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White water rafting at 11th level
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<blockquote data-quote="Quickleaf" data-source="post: 4751251" data-attributes="member: 20323"><p>Sounds like an awesome fun adventure! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>I would be terrified as a PC in that situation, especially anyone wearing metal armor. That said, the drowning rules in 4e are fubared. You can hold your breath for a ridiculous amount of time (but strangely it gets harder the higher you level) <img src="http://www.enworld.org/forum/images/smilies/erm.png" class="smilie" loading="lazy" alt=":erm:" title="Erm :erm:" data-shortname=":erm:" /> Also, the underwater combat rules allow PCs to do some things that push the limits of believability, like free dive to 400 feet without taking damage. Just some thoughts on the rules.</p><p></p><p>With the lair, I like the idea of a slick, misty, loud place. X squares within the waterfall are deafening & dense fog. Make communication difficult within X+5 squares and treat all ground as difficult terrain which can be ignored on an Acrobatics check (knocked prone if you fail).</p><p></p><p>I used to be a whitewater guide in another life, so a few ideas based on real-life rafting...</p><p>[sblock=whitewater]</p><p>Is the river at high or low water (hazards should reflect this, with waves at high water and boney sections at low water)? </p><p></p><p>Is this a short action sequence or a chase over the course of days? If days, where are the PCs' supplies, in a gear boat?</p><p></p><p>Is there a portage required at any point and how does the dragon deal with it? Is the PC's raft an oar or a paddle rig? If an oar rig who is at the helm? </p><p></p><p>What if the raft flips and everyone swims? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> How do you model a character climbing on the raft's back side and flipping it right side up?</p><p></p><p>What if the raft is wrapped on a rock and sinking, can the characters set up a z-drag or some other rope/pulley system to loose the raft in time? </p><p></p><p>Does the river make a U-bend at any point where a character could conceivably run overland and head the dragon off? </p><p></p><p>What happens if the PC guide is pitched forward from the raft going over the falls (a common occurence)? Can the other PCs drag them back in?</p><p></p><p>Are there "strainers" in the river (fallen trees, old structures, dead cows) that could pose a hazard especially to swimmers?[/sblock]</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 4751251, member: 20323"] Sounds like an awesome fun adventure! :D I would be terrified as a PC in that situation, especially anyone wearing metal armor. That said, the drowning rules in 4e are fubared. You can hold your breath for a ridiculous amount of time (but strangely it gets harder the higher you level) :erm: Also, the underwater combat rules allow PCs to do some things that push the limits of believability, like free dive to 400 feet without taking damage. Just some thoughts on the rules. With the lair, I like the idea of a slick, misty, loud place. X squares within the waterfall are deafening & dense fog. Make communication difficult within X+5 squares and treat all ground as difficult terrain which can be ignored on an Acrobatics check (knocked prone if you fail). I used to be a whitewater guide in another life, so a few ideas based on real-life rafting... [sblock=whitewater] Is the river at high or low water (hazards should reflect this, with waves at high water and boney sections at low water)? Is this a short action sequence or a chase over the course of days? If days, where are the PCs' supplies, in a gear boat? Is there a portage required at any point and how does the dragon deal with it? Is the PC's raft an oar or a paddle rig? If an oar rig who is at the helm? What if the raft flips and everyone swims? :) How do you model a character climbing on the raft's back side and flipping it right side up? What if the raft is wrapped on a rock and sinking, can the characters set up a z-drag or some other rope/pulley system to loose the raft in time? Does the river make a U-bend at any point where a character could conceivably run overland and head the dragon off? What happens if the PC guide is pitched forward from the raft going over the falls (a common occurence)? Can the other PCs drag them back in? Are there "strainers" in the river (fallen trees, old structures, dead cows) that could pose a hazard especially to swimmers?[/sblock] [/QUOTE]
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White water rafting at 11th level
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