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Whirtlestaff's Wizards' Academy Revisited, OOC01
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<blockquote data-quote="rossrebailey" data-source="post: 4215229" data-attributes="member: 61270"><p><strong>Max, Monk/Wizard appears on the scene?</strong></p><p></p><p>Hi Leif,</p><p></p><p>Thank you for your patience while I put my character together. Please let me know if I need to change anything to conform with the rules. If the character meets your approval, where should I start?</p><p></p><p>Ross</p><p></p><p><strong>Description:</strong></p><p>Name: Max</p><p>Gender: Male</p><p>Race: Human</p><p>Size: Medium, 5'11" tall, 145 lbs, 26 yrs. old</p><p>Gray hair; Blue eyes; pale skin</p><p>Alignment: Lawful Good</p><p>Class: Monk 3, Wizard 1 (Divination School)</p><p>Speak Common, Sylvan, Celestial, Draconic</p><p></p><p><strong>Abilities:</strong> Str 14, Dex 14, Con 12, Int 17, Wis 14, Cha 8</p><p>Hit Points: 32</p><p>AC 14 (10 + 2 DEX + 2 Monk AC Bonus)</p><p>Touch AC 14, Flat AC 12</p><p>Initiative: +6 (Improved Initiative)</p><p>BAB: +3</p><p>Speed: 30' + '10 unarmored</p><p>Carrying Capacity: 58 lbs, 116 lbs, 175 lbs</p><p>Weight Carried: ~40 lbs</p><p>AC Modifiers: Fight Defensively + 3, Total Defense + 6, Selected Oponent + 1, Mobility + 4 for attack of opportunity due to movement</p><p>Saves: Fort + 4 (+3 base), Refl + 5 (0 dmg on save for Evasion), Will + 8 (+10 against enchantment)</p><p></p><p><strong>Attacks:</strong></p><p>Melee, +1 Kama, AB +6, 1d6+1, crit x2, Flurry of blows AB +3/+3</p><p>Melee, Unarmed, AB +5, 1d6, crit x2, Flurry of blows AB +2/+2</p><p>Ranged, Light Crossbow, AB +5, 1d8, crit 19-20/x2, 80'</p><p>Shuriken, AB +5, 1d2, crit x2, 10', Flurry of blows AB +2/+2</p><p></p><p><strong>Skills (54 Ranks):</strong></p><p>Knowledge: 10 (7 ranks, 3 Int)</p><p>Knowledge: 10 (7 ranks, 3 Int)</p><p>Listen: 8 (6 ranks, 2 Wis)</p><p>Hide: 8 (6 ranks, 2 Dex)</p><p>Spot: 8 (6 ranks, 2 Wis)</p><p>Concentration: 7 (6 ranks, 1 Con)</p><p>Decipher Script: 5 (2 ranks, 3 Int)</p><p>Spellcraft: 7(+2 divination) (2 ranks, 3 Int, 2 arcane synergy, 2 for Divination spells)</p><p>Balance: 10 (6 ranks, 2 Dex, 2 Tumble synergy)</p><p>Tumble: 8 (6 ranks, 2 Dex)</p><p></p><p><strong>Feats:</strong></p><p>Improved Unarmed Strike, Stunning Fist, Deflect Arrows, Dodge, Mobility, Improved Initiative, Scribe Scroll, Collegiat Wizard</p><p></p><p><strong>Spellbook:</strong></p><p>1st level: Comprehend Languages, Identify, True Strike, Detect Undead, Detect Secret Doors, Shield, Ventriloquism, Sleep, Magic Weapon</p><p></p><p><strong>Equipment: </strong> </p><p>Wand of Shocking Grasp</p><p>Mage armor potion, 10 oz</p><p>Light Crossbow, 30 bolts</p><p>+1 Kama</p><p>10 Shuriken</p><p>1808 gp</p><p></p><p><strong>Appearance/Personality:</strong></p><p>Max's wiry frame reflects his physical discipline, but his prematurely gray hair betrays an inability to pull himself out of the books if a question takes hold of him. His hooked nose, thick eyebrows and slight hairlip bestow an unfortunate self-consciousness that keeps him to himself. His search for knowledge leads him into many quests, however, which is why he cooperates with others whose talents he recognizes.</p><p></p><p><strong>Background:</strong></p><p>Max was orphaned, his ancestry erased, and brought up in a monastery that he still calls home, after a fashion. In other words, the library and the arena are committed to memory. He may never return home.</p></blockquote><p></p>
[QUOTE="rossrebailey, post: 4215229, member: 61270"] [b]Max, Monk/Wizard appears on the scene?[/b] Hi Leif, Thank you for your patience while I put my character together. Please let me know if I need to change anything to conform with the rules. If the character meets your approval, where should I start? Ross [B]Description:[/B] Name: Max Gender: Male Race: Human Size: Medium, 5'11" tall, 145 lbs, 26 yrs. old Gray hair; Blue eyes; pale skin Alignment: Lawful Good Class: Monk 3, Wizard 1 (Divination School) Speak Common, Sylvan, Celestial, Draconic [B]Abilities:[/B] Str 14, Dex 14, Con 12, Int 17, Wis 14, Cha 8 Hit Points: 32 AC 14 (10 + 2 DEX + 2 Monk AC Bonus) Touch AC 14, Flat AC 12 Initiative: +6 (Improved Initiative) BAB: +3 Speed: 30' + '10 unarmored Carrying Capacity: 58 lbs, 116 lbs, 175 lbs Weight Carried: ~40 lbs AC Modifiers: Fight Defensively + 3, Total Defense + 6, Selected Oponent + 1, Mobility + 4 for attack of opportunity due to movement Saves: Fort + 4 (+3 base), Refl + 5 (0 dmg on save for Evasion), Will + 8 (+10 against enchantment) [B]Attacks:[/B] Melee, +1 Kama, AB +6, 1d6+1, crit x2, Flurry of blows AB +3/+3 Melee, Unarmed, AB +5, 1d6, crit x2, Flurry of blows AB +2/+2 Ranged, Light Crossbow, AB +5, 1d8, crit 19-20/x2, 80' Shuriken, AB +5, 1d2, crit x2, 10', Flurry of blows AB +2/+2 [B]Skills (54 Ranks):[/B] Knowledge: 10 (7 ranks, 3 Int) Knowledge: 10 (7 ranks, 3 Int) Listen: 8 (6 ranks, 2 Wis) Hide: 8 (6 ranks, 2 Dex) Spot: 8 (6 ranks, 2 Wis) Concentration: 7 (6 ranks, 1 Con) Decipher Script: 5 (2 ranks, 3 Int) Spellcraft: 7(+2 divination) (2 ranks, 3 Int, 2 arcane synergy, 2 for Divination spells) Balance: 10 (6 ranks, 2 Dex, 2 Tumble synergy) Tumble: 8 (6 ranks, 2 Dex) [B]Feats:[/B] Improved Unarmed Strike, Stunning Fist, Deflect Arrows, Dodge, Mobility, Improved Initiative, Scribe Scroll, Collegiat Wizard [B]Spellbook:[/B] 1st level: Comprehend Languages, Identify, True Strike, Detect Undead, Detect Secret Doors, Shield, Ventriloquism, Sleep, Magic Weapon [B]Equipment: [/B] Wand of Shocking Grasp Mage armor potion, 10 oz Light Crossbow, 30 bolts +1 Kama 10 Shuriken 1808 gp [B]Appearance/Personality:[/B] Max's wiry frame reflects his physical discipline, but his prematurely gray hair betrays an inability to pull himself out of the books if a question takes hold of him. His hooked nose, thick eyebrows and slight hairlip bestow an unfortunate self-consciousness that keeps him to himself. His search for knowledge leads him into many quests, however, which is why he cooperates with others whose talents he recognizes. [B]Background:[/B] Max was orphaned, his ancestry erased, and brought up in a monastery that he still calls home, after a fashion. In other words, the library and the arena are committed to memory. He may never return home. [/QUOTE]
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