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White water rafting at 11th level
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<blockquote data-quote="AbdulAlhazred" data-source="post: 4751278" data-attributes="member: 82106"><p>It is an awesome idea. I think overall your skill check ideas sound like they will work pretty well too! I love adventures that reward higher skill characters as much as they reward the ones decked with every combat bonus feat there is.</p><p></p><p>The drowning rules are much better after the errata, so the weirdness with breath holding is no longer an issue AFAICT.</p><p></p><p>You might want to look through the AV rules for vehicles WRT how the steersman guides the raft and what happens when/if he's unable to do so. </p><p></p><p>Characters might be allowed one or two non-standard sorts of action, like use their standard action to 'hunker down' and get a bonus to stay in the raft when they see it is about to hit a bad spot. Pretty much a 'full defense' option applied to hanging on.</p><p></p><p>There COULD be a skill challenge element applied in terms of overall endurance. Having done a few rafting trips I can say that exhaustion is a real factor there, so possibly passing a challenge like that could allow the PCs to avoid say an HS toll that reflects them tiring out. Kind of depends on the length of the sequence really I suppose.</p><p></p><p>The waterfall could drop everyone into a big pool of water at the bottom. Thus damage from the fall could be negligible or non-existent (maybe another skill check to avoid some damage when you hit, good place to use Acrobatics).</p><p></p><p>The dragon cave could also have an underwater exit to the pool and various water pools inside it that the dragon can use to move around once it gets there. Minions could be something like aquatic creatures (crayfish, frogs, turtles, big fish, etc). </p><p></p><p>Let us know how it goes. As it happens there is a canyon in my campaign too in an area the PCs are now getting ready to explore and I wouldn't mind being able to shamelessly steal some tested ideas! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4751278, member: 82106"] It is an awesome idea. I think overall your skill check ideas sound like they will work pretty well too! I love adventures that reward higher skill characters as much as they reward the ones decked with every combat bonus feat there is. The drowning rules are much better after the errata, so the weirdness with breath holding is no longer an issue AFAICT. You might want to look through the AV rules for vehicles WRT how the steersman guides the raft and what happens when/if he's unable to do so. Characters might be allowed one or two non-standard sorts of action, like use their standard action to 'hunker down' and get a bonus to stay in the raft when they see it is about to hit a bad spot. Pretty much a 'full defense' option applied to hanging on. There COULD be a skill challenge element applied in terms of overall endurance. Having done a few rafting trips I can say that exhaustion is a real factor there, so possibly passing a challenge like that could allow the PCs to avoid say an HS toll that reflects them tiring out. Kind of depends on the length of the sequence really I suppose. The waterfall could drop everyone into a big pool of water at the bottom. Thus damage from the fall could be negligible or non-existent (maybe another skill check to avoid some damage when you hit, good place to use Acrobatics). The dragon cave could also have an underwater exit to the pool and various water pools inside it that the dragon can use to move around once it gets there. Minions could be something like aquatic creatures (crayfish, frogs, turtles, big fish, etc). Let us know how it goes. As it happens there is a canyon in my campaign too in an area the PCs are now getting ready to explore and I wouldn't mind being able to shamelessly steal some tested ideas! ;) [/QUOTE]
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White water rafting at 11th level
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