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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
White Dwarf Reflections #18
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9649528" data-attributes="member: 7044704"><p>There were a few other options. FGU's Starships & Spacemen had been out since 1978, and was a transparent Trek knockoff at that point. Gamescience's Space Patrol (later Star Patrol) came out in 1977, and attempted to stuff every scifi thing they could think of into the melting pot including quite a lot of Trek stuff. Pretty easy to prune the other stuff away and play a Trek-like RPG with it.</p><p></p><p>Still is. That game's got legs. Classic Tom Wham design.</p><p></p><p>It was strangely performative for a board game, and I suspect mostly got played while high as a kite. Given posthumous revelations about what Bradley and her husband were up to in this period I don't like to think about whether they played it with kids as a prelude to abuse.</p><p></p><p>Noteworthy for attempting to be both a two and three player game as desired. Not convinced it succeeded in keeping its balance during both modes. The Neutral faction felt rather tacked-on, and you could only play Good vs. Evil in two-player - and of course there was the common three-player issue of one faction winding up as kingmaker pretty quickly while having no real chance of winning themselves.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9649528, member: 7044704"] There were a few other options. FGU's Starships & Spacemen had been out since 1978, and was a transparent Trek knockoff at that point. Gamescience's Space Patrol (later Star Patrol) came out in 1977, and attempted to stuff every scifi thing they could think of into the melting pot including quite a lot of Trek stuff. Pretty easy to prune the other stuff away and play a Trek-like RPG with it. Still is. That game's got legs. Classic Tom Wham design. It was strangely performative for a board game, and I suspect mostly got played while high as a kite. Given posthumous revelations about what Bradley and her husband were up to in this period I don't like to think about whether they played it with kids as a prelude to abuse. Noteworthy for attempting to be both a two and three player game as desired. Not convinced it succeeded in keeping its balance during both modes. The Neutral faction felt rather tacked-on, and you could only play Good vs. Evil in two-player - and of course there was the common three-player issue of one faction winding up as kingmaker pretty quickly while having no real chance of winning themselves. [/QUOTE]
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