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<blockquote data-quote="Guilt Puppy" data-source="post: 752882" data-attributes="member: 6521"><p>Is there a DC on the sensitive skin Fortitude save? Or does the player just have to remember to roll a d20 and add his Fort bonus every hour? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Also, -3 is an awkward number in d20 (can't say I've seen it anywhere in a WotC book), but not outright "wrong"... Also, the mechanics for Sensitive Skin are a little clunky -- rolling for every hour of game-time can get a little excessive (although ideally they'd just stay out of the sun <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )... I might actually ditch the Fort save and just make it a -2 to attacks, and 1d4 damage per hour (to keep the balance about the same, but remove the excess rolling... this also means that having a high Fort save doesn't effectively negate the penalty <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> )</p><p></p><p>The fact that their spell-like abilities improve with level is also a little odd... You typically don't have a race improve as it levels up. (It makes ECL's tougher, as they get proportionally better at higher level.) The only exception I've seen to this is one you might want to incorporate: Spell resistance (curiously, for the same reason things don't normally scale: at higher level, SR 10 is virtually meaningless against most casters you face, making the ability worth less and the ECL less accurate). Luckily, this increase is an easy one to balance: One per level, as that's basically the rate at which your opponents' caster level checks are going to be increasing, too.</p><p></p><p>(Although I can't say it would totally hinder the race if you left it at SR 10... Especially considering it's pretty common, if I recall correctly, for drow to take a handful of spell-caster levels, meaning that their caster level checks might be low enough even when they themselves are of appropriate CR.)</p></blockquote><p></p>
[QUOTE="Guilt Puppy, post: 752882, member: 6521"] Is there a DC on the sensitive skin Fortitude save? Or does the player just have to remember to roll a d20 and add his Fort bonus every hour? :) Also, -3 is an awkward number in d20 (can't say I've seen it anywhere in a WotC book), but not outright "wrong"... Also, the mechanics for Sensitive Skin are a little clunky -- rolling for every hour of game-time can get a little excessive (although ideally they'd just stay out of the sun :) )... I might actually ditch the Fort save and just make it a -2 to attacks, and 1d4 damage per hour (to keep the balance about the same, but remove the excess rolling... this also means that having a high Fort save doesn't effectively negate the penalty :) ) The fact that their spell-like abilities improve with level is also a little odd... You typically don't have a race improve as it levels up. (It makes ECL's tougher, as they get proportionally better at higher level.) The only exception I've seen to this is one you might want to incorporate: Spell resistance (curiously, for the same reason things don't normally scale: at higher level, SR 10 is virtually meaningless against most casters you face, making the ability worth less and the ECL less accurate). Luckily, this increase is an easy one to balance: One per level, as that's basically the rate at which your opponents' caster level checks are going to be increasing, too. (Although I can't say it would totally hinder the race if you left it at SR 10... Especially considering it's pretty common, if I recall correctly, for drow to take a handful of spell-caster levels, meaning that their caster level checks might be low enough even when they themselves are of appropriate CR.) [/QUOTE]
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