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White Raven Onslaught Revision
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<blockquote data-quote="Hussar" data-source="post: 4166515" data-attributes="member: 22779"><p>Again, I would like to thank Lizard for giving me such excellent examples of what I'm talking about. The world builders out there raise this point as if it were self evident - if you don't world build, then all your campaigns are mindless hack fests with no plot or characterization. As if, through some magical process, detailing trivia regarding events that have no direct link to the campaign or the players somehow imparts depth and great role play.</p><p></p><p>I've never quite understood how detailing the shape of windows in Forgotten Realms makes me a better role player or makes my game better.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4166515, member: 22779"] Again, I would like to thank Lizard for giving me such excellent examples of what I'm talking about. The world builders out there raise this point as if it were self evident - if you don't world build, then all your campaigns are mindless hack fests with no plot or characterization. As if, through some magical process, detailing trivia regarding events that have no direct link to the campaign or the players somehow imparts depth and great role play. I've never quite understood how detailing the shape of windows in Forgotten Realms makes me a better role player or makes my game better. [/QUOTE]
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