Whispering Woodwind

Crothian

First Post
One thing I like to do and I haven't done it for months is get a discussion on an older possible over looked product. In another thread a poster asked a question that reminded me of the Creative Mountain Games module The Whispering Woodwind.

It must have been 2002 or 2003 when I ran this at the first Ohio Gameday. I hadn't run a con game in about 5 or so years after swearing off running con games in the mid to late 90's. I came up with some interesting characters going against the stereo types of the older editions and embracing any race for any class. Most of the characters were not optimized as I had races with minus to charisma playing charisma based classes for instance. But that didn't matter in the game.

That was about the time I really started doing reviews and CMG was one of the first companies to give me a free product to review. You never forget your first. :D The module turned out to be a rare beast; it had a great simple adventure that could work well for a one shot but it also had a great level of detail of places that frankly were not that important to the adventure. So, it was as much world building as adventure.

It is not a perfect module but in going over many of the old reviews and my own experiences it was a fun module. It exists only in PDF and that's a bonus since it will never be out of print. The module doesn't have the most original plot, but it works and is well written. One nice thing is that while it is written for 3e I don't recall anything in it that would make it hard to translate into 4e, Pathfinder or even good old first edition.

By now there have to be a thousand or so modules out there and this one for me still rises to the top in terms of fun when I think about it.
 

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This has been at the top of my "adventures to run" list for a few years but have just not quite gotten the chance. :( One thing beyond the actual adventure that I like is the tone of the writing and advice to the DM.
 

I agree with you on several points. The adventure itself is fairly simple stuff, but it is designed for low-level parties, using antagonists that should be fairly common to most campaigns.

The adventure's real strength is in the hooks. Most "portable" adventures are made to be easily plopped into any game world with a minimum of discontinuity. Whispering Woodwind is clearly designed to be woven in to a game world, which is not the same thing. The plot is driven by people, not all of whom are antagonists - this allows a GM to use personal relationships as a major factor in play. There are dangling side bits of setting that aren't central to the adventure as written, but which can be used to tie the whole into the fabric of a world.
 





Was it just a mechanical upgrade or was there other things changed in the PDF?


Mechnical, insofar as the NPCs were all adjusted and any DC checks were reworked as necessary. I think around that time I swore off the d20 STL and removed it from the PDF, sticking simply with the OGL. It's been a while, so I do not recall if there was anything else. Shall I send along a fresh one and let you give it the once over for other changes (or just to have for your collection)?
 

Mechnical, insofar as the NPCs were all adjusted and any DC checks were reworked as necessary. I think around that time I swore off the d20 STL and removed it from the PDF, sticking simply with the OGL. It's been a while, so I do not recall if there was anything else. Shall I send along a fresh one and let you give it the once over for other changes (or just to have for your collection)?

Thanks Mark. I'm going to update and repost my review on it.
 


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