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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
White Dwarf Reflections #20
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<blockquote data-quote="ilgatto" data-source="post: 9666481" data-attributes="member: 86051"><p>I'll always have fond memories of Grakths Crag [sic], as it is the second published D&D adventure I ever played, back when everything was still shiny and new. Indeed, I still remember how we thought of the pudding in the shaft as "black mold" and how we - with our English lessons fresh behind us - just couldn't figure out what the word 'partaken' meant, not even after consulting a dictionary.</p><p>All in all, I think it is a neat little old-school adventure that hails from a time when many dungeons were also meant to challenge the players instead of just the PCs and it has some interesting puzzles in it to that effect - which will compel even experienced players to do some thinking in addition to their hackin' and slashin'. And I'd say that some minor work by the DM can easily remedy - perhaps even tone down a bit - its somewhat bizarre menagerie (and the bad poetry!). I mean, what <em><strong>are</strong></em> those thieves doing there?</p><p>In fact, I did so some time ago and then ran the adventure a couple of times for groups of longtime players - all of whom either didn't know of the adventure or had forgotten all about it. Must be an age thing.</p><p></p><p>[ATTACH]406234[/ATTACH]</p><p></p><p>And yes, that's Oceanus from U1!</p></blockquote><p></p>
[QUOTE="ilgatto, post: 9666481, member: 86051"] I'll always have fond memories of Grakths Crag [sic], as it is the second published D&D adventure I ever played, back when everything was still shiny and new. Indeed, I still remember how we thought of the pudding in the shaft as "black mold" and how we - with our English lessons fresh behind us - just couldn't figure out what the word 'partaken' meant, not even after consulting a dictionary. All in all, I think it is a neat little old-school adventure that hails from a time when many dungeons were also meant to challenge the players instead of just the PCs and it has some interesting puzzles in it to that effect - which will compel even experienced players to do some thinking in addition to their hackin' and slashin'. And I'd say that some minor work by the DM can easily remedy - perhaps even tone down a bit - its somewhat bizarre menagerie (and the bad poetry!). I mean, what [I][B]are[/B][/I] those thieves doing there? In fact, I did so some time ago and then ran the adventure a couple of times for groups of longtime players - all of whom either didn't know of the adventure or had forgotten all about it. Must be an age thing. [ATTACH alt="GraktsCrag.jpg"]406234[/ATTACH] And yes, that's Oceanus from U1! [/QUOTE]
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White Dwarf Reflections #20
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