Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
White water rafting at 11th level
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Primitive Screwhead" data-source="post: 4751678" data-attributes="member: 20805"><p>RW,</p><p></p><p> That sounds like a great encounter.. and I am not too happy about RAW skill challenges either. I love the obsidion system, but do not think this would be a good fit for this encounter.</p><p></p><p>The way I would do it is to have the main raft racing down the river while the Dragon loops around it trying to snatch the PCs off and/or kill them outright. </p><p></p><p>The river is an active opponent that affects the PCs based on 4 'bands' of difficulty. Each band has its own attack check and damage expression.</p><p>When in the water, the PC has to spend 1 move action swimming to stay afloat and can spend a second move action to swim to a new band in the river {requires skill check}</p><p></p><p> PCs on the raft can use a skill check to direct the raft into the less violent portions (band) of the river, ala the AV rules. </p><p> Each round the river makes a ranged area attack against the raft vs Ref, a hit causes prone and push 3, possibly shoving a PC off the raft and up to a band away. 'Hanging on' is a move action that grants a +1 bonus to REF per hand used, and you can spend a standard action as well, netting a total +4 bonus vs Reflex. +6 if you stay prone. But of course this means you are not dealing with the Dragon....</p><p> The river also makes an attack vs Fort against any creatures in the water, dealing damage and earning a secondary attack against that creature vs Will that dazes for one round. </p><p></p><p>This gives the players choices about how to deal with the river, and potential conflict when a PC is in a higher band but stunned... do they risk the entire raft in more dangerous waters to save thier buddy?</p><p></p><p>The end piece works well as a cut-scene when the raft goes over the waterfall and crashes into the rocks, washing the heroes up into shallow water while the Dragon retreats under the waterfall. Again the choice is in the players hand of pursuing it into its lair or trying to rest up in hopes that the Dragon doesn't benefit more from the respite. The wounded dragon would play kitty-bar the door back through any laid traps/hazards to its main lair where it would have to make a final stand.</p><p></p><p>Using the river and traps/hazards allows you to stick to only a single 'monster' without having to bring other critters inside the Dragons home.</p><p> You could have 6 or more 'bands' of river strength, with only 4 avalable in any given segment of the river. That keeps the swimming characters within a band or two of the raft and forces the PCs to deal with the rougher water.</p><p></p><p></p><p>I too look forward to hearing what you end up going with and how it works <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 4751678, member: 20805"] RW, That sounds like a great encounter.. and I am not too happy about RAW skill challenges either. I love the obsidion system, but do not think this would be a good fit for this encounter. The way I would do it is to have the main raft racing down the river while the Dragon loops around it trying to snatch the PCs off and/or kill them outright. The river is an active opponent that affects the PCs based on 4 'bands' of difficulty. Each band has its own attack check and damage expression. When in the water, the PC has to spend 1 move action swimming to stay afloat and can spend a second move action to swim to a new band in the river {requires skill check} PCs on the raft can use a skill check to direct the raft into the less violent portions (band) of the river, ala the AV rules. Each round the river makes a ranged area attack against the raft vs Ref, a hit causes prone and push 3, possibly shoving a PC off the raft and up to a band away. 'Hanging on' is a move action that grants a +1 bonus to REF per hand used, and you can spend a standard action as well, netting a total +4 bonus vs Reflex. +6 if you stay prone. But of course this means you are not dealing with the Dragon.... The river also makes an attack vs Fort against any creatures in the water, dealing damage and earning a secondary attack against that creature vs Will that dazes for one round. This gives the players choices about how to deal with the river, and potential conflict when a PC is in a higher band but stunned... do they risk the entire raft in more dangerous waters to save thier buddy? The end piece works well as a cut-scene when the raft goes over the waterfall and crashes into the rocks, washing the heroes up into shallow water while the Dragon retreats under the waterfall. Again the choice is in the players hand of pursuing it into its lair or trying to rest up in hopes that the Dragon doesn't benefit more from the respite. The wounded dragon would play kitty-bar the door back through any laid traps/hazards to its main lair where it would have to make a final stand. Using the river and traps/hazards allows you to stick to only a single 'monster' without having to bring other critters inside the Dragons home. You could have 6 or more 'bands' of river strength, with only 4 avalable in any given segment of the river. That keeps the swimming characters within a band or two of the raft and forces the PCs to deal with the rougher water. I too look forward to hearing what you end up going with and how it works :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
White water rafting at 11th level
Top