Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
White Elves
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="LeifVignirsson" data-source="post: 755468" data-attributes="member: 10833"><p>Ok, here is what I came up as the adjusted White Elf with all of your suggestions. I have tinkered with most of them, but I kept the idea of sensitive skin with a new way to determine the outcome. The damage is subdual and there is a chance to survive even if overexposed. Tell me what you guys think, thanks for all the input!</p><p></p><p><strong>WHITE ELF RACIAL TRAITS (SIGHTED):</strong> </p><p>· +4 to Dexterity, +2 to Intelligence, -2 to Charisma, -2 to Constitution and Strength.</p><p>· Medium-size: As Medium-sized creatures, White Elves have no special bonuses or penalties due to their size</p><p>· White Elf base speed is 30 feet</p><p>· Low-Light Vision: White Elves with sight can see twice as far as a human in starlight, moonlight, torchlight and similar conditions of poor illumination.</p><p>· Proficient with either longsword or rapier.</p><p>· Spell-like abilities: White Elves can cast once per day at 1st level, Darkness, Light and Spider Climb. These abilities are as the spells cast by a wizard of the White Elves character level.</p><p>· Spell resistance: White Elves receive a +2 bonus for all saves vs. Drow magic (divine and arcane). Against all other magic, the White Elf does not receive the bonus.</p><p>· Sensitive skin: White Elves that are exposed to the sun without proper protection (layer of clothing, cloak, etc) for more than an hour must make a Fort save (DC 10) or suffer a –2 to all rolls to the skin blistering. For every round after the save, the White Elf takes 1d6 subdual damage until either they cover up or reach 0 hps. If the White Elf reaches 0 hps, they must make another Fort save (DC10 + rounds exposed). Success means character survived, failure means death</p><p>- Automatic Languages: Elvish and Undercommon. Bonus Languages: Bugbear, Dwarven, Goblin, Illithid, Kuo-toa, Orcish, Sign Language and Svirfneblin.</p><p>· Favored Class: Wizard. A multi-classed White Elf’s wizard class does not count when determining whether they suffer experience penalty for multiclassing.</p><p>· ECL: Sighted White Elves – 1 </p><p></p><p><strong>WHITE ELF RACIAL TRAITS (BLIND):</strong> </p><p>· +4 to Dexterity, +2 to Intelligence, -2 to Charisma, -2 to Constitution and Strength.</p><p>· Medium-size: As Medium-sized creatures, White Elves have no special bonuses or penalties due to their size</p><p>· White Elf base speed is 30 feet</p><p>· Blindsight: White Elves without sight benefit from the Blindsight, 10 ft. radius.</p><p>· Proficient with either longsword or rapier.</p><p>· Spell-like abilities: White Elves can cast once per day at 1st level, Darkness, Light and Spider Climb. These abilities are as the spells cast by a wizard of the White Elves character level.</p><p>· Spell resistance: White Elves receive a +2 bonus for all saves vs. Drow magic (divine and arcane). Against all other magic, the White Elf does not receive the bonus.</p><p>· Sensitive skin: White Elves that are exposed to the sun without proper protection (layer of clothing, cloak, etc) for more than an hour must make a Fort save (DC 10) or suffer a –2 to all rolls to the skin blistering. For every round after the save, the White Elf takes 1d6 subdual damage until either they cover up or reach 0 hps. If the White Elf reaches 0 hps, they must make another Fort save (DC10 + rounds exposed). Success means character survived, failure means death.</p><p>· -2 penalty to attack and AC for those White Elves that are blind when they are attacked by either sound or smell based attack, due to their hyper sensitive . </p><p>· Due to the harsh environment and the need to adapt to finding their way through the dark tunnels of the Underdark, White Elves gain a +2 racial bonus to all Survival and Intuit Direction skill checks.</p><p>- Due to the Blind White Elf's adaptation to the new environment and the development of Blindsight, they also gain a +4 racial bonus to all Listen skill checks.</p><p>· Automatic Languages: Elvish and Undercommon. Bonus Languages: Bugbear, Dwarven, Goblin, Illithid, Kuo-toa, Orcish, Sign Language and Svirfneblin.</p><p>· Favored Class: Wizard. A multi-classed White Elf’s wizard class does not count when determining whether they suffer experience penalty for multiclassing.</p><p>· ECL: Blind White Elves – 2</p></blockquote><p></p>
[QUOTE="LeifVignirsson, post: 755468, member: 10833"] Ok, here is what I came up as the adjusted White Elf with all of your suggestions. I have tinkered with most of them, but I kept the idea of sensitive skin with a new way to determine the outcome. The damage is subdual and there is a chance to survive even if overexposed. Tell me what you guys think, thanks for all the input! [b]WHITE ELF RACIAL TRAITS (SIGHTED):[/b] · +4 to Dexterity, +2 to Intelligence, -2 to Charisma, -2 to Constitution and Strength. · Medium-size: As Medium-sized creatures, White Elves have no special bonuses or penalties due to their size · White Elf base speed is 30 feet · Low-Light Vision: White Elves with sight can see twice as far as a human in starlight, moonlight, torchlight and similar conditions of poor illumination. · Proficient with either longsword or rapier. · Spell-like abilities: White Elves can cast once per day at 1st level, Darkness, Light and Spider Climb. These abilities are as the spells cast by a wizard of the White Elves character level. · Spell resistance: White Elves receive a +2 bonus for all saves vs. Drow magic (divine and arcane). Against all other magic, the White Elf does not receive the bonus. · Sensitive skin: White Elves that are exposed to the sun without proper protection (layer of clothing, cloak, etc) for more than an hour must make a Fort save (DC 10) or suffer a –2 to all rolls to the skin blistering. For every round after the save, the White Elf takes 1d6 subdual damage until either they cover up or reach 0 hps. If the White Elf reaches 0 hps, they must make another Fort save (DC10 + rounds exposed). Success means character survived, failure means death - Automatic Languages: Elvish and Undercommon. Bonus Languages: Bugbear, Dwarven, Goblin, Illithid, Kuo-toa, Orcish, Sign Language and Svirfneblin. · Favored Class: Wizard. A multi-classed White Elf’s wizard class does not count when determining whether they suffer experience penalty for multiclassing. · ECL: Sighted White Elves – 1 [b]WHITE ELF RACIAL TRAITS (BLIND):[/b] · +4 to Dexterity, +2 to Intelligence, -2 to Charisma, -2 to Constitution and Strength. · Medium-size: As Medium-sized creatures, White Elves have no special bonuses or penalties due to their size · White Elf base speed is 30 feet · Blindsight: White Elves without sight benefit from the Blindsight, 10 ft. radius. · Proficient with either longsword or rapier. · Spell-like abilities: White Elves can cast once per day at 1st level, Darkness, Light and Spider Climb. These abilities are as the spells cast by a wizard of the White Elves character level. · Spell resistance: White Elves receive a +2 bonus for all saves vs. Drow magic (divine and arcane). Against all other magic, the White Elf does not receive the bonus. · Sensitive skin: White Elves that are exposed to the sun without proper protection (layer of clothing, cloak, etc) for more than an hour must make a Fort save (DC 10) or suffer a –2 to all rolls to the skin blistering. For every round after the save, the White Elf takes 1d6 subdual damage until either they cover up or reach 0 hps. If the White Elf reaches 0 hps, they must make another Fort save (DC10 + rounds exposed). Success means character survived, failure means death. · -2 penalty to attack and AC for those White Elves that are blind when they are attacked by either sound or smell based attack, due to their hyper sensitive . · Due to the harsh environment and the need to adapt to finding their way through the dark tunnels of the Underdark, White Elves gain a +2 racial bonus to all Survival and Intuit Direction skill checks. - Due to the Blind White Elf's adaptation to the new environment and the development of Blindsight, they also gain a +4 racial bonus to all Listen skill checks. · Automatic Languages: Elvish and Undercommon. Bonus Languages: Bugbear, Dwarven, Goblin, Illithid, Kuo-toa, Orcish, Sign Language and Svirfneblin. · Favored Class: Wizard. A multi-classed White Elf’s wizard class does not count when determining whether they suffer experience penalty for multiclassing. · ECL: Blind White Elves – 2 [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
White Elves
Top