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White Plume Mountain - The Weapons
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<blockquote data-quote="Ebon Shar" data-source="post: 6121594" data-attributes="member: 50400"><p>Here's a couple of modifications I made to the weapons:</p><p></p><p>Wave – This trident is ornately decorated with aquatic images. When grasped, it emanates a divine fervor, urging its bearer to follow its lead.</p><p>1. +3 Trident dedicated to the worship of Procan (Oeridian God of the Oceans)</p><p>2. Critical: Dehydrates target: +3d6 damage, save (Con:15) or be stunned for 1-6 rounds.</p><p>3. Confers waterbreathing and underwater action on user</p><p>4. Grants the ability to communicate with any sea creature</p><p>5. Once per day may summon a cube of force for 10 <strong>non-consecutive</strong> rounds. <strong>The user may dismiss and re-summon the cube for a total of 10 rounds per day.</strong></p><p>6. Wave will force users to worship Procan and spread his word. <strong> If user fails to proselytize daily, the trident becomes a mere +1 trident. </strong></p><p></p><p>Blackrazor - Blackrazor’s blade is as black as the night sky and sparkles with the stars of alien constellations. The chill of the endless void emanates from Blackrazor, and those who stare into its blade too long get the eerie feeling that the stars within are slowly drifting closer...</p><p>1. +3 Chaotic Neutral Greatsword,- Purpose: To devour souls </p><p>2. Any Lawful character <strong><strong>attempting to wield</strong></strong> BR takes 15 damage and is <strong>stunned for 1-4 rounds</strong>. <strong>Thereafter, the character has a severe aversion to BR and all rolls (combat and checks) are at disadvantage while BR is within sight.</strong></p><p>3. Critical: +3d6 necrotic damage, user gains HP equal to necrotic damage roll.</p><p>4. Detect living creatures (souls) 60’</p><p>5. Grants Haste to user 1/day</p><p>6. Advantage on saves vs. charm and fear</p><p>7. Any creature killed by BR has its soul devoured and cannot be raised by any means.</p><p>8. If BR does not feed for 3 days, it will dominate its user and force it to kill.</p><p>9. If BR strikes a negative energy being, user loses 3d6 HP and save (Con:15) or stunned for 1-4 rounds.</p><p></p><p>The stun effect from Whelm is very similar to the original weapon, but if it seems too powerful, reduce the amount of HP's affected, perhaps to 50 and/or reduce the save to Con(12). Additionally, as suggested, the victim can use an action to make the Con save to end the effect each round.</p></blockquote><p></p>
[QUOTE="Ebon Shar, post: 6121594, member: 50400"] [B][/B]Here's a couple of modifications I made to the weapons: Wave – This trident is ornately decorated with aquatic images. When grasped, it emanates a divine fervor, urging its bearer to follow its lead. 1. +3 Trident dedicated to the worship of Procan (Oeridian God of the Oceans) 2. Critical: Dehydrates target: +3d6 damage, save (Con:15) or be stunned for 1-6 rounds. 3. Confers waterbreathing and underwater action on user 4. Grants the ability to communicate with any sea creature 5. Once per day may summon a cube of force for 10 [B]non-consecutive[/B] rounds. [B]The user may dismiss and re-summon the cube for a total of 10 rounds per day.[/B] 6. Wave will force users to worship Procan and spread his word. [B] If user fails to proselytize daily, the trident becomes a mere +1 trident. [/B] Blackrazor - Blackrazor’s blade is as black as the night sky and sparkles with the stars of alien constellations. The chill of the endless void emanates from Blackrazor, and those who stare into its blade too long get the eerie feeling that the stars within are slowly drifting closer... 1. +3 Chaotic Neutral Greatsword,- Purpose: To devour souls 2. Any Lawful character [B][B]attempting to wield[/B][/B] BR takes 15 damage and is [B]stunned for 1-4 rounds[/B]. [B]Thereafter, the character has a severe aversion to BR and all rolls (combat and checks) are at disadvantage while BR is within sight.[/B] 3. Critical: +3d6 necrotic damage, user gains HP equal to necrotic damage roll. 4. Detect living creatures (souls) 60’ 5. Grants Haste to user 1/day 6. Advantage on saves vs. charm and fear 7. Any creature killed by BR has its soul devoured and cannot be raised by any means. 8. If BR does not feed for 3 days, it will dominate its user and force it to kill. 9. If BR strikes a negative energy being, user loses 3d6 HP and save (Con:15) or stunned for 1-4 rounds. The stun effect from Whelm is very similar to the original weapon, but if it seems too powerful, reduce the amount of HP's affected, perhaps to 50 and/or reduce the save to Con(12). Additionally, as suggested, the victim can use an action to make the Con save to end the effect each round. [/QUOTE]
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