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Whirtlestaffs Wizards Academy-Recruiting Now Complete, 7:06am 05/07/08
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<blockquote data-quote="FreeXenon" data-source="post: 3945421" data-attributes="member: 6228"><p><strong>Compiled List of Character Generation Rules</strong></p><p></p><p><em>Please let me know if this is missing something.</em></p><p></p><p><strong>Everyone needs to repost their characters following these guidelines. </strong></p><p><strong>The DM will not look back for characters.</strong></p><p></p><p>Okay, all characters will start out as 3rd Level Wizards (specialists of any spell school are permitted). The Academy is located in a city/kingdom/world of homebrew origins. One of the players involved here, Scotley, and I created this world for our game, but this game bears little or no resemblance to that game, and I can personally guarantee that Scotley has no advantage over anyone else in this game. (I was going to cut him some slack surreptitiously, but then he beat the living hell out of my precious Gnome in his game! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ) Characters will probably be at the post-graduate level in the Academy when the game begins. </p><p></p><p>You'll all start out as <strong>3rd level Wizard</strong> (<em>no exceptions; no UA class feature variants; PHB specialist are more than welcome</em>). Following graduation you can follow your whims as far as character classes are concerned, but you will already have some power and contacts established as a wizard, so continuing down that path will be your fastest route to even more power. </p><p></p><p>Your first Campaign Bonus is <strong>Feat: Collegiate Wizard</strong> <em>(CArc pg 181?)</em> at first level. Also, one of your classes, (as in classes at SCHOOL, not character classes) which all characters will have taken or be taking, is <em>Potion Brewing 101</em> and/or <em>201</em>, which will give all characters the Second Campaign Bonus: <strong>Feat: Brew Potion</strong>, at third level, of course. </p><p></p><p><strong>Stats:</strong> For character creation, we'll use <a href="http://www.invisiblecastle.com" target="_blank">Invisible Castle</a>. Generate 6 scores by rolling 5d6 and discarding lowest 2. Ability Scores may be arranged as desired, with the following proviso: </p><p></p><ul> <li data-xf-list-type="ul">no character will have an intelligence of less than 15</li> <li data-xf-list-type="ul"> no character will have a strength of greater than 15</li> <li data-xf-list-type="ul">You will need two scores of 17 or higher (you may scrap that character and start over until you meet this requisite)</li> </ul><p></p><p><strong>Allowed Sources:</strong> PHB I & II, DM Guide, Complete Mage, Complete Arcane, Spell Compendium.</p><p></p><p><strong>Character Background</strong> </p><p>It would make the most sense for students to be either independently wealthy, from wealthy families, or on full scholarship. Each of these three backgrounds has its own set of advantages and disadvantages, which will, no doubt, prove to be a thorn in some tender region of the student's body at some point.</p><p></p><p><strong>Character Spell Selection:</strong> </p><p>1. I fully expect the entire party to share spells liberally. The more diverse the party's specialties and spell selections are, the greater access everyone will have to a wide variety of spells. Please, talk amongst yourselves. </p><p>2: Specialists, choose your prohibited spell schools carefully, those choices <u>will</u> grow teeth later at the most inopportune times!</p><p></p><p><em>If everybody (or even almost everybody) submits a character with a 15 strength, then <u>everybody</u> gets to start all over again. Am I a butthole? Hey, I'm the DM, so it's allowed. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> We'll try this system and see how it goes, but this may not be the final word on the subject.</em></p><p></p><p><strong>HP</strong> Max for Level one,; Roll for Levels 2 and 3 via Invisible Castle; You may reroll a 1 rolled for HP once per level.</p><p></p><p><strong>Races:</strong> The following choices are available: Human, Elf, Half-Elf, Gnome, Dwarf.</p><p></p><p><strong>Alignment:</strong> NG, ChG, N, ChN. In addition, NO MORE THAN two characters who are LN or LG may be selected, because, hey, there are a few in every crowd. I'm kinda going for a "Harry Potter meets Animal House" kind of a feel for The Academy. So if you must be lawful, will you at least have a sense of humor about it?? Or maybe make it "mischievous lawful"?</p><p></p><p><strong>Prestige classes:</strong> none allowed at the beginning, as per the class restriction noted above. More specifically, Eldritch Knight and Spell Sword have been mentioned. Eldritch Knight is acceptable. Haven't decided yet about Spell Sword. My feeling is that Eldritch Knight and Spell Sword both involve at least one or more levels of a more combat-oriented class, so, since you'll all be starting life as wizards, you will have quite a hole to climb out of if you want to develop your character in that way, but anything is possible, I guess.</p><p></p><p><strong>Languages:</strong> <em>Sylvanoptera</em> is definitely in. Sylvanoptera is the ancient language (in the same language family as Elvish) that is used for the casting of spells, spellbooks, scrolls, etc. (Sometimes other ancient writings, too.) To know more Sylvanoptera than is absoutely necessary for the use of your spells, you must take it as one of your allowed languages based on your intelligence, but all wizards have the option to do that if they so choose.</p><p></p><p>It probably replaces Draconic for The Academy students. Which is to say that elsewhere in the world, Draconic may be the wizardly language of choice, with all of the difficulties, weirdness, and general funk that having two magic traditions operating simultaneously will entail.</p><p></p><p><strong>Feats:</strong></p><ul> <li data-xf-list-type="ul"><strong>The Precocious Apprentice Feat is <strong>unavailable</strong></strong></li> <li data-xf-list-type="ul"><strong>Collegiate Wizard</strong></li> </ul> <ul> <li data-xf-list-type="ul"> <em>(CArc pg 181?)</em>; Replaces the Summon Familiar Class Ability</li> <li data-xf-list-type="ul"><strong>Brew Potion</strong>; bonus feat at 3rd level</li> </ul><p></p><p><strong>Familiars:</strong> The Collegiate Wizard feat replaces Summon Familiar class ability. Summon Familiar may be permitted at a higher level, if someone REALLY wants it and petitions for it well ahead of time, but Construct Familiars will not be permitted before 9th level at least.</p><p></p><p><strong>Potions and Scrolls</strong></p><ul> <li data-xf-list-type="ul">You can make any potions/scrolls on your spell list before we begin; pay only the xp cost for these items; (If you take Craft Wondrous Item as your 3rd level feat you may craft any wondrous item you qualify for but still must pay the full gp amount for these.)</li> <li data-xf-list-type="ul">Prior to start, you may scribe scrolls of up to 6 spells, or brew up to 6 potions, or any combination of scrolls and potions totaling no more than 6. The only cost for doing this is the xp cost. The idea here is that once the game starts, you will trade potions with cleric friends to get a source of healing. Otherwise, the party will be very susceptible to an early demise between the how hp of wizards, the total lack of clerics in the party, and the sadism of the DM.</li> <li data-xf-list-type="ul">Variant scroll/potion forms are acceptable and add more flare to the game.</li> </ul><p></p><p><strong>Gear and Other Stuff</strong></p><p>A total of 650 gold to purchase equipment.</p><p>You will start out with XP for 3rd level + 750Xp which may be spent on creating Scrolls and Potions for spells that you have in your spell book and can create yourself.</p></blockquote><p></p>
[QUOTE="FreeXenon, post: 3945421, member: 6228"] [b]Compiled List of Character Generation Rules[/b] [i]Please let me know if this is missing something.[/i] [b]Everyone needs to repost their characters following these guidelines. The DM will not look back for characters.[/b] Okay, all characters will start out as 3rd Level Wizards (specialists of any spell school are permitted). The Academy is located in a city/kingdom/world of homebrew origins. One of the players involved here, Scotley, and I created this world for our game, but this game bears little or no resemblance to that game, and I can personally guarantee that Scotley has no advantage over anyone else in this game. (I was going to cut him some slack surreptitiously, but then he beat the living hell out of my precious Gnome in his game! :p ) Characters will probably be at the post-graduate level in the Academy when the game begins. You'll all start out as [b]3rd level Wizard[/b] ([i]no exceptions; no UA class feature variants; PHB specialist are more than welcome[/i]). Following graduation you can follow your whims as far as character classes are concerned, but you will already have some power and contacts established as a wizard, so continuing down that path will be your fastest route to even more power. Your first Campaign Bonus is [b]Feat: Collegiate Wizard[/b] [i](CArc pg 181?)[/i] at first level. Also, one of your classes, (as in classes at SCHOOL, not character classes) which all characters will have taken or be taking, is [i]Potion Brewing 101[/i] and/or [i]201[/i], which will give all characters the Second Campaign Bonus: [b]Feat: Brew Potion[/b], at third level, of course. [b]Stats:[/b] For character creation, we'll use [url=www.invisiblecastle.com]Invisible Castle[/url]. Generate 6 scores by rolling 5d6 and discarding lowest 2. Ability Scores may be arranged as desired, with the following proviso: [list] [*]no character will have an intelligence of less than 15 [*] no character will have a strength of greater than 15 [*]You will need two scores of 17 or higher (you may scrap that character and start over until you meet this requisite) [/list] [b]Allowed Sources:[/b] PHB I & II, DM Guide, Complete Mage, Complete Arcane, Spell Compendium. [b]Character Background[/b] It would make the most sense for students to be either independently wealthy, from wealthy families, or on full scholarship. Each of these three backgrounds has its own set of advantages and disadvantages, which will, no doubt, prove to be a thorn in some tender region of the student's body at some point. [b]Character Spell Selection:[/b] 1. I fully expect the entire party to share spells liberally. The more diverse the party's specialties and spell selections are, the greater access everyone will have to a wide variety of spells. Please, talk amongst yourselves. 2: Specialists, choose your prohibited spell schools carefully, those choices [u]will[/u] grow teeth later at the most inopportune times! [i]If everybody (or even almost everybody) submits a character with a 15 strength, then [u]everybody[/u] gets to start all over again. Am I a butthole? Hey, I'm the DM, so it's allowed. :p We'll try this system and see how it goes, but this may not be the final word on the subject.[/i] [b]HP[/b] Max for Level one,; Roll for Levels 2 and 3 via Invisible Castle; You may reroll a 1 rolled for HP once per level. [b]Races:[/b] The following choices are available: Human, Elf, Half-Elf, Gnome, Dwarf. [b]Alignment:[/b] NG, ChG, N, ChN. In addition, NO MORE THAN two characters who are LN or LG may be selected, because, hey, there are a few in every crowd. I'm kinda going for a "Harry Potter meets Animal House" kind of a feel for The Academy. So if you must be lawful, will you at least have a sense of humor about it?? Or maybe make it "mischievous lawful"? [b]Prestige classes:[/b] none allowed at the beginning, as per the class restriction noted above. More specifically, Eldritch Knight and Spell Sword have been mentioned. Eldritch Knight is acceptable. Haven't decided yet about Spell Sword. My feeling is that Eldritch Knight and Spell Sword both involve at least one or more levels of a more combat-oriented class, so, since you'll all be starting life as wizards, you will have quite a hole to climb out of if you want to develop your character in that way, but anything is possible, I guess. [b]Languages:[/b] [i]Sylvanoptera[/i] is definitely in. Sylvanoptera is the ancient language (in the same language family as Elvish) that is used for the casting of spells, spellbooks, scrolls, etc. (Sometimes other ancient writings, too.) To know more Sylvanoptera than is absoutely necessary for the use of your spells, you must take it as one of your allowed languages based on your intelligence, but all wizards have the option to do that if they so choose. It probably replaces Draconic for The Academy students. Which is to say that elsewhere in the world, Draconic may be the wizardly language of choice, with all of the difficulties, weirdness, and general funk that having two magic traditions operating simultaneously will entail. [B]Feats: [list] [*]The Precocious Apprentice Feat is [b]unavailable[/b] [*]Collegiate Wizard[/list][/b][list] [i](CArc pg 181?)[/i]; Replaces the Summon Familiar Class Ability [*][b]Brew Potion[/b]; bonus feat at 3rd level [/list] [b]Familiars:[/b] The Collegiate Wizard feat replaces Summon Familiar class ability. Summon Familiar may be permitted at a higher level, if someone REALLY wants it and petitions for it well ahead of time, but Construct Familiars will not be permitted before 9th level at least. [b]Potions and Scrolls[/b] [list] [*]You can make any potions/scrolls on your spell list before we begin; pay only the xp cost for these items; (If you take Craft Wondrous Item as your 3rd level feat you may craft any wondrous item you qualify for but still must pay the full gp amount for these.) [*]Prior to start, you may scribe scrolls of up to 6 spells, or brew up to 6 potions, or any combination of scrolls and potions totaling no more than 6. The only cost for doing this is the xp cost. The idea here is that once the game starts, you will trade potions with cleric friends to get a source of healing. Otherwise, the party will be very susceptible to an early demise between the how hp of wizards, the total lack of clerics in the party, and the sadism of the DM. [*]Variant scroll/potion forms are acceptable and add more flare to the game. [/list] [b]Gear and Other Stuff[/b] A total of 650 gold to purchase equipment. You will start out with XP for 3rd level + 750Xp which may be spent on creating Scrolls and Potions for spells that you have in your spell book and can create yourself. [/QUOTE]
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