Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Whispers of the Vampires Blade opinion?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JustKim" data-source="post: 2035953" data-attributes="member: 5478"><p>I started out liking the adventure. The backstory was neat, the setpiece encounters seemed like a lot of work for me but for something that could be enjoyable. In my initial read-through I didn't notice all the weak elements and plot holes in the adventure, because you just don't until you start playing with other people.</p><p>[spoiler]The first 90% of the adventure consists of the PCs traveling along a road after Lucan, fighting random monsters. If the random monsters get too boring (And they do), the adventure suggests throwing in a less-random monster in the form of mysterious NPCs literally described only by name. A quick look at the map shows the road takes the PCs through a town, but neither it nor Lucan's passing is described anywhere. Neither is Zilargo's book description of being peaceful and monster-light honored in the adventure when the PCs face 1-2 deadly encounters per day of travel (Enough random monsters to level up at least once), none of which have anything to do with the adventure.</p><p></p><p>After the first encounter with Lucan, chances are his coach is destroyed. That means he has no shelter from the sun and is still several days from Trolanport. Grilsha's wand can keep him safe for maybe half a day before it runs out of charges, and Lucan dies.. and yet, the adventure expects Lucan to not only reach Trolanport but to beat the PCs there by significant time. Other vampire weaknesses/immunities conveniently forgotten are homeland soil required to sleep in a coffin (At least twice), and immunity to mind-affecting effects.</p><p></p><p>At the masquerade, Neya opens up to the PCs and tells them that she gave Lucan a password to get onto Cloud's Destiny free. Of course the very next words out of the PCs' mouths are going to be "what's the password", but the password is not given nor is its existance accounted for in the next chapter. Instead the PCs must fight their way on board, bribe the captain and accept being turned away at every attempt to find Lucan. It's a wonder the adventure didn't end with the wholesale slaughter of the crew.</p><p></p><p>Next Garrow steers another airship into Cloud's Destiny, wrecking both presumably over frustration failing to capture Lucan. He apparently survives given his appearance in the next adventure, and yet he ceases to chase after Lucan or the PCs at this point, content to have just wasted two weeks of time, an airship and dozens of soldiers.</p><p></p><p>After the airship is a very similar lightning rail scene which has nothing to do with the story save that Lucan is somewhere on the train, completely undetected. I skipped this one. I also trimmed back the ziggurat because I was tired of inconsequential random encounters and wanted to end the adventure.[/spoiler]</p><p>After Lucan's death I ended the Eberron campaign, in part due to the disappointing adventures.</p></blockquote><p></p>
[QUOTE="JustKim, post: 2035953, member: 5478"] I started out liking the adventure. The backstory was neat, the setpiece encounters seemed like a lot of work for me but for something that could be enjoyable. In my initial read-through I didn't notice all the weak elements and plot holes in the adventure, because you just don't until you start playing with other people. [spoiler]The first 90% of the adventure consists of the PCs traveling along a road after Lucan, fighting random monsters. If the random monsters get too boring (And they do), the adventure suggests throwing in a less-random monster in the form of mysterious NPCs literally described only by name. A quick look at the map shows the road takes the PCs through a town, but neither it nor Lucan's passing is described anywhere. Neither is Zilargo's book description of being peaceful and monster-light honored in the adventure when the PCs face 1-2 deadly encounters per day of travel (Enough random monsters to level up at least once), none of which have anything to do with the adventure. After the first encounter with Lucan, chances are his coach is destroyed. That means he has no shelter from the sun and is still several days from Trolanport. Grilsha's wand can keep him safe for maybe half a day before it runs out of charges, and Lucan dies.. and yet, the adventure expects Lucan to not only reach Trolanport but to beat the PCs there by significant time. Other vampire weaknesses/immunities conveniently forgotten are homeland soil required to sleep in a coffin (At least twice), and immunity to mind-affecting effects. At the masquerade, Neya opens up to the PCs and tells them that she gave Lucan a password to get onto Cloud's Destiny free. Of course the very next words out of the PCs' mouths are going to be "what's the password", but the password is not given nor is its existance accounted for in the next chapter. Instead the PCs must fight their way on board, bribe the captain and accept being turned away at every attempt to find Lucan. It's a wonder the adventure didn't end with the wholesale slaughter of the crew. Next Garrow steers another airship into Cloud's Destiny, wrecking both presumably over frustration failing to capture Lucan. He apparently survives given his appearance in the next adventure, and yet he ceases to chase after Lucan or the PCs at this point, content to have just wasted two weeks of time, an airship and dozens of soldiers. After the airship is a very similar lightning rail scene which has nothing to do with the story save that Lucan is somewhere on the train, completely undetected. I skipped this one. I also trimmed back the ziggurat because I was tired of inconsequential random encounters and wanted to end the adventure.[/spoiler] After Lucan's death I ended the Eberron campaign, in part due to the disappointing adventures. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Whispers of the Vampires Blade opinion?
Top