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White Knights or Black Hearted Villains
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<blockquote data-quote="shadow" data-source="post: 2406714" data-attributes="member: 2182"><p>In your games do the players play knights in shining armor, or are they essentially treasure-looting thugs? (Or the extreme end are the all-evil campaigns where players play depraved villains?) </p><p>The D&D game has the reputation as being a game of heroic fantasy where players play larger than life heroes fighting evil villains to save the day. Most of the games I played in followed that philosophy. Sure there was the occasional greedy rogue (although, ultimately having a heart of gold), but the party was clearly on the side of good, fighting against evil. I played a few games where the party was treasure hunters (or rather, tomb raiders!), but such games were the exception, rather than the rule. For the most part, morality seems to be fairly black and white in most D&D games I've been in; the conflict is between good and evil, with the party being on the side of good.</p><p>However, that paradigm doesn't seem to hold true in other RPGS. In many games there is no true black and white. For example, in many cyberpunk games, such as Shadowrun, players are assumed to be amoral mercenaries for hire, if not downright villains. Many of the World of Darkness games place conflict not on good vs. evil, but rather evil vs. evil.</p><p>How does morality factor into your games? Are the players heroic warriors fighting evil, simply adventurers out for personal game, or villains? What about other games and genres? Is it possible to have a "heroic" cyberpunk or World of Darkness campaign, or are those simply oxymorons?</p></blockquote><p></p>
[QUOTE="shadow, post: 2406714, member: 2182"] In your games do the players play knights in shining armor, or are they essentially treasure-looting thugs? (Or the extreme end are the all-evil campaigns where players play depraved villains?) The D&D game has the reputation as being a game of heroic fantasy where players play larger than life heroes fighting evil villains to save the day. Most of the games I played in followed that philosophy. Sure there was the occasional greedy rogue (although, ultimately having a heart of gold), but the party was clearly on the side of good, fighting against evil. I played a few games where the party was treasure hunters (or rather, tomb raiders!), but such games were the exception, rather than the rule. For the most part, morality seems to be fairly black and white in most D&D games I've been in; the conflict is between good and evil, with the party being on the side of good. However, that paradigm doesn't seem to hold true in other RPGS. In many games there is no true black and white. For example, in many cyberpunk games, such as Shadowrun, players are assumed to be amoral mercenaries for hire, if not downright villains. Many of the World of Darkness games place conflict not on good vs. evil, but rather evil vs. evil. How does morality factor into your games? Are the players heroic warriors fighting evil, simply adventurers out for personal game, or villains? What about other games and genres? Is it possible to have a "heroic" cyberpunk or World of Darkness campaign, or are those simply oxymorons? [/QUOTE]
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