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Whirtlestaff's Wizards' Academy Revisited, OOC01
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<blockquote data-quote="KerlanRayne" data-source="post: 4103425" data-attributes="member: 7776"><p>Oops, already have Rope Trick. Here's what I have now: </p><p></p><p>Arcane Turmoil (CM): Targeted Dispel Magic + lose 1 spell. </p><p>Cloud of Knives (PHBII): 1d6+(1/3 lvls) dmg per round.</p><p>Earthen Grasp (SC): Arm made of earth and soil grapples foes.</p><p>Cloud of Bewilderment (SC): Nauseated in a 10 foot cube. </p><p></p><p>I am also adding Wall of Smoke, a 1st level spell, to my spellbook. Kerlan is also open to sharing spells with anyone. The magic Items that I have chosen are: </p><p></p><p>Headband of Intellect* +2, 2k gp </p><p>Artificer's Monocle*, 750 gp (Detect Magic -> Identify) </p><p>Arcanist's Gloves*, 250 gp (2/day +2 CL for 1st lvl spell)</p><p>Talisman of the Disk*, 250 gp (Create Tenser's floating disk, lasts 3 hrs)</p><p>Healing Belt, 750 gp (3 Charges/Day, Heals: 1 - 2d8, 2 - 3d8, 3 - 4d8)</p><p>Cure Light Wounds Eternal Wand, 820 gp (2/day Cure Light Wounds, 1d8+1)</p><p></p><p>It was very hard to narrow down my decision, magic has so many options. What about everyone else? Anyone need help?</p></blockquote><p></p>
[QUOTE="KerlanRayne, post: 4103425, member: 7776"] Oops, already have Rope Trick. Here's what I have now: Arcane Turmoil (CM): Targeted Dispel Magic + lose 1 spell. Cloud of Knives (PHBII): 1d6+(1/3 lvls) dmg per round. Earthen Grasp (SC): Arm made of earth and soil grapples foes. Cloud of Bewilderment (SC): Nauseated in a 10 foot cube. I am also adding Wall of Smoke, a 1st level spell, to my spellbook. Kerlan is also open to sharing spells with anyone. The magic Items that I have chosen are: Headband of Intellect* +2, 2k gp Artificer's Monocle*, 750 gp (Detect Magic -> Identify) Arcanist's Gloves*, 250 gp (2/day +2 CL for 1st lvl spell) Talisman of the Disk*, 250 gp (Create Tenser's floating disk, lasts 3 hrs) Healing Belt, 750 gp (3 Charges/Day, Heals: 1 - 2d8, 2 - 3d8, 3 - 4d8) Cure Light Wounds Eternal Wand, 820 gp (2/day Cure Light Wounds, 1d8+1) It was very hard to narrow down my decision, magic has so many options. What about everyone else? Anyone need help? [/QUOTE]
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