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Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08
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<blockquote data-quote="Leif" data-source="post: 3945369" data-attributes="member: 48762"><p><strong>The New, Improved Character Generation Guidelines</strong></p><p></p><p>Character Requirements (NOT Suggestions) </p><p></p><p>Ability Scores : only 6 scores generated, by taking best 3 of 5 dice. Minimum 17 int. Max 15 Str. If you don't get at least 2 scores of 17 or higher, you may start all over.</p><p></p><p>Class for all characters for levels 1-3 is WIZARD.</p><p></p><p>Races available: human, half-elf, elf, dwarf, gnome</p><p></p><p>Alignments available: n/g, c/g, neutral, c/n. In addition, NO MORE THAN two characters who are l/n or l/g may be selected, because, hey, there are a few in every crowd. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Starting money: 650 gp. + potions/scrolls described below.</p><p></p><p>Feats: At First Level, Collegiate Wizard REPLACES Summon Familiar as a bonuus wizard feat. Also, at 3rd level, you get Brew Potion as a bonus feat, plus one feat of your choice. So, at start, 3rd level, everyone has Scribe Scroll, Brew Potion, Collegiate Wizard, and two feats of your choice. DISALLOWED FEATS: Precocious Apprentice and Summon Familiar. You must have ALL prerequisites for any allowed feats selected. No exceptions. Summon Familiar may be permitted at a higher level, if someone REALLY wants it and petitions for it well ahead of time, but Construct Familiars will not be permitted before 9th level at least.</p><p></p><p>Starting xp= 3rd level min + 750. The extra 750 is intended to be used brewing potions/scribing scrolls if desired, or may be kept if you choose not to employ those feats before our start.</p><p></p><p>Prior to start, you may scribe scrolls of up to 6 spells, or brew up to 6 potions, or any combination of scrolls and potions totalling no more than 6. The only cost for doing this is the xp cost. The idea here is that once the game starts, you will trade potions with cleric friends to get a source of healing. Otherwise, the party will be very susceptible to an early demise between the low hp of wizards, the total lack of clerics in the party, and the sadism of the dm.</p><p></p><p>If your character already meets these requirements, congratulations. If not, make appropriate changes. Either way, please post your character again, because in making my selections I will not go back to earlier posts. This post is THE NEW BEGINNING. Capiche?</p></blockquote><p></p>
[QUOTE="Leif, post: 3945369, member: 48762"] [b]The New, Improved Character Generation Guidelines[/b] Character Requirements (NOT Suggestions) Ability Scores : only 6 scores generated, by taking best 3 of 5 dice. Minimum 17 int. Max 15 Str. If you don't get at least 2 scores of 17 or higher, you may start all over. Class for all characters for levels 1-3 is WIZARD. Races available: human, half-elf, elf, dwarf, gnome Alignments available: n/g, c/g, neutral, c/n. In addition, NO MORE THAN two characters who are l/n or l/g may be selected, because, hey, there are a few in every crowd. :D Starting money: 650 gp. + potions/scrolls described below. Feats: At First Level, Collegiate Wizard REPLACES Summon Familiar as a bonuus wizard feat. Also, at 3rd level, you get Brew Potion as a bonus feat, plus one feat of your choice. So, at start, 3rd level, everyone has Scribe Scroll, Brew Potion, Collegiate Wizard, and two feats of your choice. DISALLOWED FEATS: Precocious Apprentice and Summon Familiar. You must have ALL prerequisites for any allowed feats selected. No exceptions. Summon Familiar may be permitted at a higher level, if someone REALLY wants it and petitions for it well ahead of time, but Construct Familiars will not be permitted before 9th level at least. Starting xp= 3rd level min + 750. The extra 750 is intended to be used brewing potions/scribing scrolls if desired, or may be kept if you choose not to employ those feats before our start. Prior to start, you may scribe scrolls of up to 6 spells, or brew up to 6 potions, or any combination of scrolls and potions totalling no more than 6. The only cost for doing this is the xp cost. The idea here is that once the game starts, you will trade potions with cleric friends to get a source of healing. Otherwise, the party will be very susceptible to an early demise between the low hp of wizards, the total lack of clerics in the party, and the sadism of the dm. If your character already meets these requirements, congratulations. If not, make appropriate changes. Either way, please post your character again, because in making my selections I will not go back to earlier posts. This post is THE NEW BEGINNING. Capiche? [/QUOTE]
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Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08
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