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White water rafting at 11th level
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<blockquote data-quote="RangerWickett" data-source="post: 4750927" data-attributes="member: 63"><p>Well, after reading Obsidian's new skill challenge system, I'm not a huge fan of skill challenges as written. Rather, I think I'll let the PCs use skills whenever they ask, and then afterward reward XP based on how often they succeeded on challenging tasks. </p><p></p><p>But yeah, I'll definitely involve skill checks to make things easier or harder throughout the combat. Maybe anyone can spend a minor action to get better footing, look out for trouble ahead, or spot the dragon while he's underwater.</p><p></p><p>I might give him weak wings, so he can just jump out and glide over the rapids, thus avoiding damage unless the PCs screw with him.</p><p></p><p>The way I'm envisioning setting up the encounter is that the dragon has been abducting people, and lore tells of a draconic holy day coming up. The dragon is collecting food for a feast, but no one knows where his lair is. They do, however, know where the temple he worships in is, so the PCs can track him down there. But that temple just happens to be on the edge of a 30-ft. cliff overlooking the river. </p><p></p><p>The PCs can take rafts downstream to the temple (overland would take too long in the hazardous terrain), so they'll have water transportation easily available when the dragon flees.</p></blockquote><p></p>
[QUOTE="RangerWickett, post: 4750927, member: 63"] Well, after reading Obsidian's new skill challenge system, I'm not a huge fan of skill challenges as written. Rather, I think I'll let the PCs use skills whenever they ask, and then afterward reward XP based on how often they succeeded on challenging tasks. But yeah, I'll definitely involve skill checks to make things easier or harder throughout the combat. Maybe anyone can spend a minor action to get better footing, look out for trouble ahead, or spot the dragon while he's underwater. I might give him weak wings, so he can just jump out and glide over the rapids, thus avoiding damage unless the PCs screw with him. The way I'm envisioning setting up the encounter is that the dragon has been abducting people, and lore tells of a draconic holy day coming up. The dragon is collecting food for a feast, but no one knows where his lair is. They do, however, know where the temple he worships in is, so the PCs can track him down there. But that temple just happens to be on the edge of a 30-ft. cliff overlooking the river. The PCs can take rafts downstream to the temple (overland would take too long in the hazardous terrain), so they'll have water transportation easily available when the dragon flees. [/QUOTE]
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White water rafting at 11th level
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