Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
White Dwarf Reflections #20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Corone" data-source="post: 9662601" data-attributes="member: 6806393"><p>This issue Ian Livingstone wonders if anyone is really paying attention to their character’s alignment. Can a pack of murder hobos really claim they are Lawful Good in all honesty? Do any of them wonder about the alignment of the monsters they meet before wading into battle? Personally I still think the D&D alignment system is a good, broad starting point for building a characterisation (although only a starting point). It seems in 1980 people were thinking a little more about playing a character as much as a treasure gathering machine.</p><p></p><p style="text-align: center">[ATTACH=full]405673[/ATTACH]</p><h3><strong>On the Cover</strong></h3><p>The Interstellar Queen is dwarfed by the vast industrial complex starship in the depths of space (if you also read the old Terran Trade Authority Handbooks). This cover is the second one by Angus McKie, a regular contributor to the aforementioned TTA Books and one of the early artists to adopt computer aided design into his art. He would go on to develop several graphic novels with Dave Gibbons and Brian Talbot.</p><h3><strong>Features</strong></h3> <ul> <li data-xf-list-type="ul"><strong><em>Conversion (Roger Musson):</em></strong> This article does address an obvious omission in the abilities of Clerics, that of talking others into their ‘one true path’. While it’s a little unnecessary to have a whole rules set for this, and somewhat likely to cause arguments when a character’s alignment changes on a bad dice roll, it is not without risk to the Cleric. In later years this is the sort of thing we’d do with just role-play, but systems like this are how we reached those conversations.</li> <li data-xf-list-type="ul"><strong><em>Dungeons and Dragoons (Phil Masters):</em></strong> A tour of the various types of troops found in the ancient world, from Assyrians to Romans, etc. While understandably brief to cover all the options it’s a great introduction to varying large ancient army cultures.</li> <li data-xf-list-type="ul"><strong><em>Grakt’s Crag (Will Stephenson): </em></strong>An AD&D mini-module involving a trip into a tomb now occupied by an Ogre Mage. I’m not sure why the Ogre Mage chose to live there but he seems happy enough until the PCs turn up.</li> <li data-xf-list-type="ul"><strong><em>Star Patrol (Andy Slack)</em></strong>: A set of expanded career options for scout characters. While Scout characters are an option in the corebooks, this adds a great deal and I’d offer its essential detail.</li> </ul><h3><strong>Regulars</strong></h3> <ul> <li data-xf-list-type="ul"><strong><em>Character Conjuring</em></strong>: This issue the character class is The Alchemist. It’s a good reworking to offer potion makers as PCs although they don’t get to be very high level so don’t really work outside 1st edition. While the article doesn’t really suggest why such characters would go down dungeons it does offer some interesting options for creating a laboratory that are worth an article in their own right.</li> <li data-xf-list-type="ul"><strong><em>Letters</em></strong>: Gone this month, the editor must need another break! But with all the new stuff something had to go.</li> <li data-xf-list-type="ul"><strong><em>Molten Magic</em></strong>: Strangely two in a row, so its appearance may well depend on the size of the news section whose page it shares. New figures from mainly Ral Partha and a couple of Citadel and Asgard Miniatures.</li> <li data-xf-list-type="ul"><strong><em>News</em></strong>: GDW continues to thoroughly support their <strong><em>Traveller</em></strong> line, and The Chaosium has a lot of <strong><em>Runequest</em></strong> waiting in the wings. TSR announces they are going to release the World of Greyhawk as a D&D campaign setting as well as a new hardback called <strong><em>Deities and Demigods</em></strong> (pick yours up quickly before the Melnibonean and Cthulhu Mythos are taken out). Games Workshop will be releasing four new board games we’ll see in adverts together for a long time: <strong><em>Warlock, Valley of the Four Winds, Doctor Who</em></strong> and <strong><em>Apocalypse</em></strong>. Games Day is also coming up in September. But the most interesting thing is the announcement that Yaquinto productions has got hold of the rights for the first ever licenced RPG: <strong><em>Dallas</em></strong>!</li> <li data-xf-list-type="ul"><strong><em>Starbase</em></strong>: A new column by Bob McWilliams that will do for <strong><em>Traveller</em></strong> players what <strong><em>Treasure Chest</em></strong> does for D&D gamers. Finding a fitting place to begin, this issue it takes a look at starting a <strong><em>Traveller</em></strong> campaign.</li> <li data-xf-list-type="ul"><strong><em>Treasure Chest</em></strong>: Keeping with the recent plan for a theme each issue, this article covers a variety of minor magical and not very magical items. Many are essential, but only in very specific situations (like Stirge repellent). There are thirteen in all so you will certainly find something useful here.</li> </ul><h3><strong>Fiend Factory</strong></h3><p>A collection of new monsters created by readers. This issue they have a swamp theme, linking them into a short storyline which is a very good idea. There is also a competition to put stats and a culture to a series of five “Flymen” monsters pictured at the end:</p><ul> <li data-xf-list-type="ul"><strong>Cauldron Born (Tim Walters) </strong>Zombielike creatures born from an alchemical mix. Not too dangerous until one dies, and its hit dice and hit points are shared between the remaining ones. Could get very nasty very quickly.</li> <li data-xf-list-type="ul"><strong>Creeper (John R Gordon)</strong> A paralysing mound plant creature with a nasty tentacle attack.</li> <li data-xf-list-type="ul"><strong>Frog Folk (Phil Masters)</strong> A cruel and unpleasant community of humanoid frogmen who worship demonic gods.</li> <li data-xf-list-type="ul"><strong>Melodemon (Michael Wilkinson) </strong>This crocodile headed serpent is actually a strangely charming singer, whose melodies can hypnotise and terrorise.</li> <li data-xf-list-type="ul"><strong>Slime Beast (Dave Stapleton)</strong> A lump of sentient mud that can shift its consistency to immobile and very tough to runny but agile.</li> <li data-xf-list-type="ul"><strong>Water Leaper (Roger E Moore)</strong> A froglike creature with limited flying ability who attacks fishermen after its eggs, which are a delicacy.</li> </ul><h3><strong>Open Box</strong></h3><p>This month’s reviews are:</p><ul> <li data-xf-list-type="ul"><strong><em><a href="https://boardgamegeek.com/boardgameversion/40366/tsr-first-edition" target="_blank">The Awful Green Things from Outer Space</a>,</em> Board Game (TSR): </strong>This game has lasted for a while and will get a new edition as late as 2019. It is also passing through several hands, being a TSR product taken over by Steve Jackson games. It involves the crew of a spaceship trying to survive against the easily killed but quickly multiplying ‘green things’. Very silly and fun with a lot of craziness.</li> <li data-xf-list-type="ul"><strong><em><a href="https://boardgamegeek.com/boardgame/2388/dark-nebula" target="_blank">Dark Nebula</a></em>, Board/War Game (Games Designer’s Workshop): </strong>Yet another two person space battle game, but this time a follow up to the successful Imperium game set in the <strong><em>Traveller</em></strong> universe. In this game it is the Lion-like Aslan against the human Solomani.</li> <li data-xf-list-type="ul"><strong><em><a href="https://boardgamegeek.com/boardgameversion/28259/ariel-edition" target="_blank">The Mystic Wood</a></em>, Board Game (Philmar Ltd): </strong>From the same designer as <strong><em>Sorcerer’s Cave</em></strong> is a more quest-oriented version granting a bit more direction. Another of the great classics that will inspire things like <strong><em>Talisman</em></strong>. While it seems it won’t see many new editions (only Avalon Hill in 1982) it has several publishers, and may well have hit the high street as well as hobby stores.</li> <li data-xf-list-type="ul"><strong><em>Traveller Supplements: Book 5 (<a href="https://rpggeek.com/rpgitem/124273/high-guard-first-edition" target="_blank">High Guard</a>), Supplement 3 (<a href="https://rpggeek.com/rpgitem/48772/the-spinward-marches" target="_blank">The Spinward Marches</a>) & Supplement 4 (<a href="https://rpggeek.com/rpgitem/48773/citizens-of-the-imperium" target="_blank">Citizens of the Imperium</a>), </em>RPG Supplements (Games Designer’s Workshop): </strong>This crop completes what we’ll later consider the full basic <strong><em>Traveller</em></strong>, with <strong>Mercenary</strong> and <strong><em>High Guard</em></strong> completing the rules and <strong><em>Spinward Marches</em></strong> detailing the setting. Pretty much from now on every <strong><em>Traveller</em></strong> supplement will insist you need <strong><em>Mercenary</em></strong> and <strong><em>High Guard</em></strong> to play! Having said that I can only be impressed as to how GDW is doing the release of these books, with both the right sort of thing coming out and the seemingly relentless pace of releases.</li> </ul></blockquote><p></p>
[QUOTE="Corone, post: 9662601, member: 6806393"] This issue Ian Livingstone wonders if anyone is really paying attention to their character’s alignment. Can a pack of murder hobos really claim they are Lawful Good in all honesty? Do any of them wonder about the alignment of the monsters they meet before wading into battle? Personally I still think the D&D alignment system is a good, broad starting point for building a characterisation (although only a starting point). It seems in 1980 people were thinking a little more about playing a character as much as a treasure gathering machine. [CENTER][ATTACH type="full" width="1200px" alt="AVvXsEinkheGpz5lsWIGEHwayA-XDtzG.jpg"]405673[/ATTACH][/CENTER] [HEADING=2][B]On the Cover[/B][/HEADING] The Interstellar Queen is dwarfed by the vast industrial complex starship in the depths of space (if you also read the old Terran Trade Authority Handbooks). This cover is the second one by Angus McKie, a regular contributor to the aforementioned TTA Books and one of the early artists to adopt computer aided design into his art. He would go on to develop several graphic novels with Dave Gibbons and Brian Talbot. [HEADING=2][B]Features[/B][/HEADING] [LIST] [*][B][I]Conversion (Roger Musson):[/I][/B] This article does address an obvious omission in the abilities of Clerics, that of talking others into their ‘one true path’. While it’s a little unnecessary to have a whole rules set for this, and somewhat likely to cause arguments when a character’s alignment changes on a bad dice roll, it is not without risk to the Cleric. In later years this is the sort of thing we’d do with just role-play, but systems like this are how we reached those conversations. [*][B][I]Dungeons and Dragoons (Phil Masters):[/I][/B] A tour of the various types of troops found in the ancient world, from Assyrians to Romans, etc. While understandably brief to cover all the options it’s a great introduction to varying large ancient army cultures. [*][B][I]Grakt’s Crag (Will Stephenson): [/I][/B]An AD&D mini-module involving a trip into a tomb now occupied by an Ogre Mage. I’m not sure why the Ogre Mage chose to live there but he seems happy enough until the PCs turn up. [*][B][I]Star Patrol (Andy Slack)[/I][/B]: A set of expanded career options for scout characters. While Scout characters are an option in the corebooks, this adds a great deal and I’d offer its essential detail. [/LIST] [HEADING=2][B]Regulars[/B][/HEADING] [LIST] [*][B][I]Character Conjuring[/I][/B]: This issue the character class is The Alchemist. It’s a good reworking to offer potion makers as PCs although they don’t get to be very high level so don’t really work outside 1st edition. While the article doesn’t really suggest why such characters would go down dungeons it does offer some interesting options for creating a laboratory that are worth an article in their own right. [*][B][I]Letters[/I][/B]: Gone this month, the editor must need another break! But with all the new stuff something had to go. [*][B][I]Molten Magic[/I][/B]: Strangely two in a row, so its appearance may well depend on the size of the news section whose page it shares. New figures from mainly Ral Partha and a couple of Citadel and Asgard Miniatures. [*][B][I]News[/I][/B]: GDW continues to thoroughly support their [B][I]Traveller[/I][/B] line, and The Chaosium has a lot of [B][I]Runequest[/I][/B] waiting in the wings. TSR announces they are going to release the World of Greyhawk as a D&D campaign setting as well as a new hardback called [B][I]Deities and Demigods[/I][/B] (pick yours up quickly before the Melnibonean and Cthulhu Mythos are taken out). Games Workshop will be releasing four new board games we’ll see in adverts together for a long time: [B][I]Warlock, Valley of the Four Winds, Doctor Who[/I][/B] and [B][I]Apocalypse[/I][/B]. Games Day is also coming up in September. But the most interesting thing is the announcement that Yaquinto productions has got hold of the rights for the first ever licenced RPG: [B][I]Dallas[/I][/B]! [*][B][I]Starbase[/I][/B]: A new column by Bob McWilliams that will do for [B][I]Traveller[/I][/B] players what [B][I]Treasure Chest[/I][/B] does for D&D gamers. Finding a fitting place to begin, this issue it takes a look at starting a [B][I]Traveller[/I][/B] campaign. [*][B][I]Treasure Chest[/I][/B]: Keeping with the recent plan for a theme each issue, this article covers a variety of minor magical and not very magical items. Many are essential, but only in very specific situations (like Stirge repellent). There are thirteen in all so you will certainly find something useful here. [/LIST] [HEADING=2][B]Fiend Factory[/B][/HEADING] A collection of new monsters created by readers. This issue they have a swamp theme, linking them into a short storyline which is a very good idea. There is also a competition to put stats and a culture to a series of five “Flymen” monsters pictured at the end: [LIST] [*][B]Cauldron Born (Tim Walters) [/B]Zombielike creatures born from an alchemical mix. Not too dangerous until one dies, and its hit dice and hit points are shared between the remaining ones. Could get very nasty very quickly. [*][B]Creeper (John R Gordon)[/B] A paralysing mound plant creature with a nasty tentacle attack. [*][B]Frog Folk (Phil Masters)[/B] A cruel and unpleasant community of humanoid frogmen who worship demonic gods. [*][B]Melodemon (Michael Wilkinson) [/B]This crocodile headed serpent is actually a strangely charming singer, whose melodies can hypnotise and terrorise. [*][B]Slime Beast (Dave Stapleton)[/B] A lump of sentient mud that can shift its consistency to immobile and very tough to runny but agile. [*][B]Water Leaper (Roger E Moore)[/B] A froglike creature with limited flying ability who attacks fishermen after its eggs, which are a delicacy. [/LIST] [HEADING=2][B]Open Box[/B][/HEADING] This month’s reviews are: [LIST] [*][B][I][URL='https://boardgamegeek.com/boardgameversion/40366/tsr-first-edition']The Awful Green Things from Outer Space[/URL],[/I] Board Game (TSR): [/B]This game has lasted for a while and will get a new edition as late as 2019. It is also passing through several hands, being a TSR product taken over by Steve Jackson games. It involves the crew of a spaceship trying to survive against the easily killed but quickly multiplying ‘green things’. Very silly and fun with a lot of craziness. [*][B][I][URL='https://boardgamegeek.com/boardgame/2388/dark-nebula']Dark Nebula[/URL][/I], Board/War Game (Games Designer’s Workshop): [/B]Yet another two person space battle game, but this time a follow up to the successful Imperium game set in the [B][I]Traveller[/I][/B] universe. In this game it is the Lion-like Aslan against the human Solomani. [*][B][I][URL='https://boardgamegeek.com/boardgameversion/28259/ariel-edition']The Mystic Wood[/URL][/I], Board Game (Philmar Ltd): [/B]From the same designer as [B][I]Sorcerer’s Cave[/I][/B] is a more quest-oriented version granting a bit more direction. Another of the great classics that will inspire things like [B][I]Talisman[/I][/B]. While it seems it won’t see many new editions (only Avalon Hill in 1982) it has several publishers, and may well have hit the high street as well as hobby stores. [*][B][I]Traveller Supplements: Book 5 ([URL='https://rpggeek.com/rpgitem/124273/high-guard-first-edition']High Guard[/URL]), Supplement 3 ([URL='https://rpggeek.com/rpgitem/48772/the-spinward-marches']The Spinward Marches[/URL]) & Supplement 4 ([URL='https://rpggeek.com/rpgitem/48773/citizens-of-the-imperium']Citizens of the Imperium[/URL]), [/I]RPG Supplements (Games Designer’s Workshop): [/B]This crop completes what we’ll later consider the full basic [B][I]Traveller[/I][/B], with [B]Mercenary[/B] and [B][I]High Guard[/I][/B] completing the rules and [B][I]Spinward Marches[/I][/B] detailing the setting. Pretty much from now on every [B][I]Traveller[/I][/B] supplement will insist you need [B][I]Mercenary[/I][/B] and [B][I]High Guard[/I][/B] to play! Having said that I can only be impressed as to how GDW is doing the release of these books, with both the right sort of thing coming out and the seemingly relentless pace of releases. [/LIST] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
White Dwarf Reflections #20
Top