Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
White Dwarf Reflections #20
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Wofano Wotanto" data-source="post: 9666603" data-attributes="member: 7044704"><p>It's covered in the writeup. They start with HD equal to the number appearing-1 (so you'll never meet just one, NA is 3-6) and have this cute trick:</p><p></p><p>AC starts at 4, movement at 12. So you get the following possibilities:</p><p></p><p>3 appearing, each with 2HD and 2d8 hit points. Let's say for convenience thy have 8 hp each originally. </p><ul> <li data-xf-list-type="ul">First one dies, the two survivors each gain 4 hp, one HD each, and go to AC3 and Mv15.</li> <li data-xf-list-type="ul">Second one dies, lone survivor gains another 12 hp (8 from #2 plus the 4 it got when #1 died) leaving it at 24 hp (including its own 8 plus 4 from #1 dying) minus any damage it took itself, counts as a 6HD creature, has AC2 and move 18.</li> </ul><p></p><p>The number of attacks a group generate decreases with casualties, but their total group hp remain the same until you get to the final one, their (fewer) attack are more accurate, saves are better, and both AC and move increase steadily. Pretty scary, and it gets way worse the more there are. To whit:</p><p></p><p>With the max 6 appearing, each starts with 5D and 5d8 hp (let's say 20 in this case, so 120 in the group). </p><ul> <li data-xf-list-type="ul">First drops, the other five all gain 4 hp and go to 6HD, AC3, Mv15.</li> <li data-xf-list-type="ul">Second drops, other four gain 6hp and go to either two with 8HD and two with 7HD or maybe all with 7HD if you round down that split (let's go with rounding down for simplicity), and AC2 Mv18 either way.</li> <li data-xf-list-type="ul">Third drops, the three 7HD survivors all gain 10hp, gain 2HD leaving them at 9HD, and wind up at AC1 Mv21.</li> <li data-xf-list-type="ul">Fourth drops, two survivors gain 20hp each, "only" get to 13HD thanks to rounding, and have AC0 Mv24. Fifth drops and all you have to deal with is a lone survivor with a bonus 30hp (so 120 hp - personal damage so far), 19HD, AC-1 Mv27. Easy peasy, right?</li> </ul><p>And that's assuming they get HD increases rounded off rather than split by whole numbers, which would make them even stronger.</p><p></p><p>These things are hilariously overcomplicated (albeit not actually difficult) even for their era, and far, far more powerful than they first look. You effectively have to chew through the whole group's hp twice, with the AC protecting those hp increasing as you do so along with attack accuracy, saves, and movement - but they do throw fewer attacks and their two-handed swords don't actually hit harder as casualties mount. The "monstermark" ratings appear to show that the creator knew what he'd done:</p><p></p><p></p><p>I also note this bit of commentary at the end of the article:</p><p></p><p></p><p>Gee, do you think?</p><p></p><p>Even if FF hadn't been published already, this mess wasn't getting in it. You can find a very similar theme in one of teh nentir Vale monsters - a spectral legion or something like that where killing one boosted the hp of others. The mechnaic was much tamer and more playable, but still absurdly dangerous in large numbers.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9666603, member: 7044704"] It's covered in the writeup. They start with HD equal to the number appearing-1 (so you'll never meet just one, NA is 3-6) and have this cute trick: AC starts at 4, movement at 12. So you get the following possibilities: 3 appearing, each with 2HD and 2d8 hit points. Let's say for convenience thy have 8 hp each originally. [LIST] [*]First one dies, the two survivors each gain 4 hp, one HD each, and go to AC3 and Mv15. [*]Second one dies, lone survivor gains another 12 hp (8 from #2 plus the 4 it got when #1 died) leaving it at 24 hp (including its own 8 plus 4 from #1 dying) minus any damage it took itself, counts as a 6HD creature, has AC2 and move 18. [/LIST] The number of attacks a group generate decreases with casualties, but their total group hp remain the same until you get to the final one, their (fewer) attack are more accurate, saves are better, and both AC and move increase steadily. Pretty scary, and it gets way worse the more there are. To whit: With the max 6 appearing, each starts with 5D and 5d8 hp (let's say 20 in this case, so 120 in the group). [LIST] [*]First drops, the other five all gain 4 hp and go to 6HD, AC3, Mv15. [*]Second drops, other four gain 6hp and go to either two with 8HD and two with 7HD or maybe all with 7HD if you round down that split (let's go with rounding down for simplicity), and AC2 Mv18 either way. [*]Third drops, the three 7HD survivors all gain 10hp, gain 2HD leaving them at 9HD, and wind up at AC1 Mv21. [*]Fourth drops, two survivors gain 20hp each, "only" get to 13HD thanks to rounding, and have AC0 Mv24. Fifth drops and all you have to deal with is a lone survivor with a bonus 30hp (so 120 hp - personal damage so far), 19HD, AC-1 Mv27. Easy peasy, right? [/LIST] And that's assuming they get HD increases rounded off rather than split by whole numbers, which would make them even stronger. These things are hilariously overcomplicated (albeit not actually difficult) even for their era, and far, far more powerful than they first look. You effectively have to chew through the whole group's hp twice, with the AC protecting those hp increasing as you do so along with attack accuracy, saves, and movement - but they do throw fewer attacks and their two-handed swords don't actually hit harder as casualties mount. The "monstermark" ratings appear to show that the creator knew what he'd done: I also note this bit of commentary at the end of the article: Gee, do you think? Even if FF hadn't been published already, this mess wasn't getting in it. You can find a very similar theme in one of teh nentir Vale monsters - a spectral legion or something like that where killing one boosted the hp of others. The mechnaic was much tamer and more playable, but still absurdly dangerous in large numbers. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
White Dwarf Reflections #20
Top