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<blockquote data-quote="Maidhc O Casain" data-source="post: 3953831" data-attributes="member: 29558"><p>Leave it. You are correct - it is your game, and I don't want to screw it up for you.</p><p></p><p>I had a specific character concept in mind, and the arms/armor were a part of it. Unfortunately, at this point I've pretty much fallen in love with the character, and rather than make another and be continually frustrated that I didn't get to play this one, or frustrate you because Pandak doesn't fit with your world or what you envision a wizard being, I'll bow out.</p><p></p><p>I couldn't figure out a way to write Pandak out without knowing what's going on right now - I didn't want to take liberties with the story line. So I'll leave that detail up to you.</p><p></p><p>A few thoughts:</p><p></p><p>The terms you offered don't seem that generous to me.</p><p> </p><p>The books you've decided to allow (primarily the PHB and the DMG - Core Rule Books) provide rules for just such player desires. I was willing to take the 20% spell failure, along with the non-proficiency penalties for axes and armor until he could multi-class (Paragon next level, per our discussions) as a cool characterization. I even strongly resisted moving his stats around to give him a better strength at the cost of having average wisdom or below average charisma (both necessary attributes for an 'emissary' of the dwarves to the outside world that we discussed). I actually like the idea of playing a character with disadvantages, and in this case was looking forward to playing one who's disadvantages came from positive personality traits (hard working, etc.) rather than angst at being cast out/orphaned/alone in the world.</p><p></p><p>However, I'm not willing to blow two feats (or even one feat - see below) so I can do something the PHB allows me to do anyway, when the penalties I chose to take fit with my character concept. And even more especially when Chain Shirt is LIGHT armor - why in the world would I want to take an extra feat allowing me to wear medium armor when the armor I wear is light?</p><p></p><p>The Still Spell feat would have allowed me to reserve a few spells at least that I could cast without the penalty (no somatic components).</p><p></p><p>I would have had no problem with you rolling the spell failure chance, as long as you would be doing the same for everyone. I regularly make skill rolls for the characters in my game because it keeps the players from deducing facts simply by knowing their skill check failed. But in this case it sort of felt like you were afraid I'd cheat on the roll, which would have been somewhat insulting, or that you were reserving the right to make my spells fizzle if you so desired, which would have been somewhat petty.</p></blockquote><p></p>
[QUOTE="Maidhc O Casain, post: 3953831, member: 29558"] Leave it. You are correct - it is your game, and I don't want to screw it up for you. I had a specific character concept in mind, and the arms/armor were a part of it. Unfortunately, at this point I've pretty much fallen in love with the character, and rather than make another and be continually frustrated that I didn't get to play this one, or frustrate you because Pandak doesn't fit with your world or what you envision a wizard being, I'll bow out. I couldn't figure out a way to write Pandak out without knowing what's going on right now - I didn't want to take liberties with the story line. So I'll leave that detail up to you. A few thoughts: The terms you offered don't seem that generous to me. The books you've decided to allow (primarily the PHB and the DMG - Core Rule Books) provide rules for just such player desires. I was willing to take the 20% spell failure, along with the non-proficiency penalties for axes and armor until he could multi-class (Paragon next level, per our discussions) as a cool characterization. I even strongly resisted moving his stats around to give him a better strength at the cost of having average wisdom or below average charisma (both necessary attributes for an 'emissary' of the dwarves to the outside world that we discussed). I actually like the idea of playing a character with disadvantages, and in this case was looking forward to playing one who's disadvantages came from positive personality traits (hard working, etc.) rather than angst at being cast out/orphaned/alone in the world. However, I'm not willing to blow two feats (or even one feat - see below) so I can do something the PHB allows me to do anyway, when the penalties I chose to take fit with my character concept. And even more especially when Chain Shirt is LIGHT armor - why in the world would I want to take an extra feat allowing me to wear medium armor when the armor I wear is light? The Still Spell feat would have allowed me to reserve a few spells at least that I could cast without the penalty (no somatic components). I would have had no problem with you rolling the spell failure chance, as long as you would be doing the same for everyone. I regularly make skill rolls for the characters in my game because it keeps the players from deducing facts simply by knowing their skill check failed. But in this case it sort of felt like you were afraid I'd cheat on the roll, which would have been somewhat insulting, or that you were reserving the right to make my spells fizzle if you so desired, which would have been somewhat petty. [/QUOTE]
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