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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
White Dwarf Reflections #22
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<blockquote data-quote="Wofano Wotanto" data-source="post: 9682470" data-attributes="member: 7044704"><p>As others have noted, TFT only came back into SJG's hands after Howard let it lie fallow so long Steve could legally reclaim it without his permission, going through the court systems instead. His new company's biggest output consisted of expanding OGRE and GEV at a steady clip, the increasingly successful The Space Gamer magazine (which would eventually lose that awkward "the" in the title), Car Wars (which launched in 1980) and in a few years Illuminati.</p><p></p><p>The game's often been likened to a carrier duel, although it might be more accurate to call it a slugfest between two island airbases since you can't actually sink the asteroids, just demolish the installations built on them. If you're nostalgic for Cold War Soviet-vs.-US nuclear war fantasies it's right up your ally. The two sides are very similar but different enough to tell apart (the uS use fighter-bomber hybrids, where the Soviets rely on more specialized designs) and I never could decided if one or the other had a clear advantage.</p><p></p><p>It'll eventually wind up with an Avalon Hill edition as well. It gave Diplomacy a run for its money in terms of popularity for a few years back in the day, with a similar slew of magazine articles analyzing best strategies and tourney play at cons.</p><p></p><p>It got us GURPS instead. Whether that's for better or worse is hard to say.</p><p></p><p>I can't recall seeing it on an actual novel, but it has that feel. The ship in particular is very typical of the ones described in H Beam Piper's stories, albeit writ large. Could be Lensmen- or Skylark-inspired as well - but yeah, any sphere-ship on 1980 raises a question of whether it was Star Wars influenced despite the idea having been around in the early days of pulp scifi.</p></blockquote><p></p>
[QUOTE="Wofano Wotanto, post: 9682470, member: 7044704"] As others have noted, TFT only came back into SJG's hands after Howard let it lie fallow so long Steve could legally reclaim it without his permission, going through the court systems instead. His new company's biggest output consisted of expanding OGRE and GEV at a steady clip, the increasingly successful The Space Gamer magazine (which would eventually lose that awkward "the" in the title), Car Wars (which launched in 1980) and in a few years Illuminati. The game's often been likened to a carrier duel, although it might be more accurate to call it a slugfest between two island airbases since you can't actually sink the asteroids, just demolish the installations built on them. If you're nostalgic for Cold War Soviet-vs.-US nuclear war fantasies it's right up your ally. The two sides are very similar but different enough to tell apart (the uS use fighter-bomber hybrids, where the Soviets rely on more specialized designs) and I never could decided if one or the other had a clear advantage. It'll eventually wind up with an Avalon Hill edition as well. It gave Diplomacy a run for its money in terms of popularity for a few years back in the day, with a similar slew of magazine articles analyzing best strategies and tourney play at cons. It got us GURPS instead. Whether that's for better or worse is hard to say. I can't recall seeing it on an actual novel, but it has that feel. The ship in particular is very typical of the ones described in H Beam Piper's stories, albeit writ large. Could be Lensmen- or Skylark-inspired as well - but yeah, any sphere-ship on 1980 raises a question of whether it was Star Wars influenced despite the idea having been around in the early days of pulp scifi. [/QUOTE]
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White Dwarf Reflections #22
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