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White Plume Mountain -- the slippery room solution?
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<blockquote data-quote="Henry" data-source="post: 2872195" data-attributes="member: 158"><p>Sorry -- I was going off of your description of the room. Apparently, so were a lot of other DM's. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p></p><p></p><p>In which categories did you count the thrown halfling and the "stuff it with seafood" options?</p><p></p><p></p><p></p><p>It always surprises me what kids find fun. A young kid, unless raised absolutely spoiled rotten, will usually take failure as a call to keep trying something to get it right. As adults, we are more often to get discuraged from trying something if we fail it miserably first time out. If not, many life-long D&D players might not have continued on to become such the first time they died 10 minutes into the dungeon under a peer "killer DM". <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>For me, the first time I DM'ed White Plume Mountain (my first D&D experience!) I killed off half of the party with green slime 5 minutes in! They rolled up new characters, and kept going.</p><p></p><p>EDIT -- something Crothian said about planning being fun spurred a memory. Last session in our 3.5 Eberron game, I presented the 6 11th level PCs with the herculean task of getting through 16 hill giants, a stone giant, 2 cloud giants, to assassinate a Cloud Giant with nonassociated class levels. It scared the bejeebies out of them, but they had the advantage of surprise, they hid, they planned, and surreptitiously took out as many giants as they could in sneaky ways, where the other giants wouldn't know. They took about two hours to plan the assault, and against all odds succeeded, with some darned crafty plans! (Forcecage is a NASTY, NASTY spell!)</p><p></p><p>By rights, had they assaulted the place head-on, it would have been their end, but they had a blast poring over a recon map, figuring the best spells, setting ambush routes, etc. None of them are really tactical minded, nor really skilled tacticians, and still had fun figuring out what to do.</p></blockquote><p></p>
[QUOTE="Henry, post: 2872195, member: 158"] Sorry -- I was going off of your description of the room. Apparently, so were a lot of other DM's. :D In which categories did you count the thrown halfling and the "stuff it with seafood" options? It always surprises me what kids find fun. A young kid, unless raised absolutely spoiled rotten, will usually take failure as a call to keep trying something to get it right. As adults, we are more often to get discuraged from trying something if we fail it miserably first time out. If not, many life-long D&D players might not have continued on to become such the first time they died 10 minutes into the dungeon under a peer "killer DM". :) For me, the first time I DM'ed White Plume Mountain (my first D&D experience!) I killed off half of the party with green slime 5 minutes in! They rolled up new characters, and kept going. EDIT -- something Crothian said about planning being fun spurred a memory. Last session in our 3.5 Eberron game, I presented the 6 11th level PCs with the herculean task of getting through 16 hill giants, a stone giant, 2 cloud giants, to assassinate a Cloud Giant with nonassociated class levels. It scared the bejeebies out of them, but they had the advantage of surprise, they hid, they planned, and surreptitiously took out as many giants as they could in sneaky ways, where the other giants wouldn't know. They took about two hours to plan the assault, and against all odds succeeded, with some darned crafty plans! (Forcecage is a NASTY, NASTY spell!) By rights, had they assaulted the place head-on, it would have been their end, but they had a blast poring over a recon map, figuring the best spells, setting ambush routes, etc. None of them are really tactical minded, nor really skilled tacticians, and still had fun figuring out what to do. [/QUOTE]
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