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White-skinned Drow
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<blockquote data-quote="Vraille Darkfang" data-source="post: 3235031" data-attributes="member: 16989"><p>I keep the Underdark Races, well, Dark.</p><p></p><p>When I ran 2nd Edition I toyed with basing them more off the Real-World Albino, Blind things that inhabit our own cave systems.</p><p></p><p>Then 3rd Edition came out with a Brand-New Mechanic.</p><p></p><p>Infravision was gone:</p><p></p><p>DARKVISION was here!</p><p></p><p>Just like normal Sight, except Black & White Only. Our modern Cave Systems went out the window. Darkvision allowed the rules of Vision that dominated the surface to apply to the depths as well.</p><p></p><p>I keep Drow, Duegar, Swirvfneblin, and others Dark-Skinned so they blend against rock when viewed via Darkvision.</p><p></p><p>Most Underground Races gain a +2 Bonus to Hide in those situations.</p><p></p><p></p><p>PS. Black Hat White Hat.</p><p></p><p>Gary grew up on the Black & White Westerns of the 50's. Watch one some time.</p><p></p><p>THe guy in the Black Hat is the Bad Guy. The Guy in the White Hat is the Good Guy.</p><p></p><p>It's a pretty basic storytelling techinque. Take a very visual stimulas (color) and apply a not easily noticed attribute to it (Alignment).</p><p></p><p>I'd say White Good, Black Evil is more a result of this Storytelling techniques than anything else.</p></blockquote><p></p>
[QUOTE="Vraille Darkfang, post: 3235031, member: 16989"] I keep the Underdark Races, well, Dark. When I ran 2nd Edition I toyed with basing them more off the Real-World Albino, Blind things that inhabit our own cave systems. Then 3rd Edition came out with a Brand-New Mechanic. Infravision was gone: DARKVISION was here! Just like normal Sight, except Black & White Only. Our modern Cave Systems went out the window. Darkvision allowed the rules of Vision that dominated the surface to apply to the depths as well. I keep Drow, Duegar, Swirvfneblin, and others Dark-Skinned so they blend against rock when viewed via Darkvision. Most Underground Races gain a +2 Bonus to Hide in those situations. PS. Black Hat White Hat. Gary grew up on the Black & White Westerns of the 50's. Watch one some time. THe guy in the Black Hat is the Bad Guy. The Guy in the White Hat is the Good Guy. It's a pretty basic storytelling techinque. Take a very visual stimulas (color) and apply a not easily noticed attribute to it (Alignment). I'd say White Good, Black Evil is more a result of this Storytelling techniques than anything else. [/QUOTE]
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