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White Plume Mountain - your experiences?
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<blockquote data-quote="viscounteric" data-source="post: 1672412" data-attributes="member: 9706"><p>My player's loved/hated this module in my 2e college campaign. The ranger in the party had bought a painting in an auction written in a Dungeon magazine. At the next week's session, when he brought it up the the party's estate, they realized it was three adventurers on a cliff overlooking the moutain. Of course I made the three adventurers look oddly similar the ranger, the cleric of the sea, and the dwarf.</p><p></p><p>Since I went for the apocalypse-style end of the campaign, the party ultimately learned that they needed the weapons from the moutains to fight the impending evil.. Only problem was the cleric of the sea was dead from the wacky Ithillid dream encounter in Curse of Amber and the ranger had gone missing. Fortunately, the sea priest's player's new character was a Venerable 4th level half-orc cleric who was more worried about the party's morality than survivability. As the party bard was lured by the Kelpies, Ozark (the old man) kept yelling at him, "Talis, that's not your wife, you're being naughty, don't make me smite you!" As the bard was freed from the charm and managed to escape climbing up the ladder, Ozark 'smited' him with his cane, forcing him back in the water and back under the Kelpies' influence. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> </p><p></p><p>Ultimately Ozark died in the fight with the giant crab, bringing forth the return of the sea priest (any white guy trained by a no-legged guy named Mohammed to worship the Chinese god of the sea and raise pigeons on the side was a hearty dose of levity and great role-playing <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ). Like a cheesey comic book return, the sea priest returned to save the party from utter...</p><p></p><p>Then of course, the hard-luck bard slipped badly over the boiling pits of mud (bye bye! <img src="http://www.enworld.org/forum/images/smilies/nervous.png" class="smilie" loading="lazy" alt=":heh:" title="Nervous Laugh :heh:" data-shortname=":heh:" /> ) but the clumsy dwarf managed to get over using some kind of magic item and single handedly slew the vampire in the dark.... considering this was the first combat he performed even decently in TWO YEARS of weekly playing, he definitely earned the Axe (Whelm was changed to a kick-ass returning BATTLE AXE named Overwhelm. Still strikes fear 65 years later in my current Hackmaster campaign.</p><p></p><p>They never went for Blackrazor (casualities and the fact that the ranger was missing, even though they just watched their friend return to the living a few hours before.)</p></blockquote><p></p>
[QUOTE="viscounteric, post: 1672412, member: 9706"] My player's loved/hated this module in my 2e college campaign. The ranger in the party had bought a painting in an auction written in a Dungeon magazine. At the next week's session, when he brought it up the the party's estate, they realized it was three adventurers on a cliff overlooking the moutain. Of course I made the three adventurers look oddly similar the ranger, the cleric of the sea, and the dwarf. Since I went for the apocalypse-style end of the campaign, the party ultimately learned that they needed the weapons from the moutains to fight the impending evil.. Only problem was the cleric of the sea was dead from the wacky Ithillid dream encounter in Curse of Amber and the ranger had gone missing. Fortunately, the sea priest's player's new character was a Venerable 4th level half-orc cleric who was more worried about the party's morality than survivability. As the party bard was lured by the Kelpies, Ozark (the old man) kept yelling at him, "Talis, that's not your wife, you're being naughty, don't make me smite you!" As the bard was freed from the charm and managed to escape climbing up the ladder, Ozark 'smited' him with his cane, forcing him back in the water and back under the Kelpies' influence. :confused: Ultimately Ozark died in the fight with the giant crab, bringing forth the return of the sea priest (any white guy trained by a no-legged guy named Mohammed to worship the Chinese god of the sea and raise pigeons on the side was a hearty dose of levity and great role-playing :D ). Like a cheesey comic book return, the sea priest returned to save the party from utter... Then of course, the hard-luck bard slipped badly over the boiling pits of mud (bye bye! :heh: ) but the clumsy dwarf managed to get over using some kind of magic item and single handedly slew the vampire in the dark.... considering this was the first combat he performed even decently in TWO YEARS of weekly playing, he definitely earned the Axe (Whelm was changed to a kick-ass returning BATTLE AXE named Overwhelm. Still strikes fear 65 years later in my current Hackmaster campaign. They never went for Blackrazor (casualities and the fact that the ranger was missing, even though they just watched their friend return to the living a few hours before.) [/QUOTE]
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