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<blockquote data-quote="Khaalis" data-source="post: 750263" data-attributes="member: 2167"><p>Ok. A few quick Comments. I like the Fluff, but it could use some editting and polishing. Nothing major, just fine tuning of statements like "a huge percentage of". </p><p></p><p>Ok. Mech.</p><p></p><p>* 1st thing is that in 3e all Ability modifiers are even numbered to insure an ability modifier change. Also the wording is layed out to not leave any question or assumption, spell it out. Thus...</p><p></p><p><strong>"· +3 to Dexterity, +1 to Intelligence, -2 to Charisma, -1 to Constitution and Strength."</strong></p><p></p><p>Should become...</p><p></p><p><strong>+4 to Dexterity, +2 to Intelligence, -2 Strength, -2 Constitution, -2 to Charisma</strong></p><p></p><p>* 2nd thing is I would break it out into 2 Racial Trait descriptions, one for each breed.</p><p></p><p>* 3rd: <strong>"At 5th level, a White Elf can cast Clairaudience/clairvoyance and Color Spray."</strong> --- How many times per day each?</p><p></p><p>* 4th: What caster level do their spell-like abilities function at?</p><p></p><p>* 5th: <strong>"Spell Resistance of MR 10 against Drow magic. Against all others, they do not have MR."</strong> --- MR should be SR. On aother note, I would remove the vs. Drow only statement as it goes against most of the pre-existing rules. Youa re either SR or you arent.</p><p></p><p>* 6th: <strong>"Sensitive skin"</strong> -- I think this might be a bit harsh. You might just want to give them the Penalties from "Extreme Heat" or "Abysmal Heat" exposure from p.86 of the DMG.</p><p></p><p>* 7th: <strong>"· -2 penalty to those White Elves that are blind when they are attacked by either sound or smell based attack. Penalty does not apply to those White Elves with sight."</strong> -- Another argument for 2 Racial Trait sections. </p><p>Also, what is the -2 penalty to? AC? Attacks? Saves? Skills?</p><p>Also, why Smell? They dont gain Scent, only Blindsight.</p><p></p><p>* 8th: <strong>"· +2 bonus to Listen and Wilderness Lore due to the fact that White Elves that have lost their sight have gained bonuses to their olfactory senses. Bonus does not apply to those with sight."</strong> -- Another argument for seperate racial trairs.</p><p>Why Survival (Wilderness Lore) only to the Blind? </p><p>I would change this to somethig like as follows:</p><p></p><p>Due to the harsh environment and the need to adapt to finding their way through the dark tunnels of the Underdark, White Elves gain a +2 racial bonus to all Survival and Intuit Direction skill checks.</p><p></p><p>Due to the Blind White Elf's advanced adaptivity to the new environment and the development of Blindsight, they also gain a +4 racial bonus to all Listen skill checks.</p><p></p><p>* 9th: <strong>"· Automatic Languages: Drow Elvish, Elvish, Silent Tongue and Undercommon."</strong> -- Drow Elves speak Elvish and Undercommon. Sign Language is a Bonus Language. Thus I would change this as follows.</p><p></p><p>Automatic Languages: Elvish and Undercommon. Bonus Languages: Bugbear, Dwarven, Goblin, Illithid, Kuo-toa, Orcish, Sign Language and Svirfneblin.</p><p></p><p>* 10th: ECL. Based on the information from <u>Savage Species</u>, I would place the ECL on these races as follows.</p><p>Blind White Elf: +2 (Blindsight +1, Spell-Like +1)</p><p>White Elf:+1 (Spell-Like +1)</p></blockquote><p></p>
[QUOTE="Khaalis, post: 750263, member: 2167"] Ok. A few quick Comments. I like the Fluff, but it could use some editting and polishing. Nothing major, just fine tuning of statements like "a huge percentage of". Ok. Mech. * 1st thing is that in 3e all Ability modifiers are even numbered to insure an ability modifier change. Also the wording is layed out to not leave any question or assumption, spell it out. Thus... [b]"· +3 to Dexterity, +1 to Intelligence, -2 to Charisma, -1 to Constitution and Strength."[/b] Should become... [b]+4 to Dexterity, +2 to Intelligence, -2 Strength, -2 Constitution, -2 to Charisma[/b] * 2nd thing is I would break it out into 2 Racial Trait descriptions, one for each breed. * 3rd: [b]"At 5th level, a White Elf can cast Clairaudience/clairvoyance and Color Spray."[/b] --- How many times per day each? * 4th: What caster level do their spell-like abilities function at? * 5th: [b]"Spell Resistance of MR 10 against Drow magic. Against all others, they do not have MR."[/b] --- MR should be SR. On aother note, I would remove the vs. Drow only statement as it goes against most of the pre-existing rules. Youa re either SR or you arent. * 6th: [b]"Sensitive skin"[/b] -- I think this might be a bit harsh. You might just want to give them the Penalties from "Extreme Heat" or "Abysmal Heat" exposure from p.86 of the DMG. * 7th: [b]"· -2 penalty to those White Elves that are blind when they are attacked by either sound or smell based attack. Penalty does not apply to those White Elves with sight."[/b] -- Another argument for 2 Racial Trait sections. Also, what is the -2 penalty to? AC? Attacks? Saves? Skills? Also, why Smell? They dont gain Scent, only Blindsight. * 8th: [b]"· +2 bonus to Listen and Wilderness Lore due to the fact that White Elves that have lost their sight have gained bonuses to their olfactory senses. Bonus does not apply to those with sight."[/b] -- Another argument for seperate racial trairs. Why Survival (Wilderness Lore) only to the Blind? I would change this to somethig like as follows: Due to the harsh environment and the need to adapt to finding their way through the dark tunnels of the Underdark, White Elves gain a +2 racial bonus to all Survival and Intuit Direction skill checks. Due to the Blind White Elf's advanced adaptivity to the new environment and the development of Blindsight, they also gain a +4 racial bonus to all Listen skill checks. * 9th: [b]"· Automatic Languages: Drow Elvish, Elvish, Silent Tongue and Undercommon."[/b] -- Drow Elves speak Elvish and Undercommon. Sign Language is a Bonus Language. Thus I would change this as follows. Automatic Languages: Elvish and Undercommon. Bonus Languages: Bugbear, Dwarven, Goblin, Illithid, Kuo-toa, Orcish, Sign Language and Svirfneblin. * 10th: ECL. Based on the information from [u]Savage Species[/u], I would place the ECL on these races as follows. Blind White Elf: +2 (Blindsight +1, Spell-Like +1) White Elf:+1 (Spell-Like +1) [/QUOTE]
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