Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
White Plume Mountain - your experiences?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="T. Foster" data-source="post: 4550612" data-attributes="member: 16574"><p>We played through this fairly late in our 80s campaign (probably around 1989 -- right before we switched over to 2E). I remember we played through the entire thing in 1 long session, and the players did pretty well (retrieving all 3 items). The thing that actually stands out most in my memory, though, wasn't actually part of the module, but something that happened in the aftermath. </p><p></p><p>One of the PCs, Grimrick the thief -- the longest-standing character in the campaign, who had narrowly avoided death many many times when most of the other PCs didn't (meaning he got to keep all the treasure and XP for himself) -- had been killed in the final combat with the ogre mage -- shattered into bits and pieces by a <em>cone of cold</em>, IIRC. The survivors dutifully swept the fragments up into a large sack which the party's mage slung over his shoulder and <em>teleported</em> back home to get him <em>raised</em>. Unfortunately, the targeting roll came up 00 -- low arrival, materialized in solid matter, permanently and irrevocably killed. Grimrick's player was <em>freaking out</em> at the prospect of permanent character-death, all the other players (and, I'll admit, me too) were feeling significant <em>schadenfreude</em> at seeing this infamous rogue of a character finally fall prey to the sort of fate he'd so often benefitted from. Even the guy playing the mage didn't mind losing his character as long as he was taking Grimrick down too (after all, this mage was a replacement character, generated at about 6th level after this player's other characters had died). "But," insists Grimrick's player,"we don't know <em>how far</em> he came in low." Sure enough, the spell description in the PH doesn't say -- it talks about distance for coming in high, but not low. After several minutes of negotiation, we decide to roll (1d20, I think) to determine how low he came in. The mage's player rolls, and sure enough he comes up with a 3 -- he materialized 3 feet below his target -- meaning that he was still instantly and irrevocably killed (cut in half), <u>but the bag holding Grimrick's remains, which was slung over his shoulder, was sitting unharmed on the floor of the mage's study</u>. The mood in the room changed in an instant, from sorrow to joy and vice-versa, as everybody realized that, somehow, Grimrick had managed to pull through yet again, and the mage's player realized he'd be rolling up yet another replacement character without even having anything to show for it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="T. Foster, post: 4550612, member: 16574"] We played through this fairly late in our 80s campaign (probably around 1989 -- right before we switched over to 2E). I remember we played through the entire thing in 1 long session, and the players did pretty well (retrieving all 3 items). The thing that actually stands out most in my memory, though, wasn't actually part of the module, but something that happened in the aftermath. One of the PCs, Grimrick the thief -- the longest-standing character in the campaign, who had narrowly avoided death many many times when most of the other PCs didn't (meaning he got to keep all the treasure and XP for himself) -- had been killed in the final combat with the ogre mage -- shattered into bits and pieces by a [i]cone of cold[/i], IIRC. The survivors dutifully swept the fragments up into a large sack which the party's mage slung over his shoulder and [i]teleported[/i] back home to get him [i]raised[/i]. Unfortunately, the targeting roll came up 00 -- low arrival, materialized in solid matter, permanently and irrevocably killed. Grimrick's player was [i]freaking out[/i] at the prospect of permanent character-death, all the other players (and, I'll admit, me too) were feeling significant [i]schadenfreude[/i] at seeing this infamous rogue of a character finally fall prey to the sort of fate he'd so often benefitted from. Even the guy playing the mage didn't mind losing his character as long as he was taking Grimrick down too (after all, this mage was a replacement character, generated at about 6th level after this player's other characters had died). "But," insists Grimrick's player,"we don't know [i]how far[/i] he came in low." Sure enough, the spell description in the PH doesn't say -- it talks about distance for coming in high, but not low. After several minutes of negotiation, we decide to roll (1d20, I think) to determine how low he came in. The mage's player rolls, and sure enough he comes up with a 3 -- he materialized 3 feet below his target -- meaning that he was still instantly and irrevocably killed (cut in half), [U]but the bag holding Grimrick's remains, which was slung over his shoulder, was sitting unharmed on the floor of the mage's study[/U]. The mood in the room changed in an instant, from sorrow to joy and vice-versa, as everybody realized that, somehow, Grimrick had managed to pull through yet again, and the mage's player realized he'd be rolling up yet another replacement character without even having anything to show for it :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
White Plume Mountain - your experiences?
Top