MOD TOTAL </p><p>ATTACK BONUS BASE</p><p>ATTACK BONUS ABI MOD SIZE MOD MISC MOD EPIC</p><p>ATK </p><p> MELEE (STR) 1 = +1 + + + + </p><p> RANGED (DEX) 4 = + 3 + + + </p><p> </p><p>WEAPONS ATTACK BONUS DAMAGE CRITICAL RANGE SIZE TYPE WGT</p><p>LBS NOTES & RELATED FEATS</p><p>Winter’s Blast +4 2d4 30’ </p><p>Dagger – hand to hand +1 </p><p>Dagger – thrown +4 </p><p> </p><p> </p><p> </p><p></p><p>FEATS Spells Cast</p><p>Craft Potion 0 4</p><p>Scribe Scroll 1 3</p><p>Summon Familar 2 1</p><p>Winter’s Blast 1d4/sp +1cl cold 3</p><p>Feat 4</p><p>Feat 5</p><p>Collegiate Mage 6</p><p> 7</p><p></p><p>SKILLS</p><p>34 SKILL POINTS PER LEVEL 2 + INT MOD</p><p>(+1 HUMAN) 3 CLASS SKILL MAX RANKS = CHARACTER LEVEL + 3</p><p>CROSS-CLASS SKILL MAX RANKS = (CHARACTER LEVEL + 3) / 2 CAN BE USED UNTRAINED ARMOR CHECK PENALTY APPLIES </p><p></p><p> SKILL MOD RANKS ABI MOD MISC MOD KEY ABILITY SYN SKILL MOD RANKS ABI MOD MISC MOD KEY ABILITY SYN</p><p> Appraise = + + INT Listen = + + WIS </p><p> Balance = + + DEX Move Silently = + + DEX </p><p> Bluff = + + CHA Open Lock = + + DEX </p><p> Climb = + + STR Perform = + + CHA </p><p> Concentration 8 = 6 + 2 + CON Perform = + + CHA </p><p> Craft Stone/Metal Items = + + INT Perform = + + CHA </p><p> Craft = + + INT Profession = + + WIS </p><p> Craft = + + INT Profession = + + WIS </p><p> Decipher Script = + + INT Ride = + + DEX </p><p> Diplomacy 5 = 3 + 2 + CHA Search = + + INT </p><p> Disable Device = + + INT Sense Motive = + + WIS </p><p> Disguise = + + CHA Sleight of Hand = + + DEX </p><p> Escape Artist = + + DEX Spellcraft 10 = 6 + 4 + INT </p><p> Forgery = + + INT Spot 6 = 3 + 3 + WIS </p><p> Gather Information = + + CHA Survival = + + WIS </p><p> Handle Animal = + + CHA Swim (Double AC Penalty) = + + STR </p><p> Heal = + + WIS Tumble = + + DEX </p><p> Hide = + + DEX Use Magic Device = + + CHA </p><p> Intimidate = + + CHA Use Rope = + + DEX </p><p> Jump = + + STR = + + </p><p> Knowledge (arcana) 10 = 6 + 4 + INT = + + </p><p> Knowledge (religion) 8 = 4 + 4 + INT = + + </p><p> Knowledge (nature) = + + INT = + + </p><p> Knowledge (planes) = + + INT = + + </p><p> Knowledge = + + INT = + + </p><p></p><p>EQUIPMENT LOCATION WGT LBS WORN EQUIPMENT LOCATION WGT LBS VALUABLES AMOUNT</p><p> Head Gold Pieces Carried</p><p> </p><p> Eyes Platinum Pieces Carried </p><p> Neck Silver Pieces Carried </p><p> Torso Copper Pieces Carried </p><p> Body </p><p> Waist Gold Pieces Stored </p><p> Shoulders Platinum Pieces Stored </p><p> Arms Silver Pieces Stored </p><p> Hands Copper Pieces Stored </p><p> Finger LANGUAGES </p><p> Finger Common </p><p> Feet Celestial </p><p> RH Carry Draconic </p><p> LH Carry Dwarven </p><p> No Space Eleven </p><p> No Space Gnome </p><p> No Space Halfling </p><p> No Space No Space Sylvan </p><p></p><p>FAMILIAR / MOUNT / COMPANION FEATS</p><p> </p><p> NAME RACE/SPECIES CLASS LEVEL </p><p> STR HIT POINTS: ARMOR CLASS: </p><p> DEX </p><p> CON ABILITIES / EQUIPMENT </p><p> INT </p><p> WIS </p><p> CHR </p><p> </p><p></p><p></p><p>Spell List</p><p></p><p>First level Spells</p><p></p><p>Orb of Cold – Ranged Touch Attack deals 1d8 cold damage plus 1d8/2level max 5d8. Fortitude save or be blinded for one round.</p><p></p><p>Benign Transportation - two willng persons trade places.</p><p></p><p>Hold Portal</p><p></p><p>Protection from Chaos +2 AC and saves, counters mind control, hedge out elementals and outsiders</p><p>Protection form Law +2 AC and saves, counters mind control, hedge out elementals and outsiders</p><p>Protection from Evil +2 AC and saves, counters mind control, hedge out elementals and outsiders </p><p>Protection from Good +2 AC and saves, counters mind control, hedge out elementals and outsiders</p><p></p><p>Mage Armour – gives +4 to AC</p><p></p><p>Charm Person</p><p></p><p>Sleep</p><p></p><p>Grease</p><p></p><p>DawnBurst – illuminates all creatures in a 10 foot radius. Deals damage to light sensetive creatures</p><p>Range: 25feet/5ft/2;v;s Casting Time: 1 Standard Action Duration: 1round/level Spell Resistance: Yes Saves: Reflex for ½</p><p></p><p>All Creatures witihn a 10 foot radius glow with light equivilant to a torch. Undead/ligth senestative creatures take 1d6 + 1 per level of damage.</p><p></p><p></p><p></p><p>Second level Spells</p><p></p><p>Command Undead</p><p></p><p>Killgores Grave Mist – 1d6 cold damage per levl/ partially ignore SR</p><p></p><p>Incendiary Slime -</p><p></p><p>Knock</p><p></p><p>Summon Monster II</p><p></p><p>(SPELLS IN RED ARE ONES THAT THE 750 WERE USED TO BUY AS SCROLLS THEN COPY INTO SPELLBOOK)</p><p></p><p>Background</p><p></p><p>Gregory Malfoy comes from a ancient family of wizards who over centuries have gained a reputaiton of being very powerfuly practioners of the dark magic. The Malfoy family has in it’s tree many distinguesed Necromancers, Archmages, Fiedish Warlcoks, and even wielders of divne magic of a dark nature. The middle child, with one older sister and a younger brother, Gregory is somewhat a disappointment to his family. Being the eldest male child he was expected to continue the family custom of Necromatic Magic but instead chose to be a generalist and tailor his studies to protective and warding magic. This attitude is readily attributed to an childhood event in which some foul force briefly escaped the control of it’s summoner at the Malfoy Mansion and brutally killed Gregory’s pet cat ”Saladin” Though he was just 13 years old and starting to learn the family trade of maic, Gregory had no access to anything that could have protected his pet and yet was not strong enough enough in his magic to control the foul creature. </p><p></p><p>Through his years at the Academey, Gregory has earned a reputation of being a solid student who while having to often struggel with other course and subject show an almost unnatural flair for the understanding and use of the Necromatic Arts. Combined with his family’s history, this makes many student and teachers afraid to associate with him. The last is perhaps due to the fate of one Professor Snootly who continued to give young Gregory failing grades despite the long hours of study and preparation Gregory spent in Ancient Ruins. One day after Midterms and another failing grade for Gregory, Professon Snootly was found dead in his bed, heart and lungs ripped from his body and his face frozen in a mask of great agony and torment.</p><p></p><p>Currently the core Malfoy family consiste of Gregory, his older sister Marilyn, his younger brother Derrick, his mother Pamela and his father Peter and his paternal Grandmother Sacher. Peter Malofy is by all accounts a very powerful Necromancer while Pamela is considered to be one of the most capagle summoners in generations. His sister Marilyn chose the family path of Warlock and is considered to be a great if somewhat scary beauty. Derrick contiues the family tradition of studying the Necromatic Arts at the Academy where he is excelling. The truly intimidatin and frightening family member is that of Grandmother Sacher who in her younger days was reputed to be a Witch of great power though most of the gossip and accusations of years past have faded somewhat. </p><p></p><p>Despite being somewhat enstranged from his family, Gregory loves them deeply and despite their reputations both Peter and Pamela care for their children deeply and at times can be seen as being overprotective of their offspring.</p></blockquote><p></p>
[QUOTE="J. Alexander, post: 3944063, member: 28453"] [b]Gregory Malfoy[/b] Here he is....at least in bulk..still need to think of two feats none seem right at the moment..so suggestions would be appreciated......also have to buy equipment etc..... Gregory Malfoy Human Wizard CHARACTER NAME RACE CLASS Neutral Good 3 3 ALIGNMENT DEITY LEVEL EXPERIENCE Char LVL Male 19 M 5’11 140 GENDER AGE SIZE HEIGHT WEIGHT COMPLEXION HAIR EYES TOTAL ABILITY SCORES SAVING THROWS HIT POINTS 15 SCORE MOD TEMP SCORE TEMP MOD TOTAL BASE SAVE ABI MOD MAGIC MOD EPIC SAVE TEMP MOD LIFT OVER HEAD LIFT OFF GROUND STR 10 0 FORT (CON) 4 = 1 + 2 + + + DEX 16 3 REF (DEX) 4 = 1 + 3 + + + 1 x MAX LOAD 2 x MAX LOAD CON 14 2 WILL (WIS) 6 = 3 + 3 + + + SR SPEED MAX LOAD MAX DEX CHK PEN INT 18 4 SAVING THROW MODIFIERS L 30 NORM NORM WIS 17 3 DR M CHA 15 2 H ARMOR CLASS = 10 + + + + + ARMOR & PROTECTION TYPE ARMOR BONUS MAX DEX CHECK PEN SPELL FAIL SPEED NORMAL ARMOR BONUS SHLD MOD DEX MOD SIZE MOD MISC MOD MISC MOD DEFINED ARCANE SPELL FAIL FLAT FOOTED NATURAL ARMOR = DEFLECTION BONUS = ARMOR CHECK PEN TOUCH MISC = INITIATIVE 3 = 3 + ATTACK BONUSES INITIATIVE MODIFIERS DEX MOD MISC MOD TOTAL ATTACK BONUS BASE ATTACK BONUS ABI MOD SIZE MOD MISC MOD EPIC ATK MELEE (STR) 1 = +1 + + + + RANGED (DEX) 4 = + 3 + + + WEAPONS ATTACK BONUS DAMAGE CRITICAL RANGE SIZE TYPE WGT LBS NOTES & RELATED FEATS Winter’s Blast +4 2d4 30’ Dagger – hand to hand +1 Dagger – thrown +4 FEATS Spells Cast Craft Potion 0 4 Scribe Scroll 1 3 Summon Familar 2 1 Winter’s Blast 1d4/sp +1cl cold 3 Feat 4 Feat 5 Collegiate Mage 6 7 SKILLS 34 SKILL POINTS PER LEVEL 2 + INT MOD (+1 HUMAN) 3 CLASS SKILL MAX RANKS = CHARACTER LEVEL + 3 CROSS-CLASS SKILL MAX RANKS = (CHARACTER LEVEL + 3) / 2 CAN BE USED UNTRAINED ARMOR CHECK PENALTY APPLIES SKILL MOD RANKS ABI MOD MISC MOD KEY ABILITY SYN SKILL MOD RANKS ABI MOD MISC MOD KEY ABILITY SYN Appraise = + + INT Listen = + + WIS Balance = + + DEX Move Silently = + + DEX Bluff = + + CHA Open Lock = + + DEX Climb = + + STR Perform = + + CHA Concentration 8 = 6 + 2 + CON Perform = + + CHA Craft Stone/Metal Items = + + INT Perform = + + CHA Craft = + + INT Profession = + + WIS Craft = + + INT Profession = + + WIS Decipher Script = + + INT Ride = + + DEX Diplomacy 5 = 3 + 2 + CHA Search = + + INT Disable Device = + + INT Sense Motive = + + WIS Disguise = + + CHA Sleight of Hand = + + DEX Escape Artist = + + DEX Spellcraft 10 = 6 + 4 + INT Forgery = + + INT Spot 6 = 3 + 3 + WIS Gather Information = + + CHA Survival = + + WIS Handle Animal = + + CHA Swim (Double AC Penalty) = + + STR Heal = + + WIS Tumble = + + DEX Hide = + + DEX Use Magic Device = + + CHA Intimidate = + + CHA Use Rope = + + DEX Jump = + + STR = + + Knowledge (arcana) 10 = 6 + 4 + INT = + + Knowledge (religion) 8 = 4 + 4 + INT = + + Knowledge (nature) = + + INT = + + Knowledge (planes) = + + INT = + + Knowledge = + + INT = + + EQUIPMENT LOCATION WGT LBS WORN EQUIPMENT LOCATION WGT LBS VALUABLES AMOUNT Head Gold Pieces Carried Eyes Platinum Pieces Carried Neck Silver Pieces Carried Torso Copper Pieces Carried Body Waist Gold Pieces Stored Shoulders Platinum Pieces Stored Arms Silver Pieces Stored Hands Copper Pieces Stored Finger LANGUAGES Finger Common Feet Celestial RH Carry Draconic LH Carry Dwarven No Space Eleven No Space Gnome No Space Halfling No Space No Space Sylvan FAMILIAR / MOUNT / COMPANION FEATS NAME RACE/SPECIES CLASS LEVEL STR HIT POINTS: ARMOR CLASS: DEX CON ABILITIES / EQUIPMENT INT WIS CHR Spell List First level Spells Orb of Cold – Ranged Touch Attack deals 1d8 cold damage plus 1d8/2level max 5d8. Fortitude save or be blinded for one round. Benign Transportation - two willng persons trade places. Hold Portal Protection from Chaos +2 AC and saves, counters mind control, hedge out elementals and outsiders Protection form Law +2 AC and saves, counters mind control, hedge out elementals and outsiders Protection from Evil +2 AC and saves, counters mind control, hedge out elementals and outsiders Protection from Good +2 AC and saves, counters mind control, hedge out elementals and outsiders Mage Armour – gives +4 to AC Charm Person Sleep Grease DawnBurst – illuminates all creatures in a 10 foot radius. Deals damage to light sensetive creatures Range: 25feet/5ft/2;v;s Casting Time: 1 Standard Action Duration: 1round/level Spell Resistance: Yes Saves: Reflex for ½ All Creatures witihn a 10 foot radius glow with light equivilant to a torch. Undead/ligth senestative creatures take 1d6 + 1 per level of damage. Second level Spells Command Undead Killgores Grave Mist – 1d6 cold damage per levl/ partially ignore SR Incendiary Slime - Knock Summon Monster II (SPELLS IN RED ARE ONES THAT THE 750 WERE USED TO BUY AS SCROLLS THEN COPY INTO SPELLBOOK) Background Gregory Malfoy comes from a ancient family of wizards who over centuries have gained a reputaiton of being very powerfuly practioners of the dark magic. The Malfoy family has in it’s tree many distinguesed Necromancers, Archmages, Fiedish Warlcoks, and even wielders of divne magic of a dark nature. The middle child, with one older sister and a younger brother, Gregory is somewhat a disappointment to his family. Being the eldest male child he was expected to continue the family custom of Necromatic Magic but instead chose to be a generalist and tailor his studies to protective and warding magic. This attitude is readily attributed to an childhood event in which some foul force briefly escaped the control of it’s summoner at the Malfoy Mansion and brutally killed Gregory’s pet cat ”Saladin” Though he was just 13 years old and starting to learn the family trade of maic, Gregory had no access to anything that could have protected his pet and yet was not strong enough enough in his magic to control the foul creature. Through his years at the Academey, Gregory has earned a reputation of being a solid student who while having to often struggel with other course and subject show an almost unnatural flair for the understanding and use of the Necromatic Arts. Combined with his family’s history, this makes many student and teachers afraid to associate with him. The last is perhaps due to the fate of one Professor Snootly who continued to give young Gregory failing grades despite the long hours of study and preparation Gregory spent in Ancient Ruins. One day after Midterms and another failing grade for Gregory, Professon Snootly was found dead in his bed, heart and lungs ripped from his body and his face frozen in a mask of great agony and torment. Currently the core Malfoy family consiste of Gregory, his older sister Marilyn, his younger brother Derrick, his mother Pamela and his father Peter and his paternal Grandmother Sacher. Peter Malofy is by all accounts a very powerful Necromancer while Pamela is considered to be one of the most capagle summoners in generations. His sister Marilyn chose the family path of Warlock and is considered to be a great if somewhat scary beauty. Derrick contiues the family tradition of studying the Necromatic Arts at the Academy where he is excelling. The truly intimidatin and frightening family member is that of Grandmother Sacher who in her younger days was reputed to be a Witch of great power though most of the gossip and accusations of years past have faded somewhat. Despite being somewhat enstranged from his family, Gregory loves them deeply and despite their reputations both Peter and Pamela care for their children deeply and at times can be seen as being overprotective of their offspring. [/QUOTE]
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