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White Raven Onslaught Revision
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<blockquote data-quote="AllisterH" data-source="post: 4162939" data-attributes="member: 51325"><p>So what happens when you come up with a stronger/weaker version? Do you call it, Superior Aura of Undead Bane? What if the spell is a slight variation (for example, you can choose certain undead for greater effect)? Variant number 1 of greater aura of undead bane?</p><p></p><p>There's also another benefit I can see. If White Raven does encompass an entire school, you end up with the BIGBY/OTILUKE effect in that players are interested in finding out mroe about the "White Raven" which is a good thing as they are more interested in the world.</p><p></p><p>It also helps when designing powers a la M:TG (For example, if I tell a M:TG player to design an Angel, even though there's no explicit rule about this, you're going to end with a large selection that have common traits).</p><p></p><p>The thing is, your worry about players having to constantly reference what the move is doesn't appear to be true given the existence of Bigby/Otiluke in D&D and creatures in M:TG in that players eventually know what to expect even if they've never seen the spell/creature before (For example, Bigby's pointing Finger would automatically give people an idea what the spell was)</p><p></p><p>There's also the fact that even if you use "explicit names" you still have to look it up. For example, I know what a trip and greater undead bane probably are, but I still have to look under UNDEAD BANE and TRIP to know what the effect actually is if I don't regularly use it. Thus, the benefit of using "explicit" names doesn't actually EXIST.</p></blockquote><p></p>
[QUOTE="AllisterH, post: 4162939, member: 51325"] So what happens when you come up with a stronger/weaker version? Do you call it, Superior Aura of Undead Bane? What if the spell is a slight variation (for example, you can choose certain undead for greater effect)? Variant number 1 of greater aura of undead bane? There's also another benefit I can see. If White Raven does encompass an entire school, you end up with the BIGBY/OTILUKE effect in that players are interested in finding out mroe about the "White Raven" which is a good thing as they are more interested in the world. It also helps when designing powers a la M:TG (For example, if I tell a M:TG player to design an Angel, even though there's no explicit rule about this, you're going to end with a large selection that have common traits). The thing is, your worry about players having to constantly reference what the move is doesn't appear to be true given the existence of Bigby/Otiluke in D&D and creatures in M:TG in that players eventually know what to expect even if they've never seen the spell/creature before (For example, Bigby's pointing Finger would automatically give people an idea what the spell was) There's also the fact that even if you use "explicit names" you still have to look it up. For example, I know what a trip and greater undead bane probably are, but I still have to look under UNDEAD BANE and TRIP to know what the effect actually is if I don't regularly use it. Thus, the benefit of using "explicit" names doesn't actually EXIST. [/QUOTE]
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