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White Dwarf Reflections #13
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<blockquote data-quote="ilgatto" data-source="post: 9616755" data-attributes="member: 86051"><p>As noted, the <em><strong>White Dwarf #13</strong></em> imps, or "Imps of the Flame" (Martin Stollery, 1979), were "of the Imp class" as per the (lawful evil) imp in the <strong><em>Monster Manual</em></strong> (1977) and, perhaps more so, <em><strong>The Dungeoneer #3</strong></em> (1976) and, later, <em><strong>All the Worlds' Monsters Volume Two</strong></em> (1977, Mark Norton in each case). The latter were "(best described as) demons", and therefore chaotic evil, though Stollery's imps could be "either Chaotic Evil or Lawful Evil, depending on whether they serve Demons or Devils."</p><p>The "mephits" in the <em><strong>Fiend Folio</strong></em> are also by Martin Stollery and they are virtually identical to his imps, though the molten imp has become the "lava imp" for some reason. The FF makes "the various mephits (...) the evil messengers and errand-runners of the powerful creatures of the Lower Planes (...) common inhabitants (...) from the Nine Hells to the Abyss. Their alignment varies, depending on their plane of origin, but they are always evil." Perhaps they became "mephits" instead of "imps" because of the alignment issue?</p><p>Later additions to the Stollery mephits were the ice mephit and the mist mephit (UK5, 1984; Graeme Morris), which also performed "missions for their powerful masters on the lower planes."</p><p>All of the Stollery/Morris imps were published together in WGR1 and MC14, which both still have them as "messengers created by powerful lower planes creatures".</p><p>Things started to go pear-shaped with MC16, which stated that all "16 known types of mephit draw their substance from the Elemental, Paraelemental, and Quasielemental Planes: fire, radiance, water, ice, magma, ash, mineral, steam, air, smoke, earth, ooze, dust, salt, lightning, and mist. (The Quasielemental Plane of Steam provides both steam and mist mephits. Alone among the Elemental Planes, the plane of Vacuum holds no life, not even mephits.)" -shudders-</p><p>Interestingly, the whole "imps alignment" thing sort of comes full circle in MC1, which has the "quasit" (CE) classified as an "imp".</p><p></p><p>[ATTACH=full]400257[/ATTACH]</p><p><strong><span style="font-size: 12px">Source</span></strong><span style="font-size: 12px">: Mark Norton, in: <em><u>The Dungeoneer, The Adventuresome Compendium of Issues 1-6</u></em> (Judges Guild, 1979)</span></p></blockquote><p></p>
[QUOTE="ilgatto, post: 9616755, member: 86051"] As noted, the [I][B]White Dwarf #13[/B][/I] imps, or "Imps of the Flame" (Martin Stollery, 1979), were "of the Imp class" as per the (lawful evil) imp in the [B][I]Monster Manual[/I][/B] (1977) and, perhaps more so, [I][B]The Dungeoneer #3[/B][/I] (1976) and, later, [I][B]All the Worlds' Monsters Volume Two[/B][/I] (1977, Mark Norton in each case). The latter were "(best described as) demons", and therefore chaotic evil, though Stollery's imps could be "either Chaotic Evil or Lawful Evil, depending on whether they serve Demons or Devils." The "mephits" in the [I][B]Fiend Folio[/B][/I] are also by Martin Stollery and they are virtually identical to his imps, though the molten imp has become the "lava imp" for some reason. The FF makes "the various mephits (...) the evil messengers and errand-runners of the powerful creatures of the Lower Planes (...) common inhabitants (...) from the Nine Hells to the Abyss. Their alignment varies, depending on their plane of origin, but they are always evil." Perhaps they became "mephits" instead of "imps" because of the alignment issue? Later additions to the Stollery mephits were the ice mephit and the mist mephit (UK5, 1984; Graeme Morris), which also performed "missions for their powerful masters on the lower planes." All of the Stollery/Morris imps were published together in WGR1 and MC14, which both still have them as "messengers created by powerful lower planes creatures". Things started to go pear-shaped with MC16, which stated that all "16 known types of mephit draw their substance from the Elemental, Paraelemental, and Quasielemental Planes: fire, radiance, water, ice, magma, ash, mineral, steam, air, smoke, earth, ooze, dust, salt, lightning, and mist. (The Quasielemental Plane of Steam provides both steam and mist mephits. Alone among the Elemental Planes, the plane of Vacuum holds no life, not even mephits.)" -shudders- Interestingly, the whole "imps alignment" thing sort of comes full circle in MC1, which has the "quasit" (CE) classified as an "imp". [ATTACH type="full" size="588x425"]400257[/ATTACH] [B][SIZE=3]Source[/SIZE][/B][SIZE=3]: Mark Norton, in: [I][U]The Dungeoneer, The Adventuresome Compendium of Issues 1-6[/U][/I] (Judges Guild, 1979)[/SIZE] [/QUOTE]
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