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White Plume Mountain - doable as a one-shot?
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<blockquote data-quote="Celebrim" data-source="post: 4238461" data-attributes="member: 4937"><p>I think WPM is a more serious character grinder than even the more infamous ToH. The reason is that whereas ToH is almost entirely passive hazards that require the players to do something stupid (<em>like touch anything</em>) and even most of these are avoidable if you have access to flying magic, WPM is filled with active hazards of various sorts that are much harder in general to avoid. You can get through ToH almost entirely without combat. The same is not true of WPM.</p><p></p><p>I think its very suitable for a one off, but rather unsuited to just 4 hours of play. I agree that you need probably 8-12 hours to do it justice, or rather I think you need 8-12 hours to complete it. You can very easily kill off parties with it in 4 hours.</p><p></p><p>I very seriously doubt there are old school modules that are completable in 4 hours of play and do them justice. Most of them take at least 3 sessions. </p><p></p><p>I saw a short module for 3.5 that involved looting the pyramid of like 5 evil pharoahs while avoiding a rival NPC party. I don't remember the name, but it only had like 5 (well done) encounter locations. Someone who has played it will no doubt remember it. You probably could finish that in a single session.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 4238461, member: 4937"] I think WPM is a more serious character grinder than even the more infamous ToH. The reason is that whereas ToH is almost entirely passive hazards that require the players to do something stupid ([i]like touch anything[/i]) and even most of these are avoidable if you have access to flying magic, WPM is filled with active hazards of various sorts that are much harder in general to avoid. You can get through ToH almost entirely without combat. The same is not true of WPM. I think its very suitable for a one off, but rather unsuited to just 4 hours of play. I agree that you need probably 8-12 hours to do it justice, or rather I think you need 8-12 hours to complete it. You can very easily kill off parties with it in 4 hours. I very seriously doubt there are old school modules that are completable in 4 hours of play and do them justice. Most of them take at least 3 sessions. I saw a short module for 3.5 that involved looting the pyramid of like 5 evil pharoahs while avoiding a rival NPC party. I don't remember the name, but it only had like 5 (well done) encounter locations. Someone who has played it will no doubt remember it. You probably could finish that in a single session. [/QUOTE]
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White Plume Mountain - doable as a one-shot?
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