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Community
General Tabletop Discussion
*Pathfinder & Starfinder
White Raven Onslaught Revision
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<blockquote data-quote="Chibbot" data-source="post: 4163815" data-attributes="member: 63856"><p>At the risk of actually joining this ongoing argument, here are my thoughts on the issue:</p><p></p><p>I enjoy developing my own worlds, but I only have so much time and effort and the names of powers and spells themselves don't bother me, whether I think they are cool or lame.</p><p></p><p>For me, this isn't really a concern, because, to me, the names of powers, just like the vast majority of everything else on the character sheet, the character itself is unaware of.</p><p></p><p>The character doesn't necessarily know that "swinging my sword this way and inspiring my ally to take advantage of the opening to press the attack and attempt to further harm our shared foe" is called "White Raven Onslaught" any more than the character knows that he has an 18 strength or what his spell save DCs (or, for 4th ed, what his attack modifiers) are. He simply knows that he's much stronger than your average guy, and that his magic is more powerful than someone else's. The name, from a roleplaying and world standpoint is only relevant if you, the DM, want it to be.</p><p></p><p>To be fair, this is likely a side-effect of my immersion in LARPing shortly before beginning to play DnD seriously (as opposed to basically just doing delves), where the character has things that the character knows how to do ("I am quite skilled at driving, using a gun, and concentrating on having my blood make me move with superhuman speed") without quantifying it the way it is abstractly represented on the character sheet ("I have 3 dots of Drive, 2 of Firearms, and second intermediate Celerity"). I think it still stands though.</p></blockquote><p></p>
[QUOTE="Chibbot, post: 4163815, member: 63856"] At the risk of actually joining this ongoing argument, here are my thoughts on the issue: I enjoy developing my own worlds, but I only have so much time and effort and the names of powers and spells themselves don't bother me, whether I think they are cool or lame. For me, this isn't really a concern, because, to me, the names of powers, just like the vast majority of everything else on the character sheet, the character itself is unaware of. The character doesn't necessarily know that "swinging my sword this way and inspiring my ally to take advantage of the opening to press the attack and attempt to further harm our shared foe" is called "White Raven Onslaught" any more than the character knows that he has an 18 strength or what his spell save DCs (or, for 4th ed, what his attack modifiers) are. He simply knows that he's much stronger than your average guy, and that his magic is more powerful than someone else's. The name, from a roleplaying and world standpoint is only relevant if you, the DM, want it to be. To be fair, this is likely a side-effect of my immersion in LARPing shortly before beginning to play DnD seriously (as opposed to basically just doing delves), where the character has things that the character knows how to do ("I am quite skilled at driving, using a gun, and concentrating on having my blood make me move with superhuman speed") without quantifying it the way it is abstractly represented on the character sheet ("I have 3 dots of Drive, 2 of Firearms, and second intermediate Celerity"). I think it still stands though. [/QUOTE]
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