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White Wolf - Ending of World of Darkness
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<blockquote data-quote="Umbran" data-source="post: 1386301" data-attributes="member: 177"><p>Okay, first - what's happening in-game: They aren't telling you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>WW has chosen instead to release books that give you a number of options - each has somethign like four different scenarios for how to end your world. While there's a series of novels to go along with the gaming books, they are very clear that they are not giving a single "canon" end of the world. The world ends, and they are going to leave most of the open questions hanging. This is nice for the people who would prefer to continue with the same old system, so dont' gripe about it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>As for why they are doing it- well, it's simple. The old WW books have pretty much saturated their market. In order to keep working as a business, they need new book sales. That means new content. </p><p></p><p>They could, presumably, continue issuing new editions that are only minor variations on the old games, and more and more splatbooks. But eventually that gets old. If you have four editions, all with their own splatbooks, folks start asking why they should buy a fifth that isn't all that much different than the fourth. In addition, They currently have so much backstory that writing newmaterial that's still consistent with the old is becoming darned difficult and creatively restraining. </p><p></p><p>They always claimed they'd end the world. Doing so now is economically advantageous and gives them a clean creative slate as well. There will be a new WoD, a new Storyteller system. But they won't be exactly like the old ones. You may call it a gimmick if you like, but it seems like a reasonable choice to me. </p><p></p><p>What I hear is that they are perhaps aiming for an overall game structure akin to the Dark Ages line. Instead of having five separate core rulebooks, they are likely to have one main core book and a number of "fatsplats" to handle separate games. So, there'll be the WoD core, and the big splatbook for vampires, another for shapechangers, and another for magi (oh my!). I hear that the mechanic they'll be using is related to the old Storyteller mechanic, but that it has some very large and important differences from it as well.</p><p></p><p>You'll probably still see vampires and werewolves and mages, and stats ranging from 1 to 5 or 10 dots, and 10-sided dice. You might still see health levels, and so on.</p><p></p><p>Things you probably won't see - You probably won't see the same structure of magi "spheres", garou rites, and vampire disciplines. You won't see the same political setups as before and the same in-game mythology/backstory. There may be vampires, but there will not be Tremere vampires descended from Caine who hate the Salubri, or the like.</p></blockquote><p></p>
[QUOTE="Umbran, post: 1386301, member: 177"] Okay, first - what's happening in-game: They aren't telling you. :) WW has chosen instead to release books that give you a number of options - each has somethign like four different scenarios for how to end your world. While there's a series of novels to go along with the gaming books, they are very clear that they are not giving a single "canon" end of the world. The world ends, and they are going to leave most of the open questions hanging. This is nice for the people who would prefer to continue with the same old system, so dont' gripe about it :) As for why they are doing it- well, it's simple. The old WW books have pretty much saturated their market. In order to keep working as a business, they need new book sales. That means new content. They could, presumably, continue issuing new editions that are only minor variations on the old games, and more and more splatbooks. But eventually that gets old. If you have four editions, all with their own splatbooks, folks start asking why they should buy a fifth that isn't all that much different than the fourth. In addition, They currently have so much backstory that writing newmaterial that's still consistent with the old is becoming darned difficult and creatively restraining. They always claimed they'd end the world. Doing so now is economically advantageous and gives them a clean creative slate as well. There will be a new WoD, a new Storyteller system. But they won't be exactly like the old ones. You may call it a gimmick if you like, but it seems like a reasonable choice to me. What I hear is that they are perhaps aiming for an overall game structure akin to the Dark Ages line. Instead of having five separate core rulebooks, they are likely to have one main core book and a number of "fatsplats" to handle separate games. So, there'll be the WoD core, and the big splatbook for vampires, another for shapechangers, and another for magi (oh my!). I hear that the mechanic they'll be using is related to the old Storyteller mechanic, but that it has some very large and important differences from it as well. You'll probably still see vampires and werewolves and mages, and stats ranging from 1 to 5 or 10 dots, and 10-sided dice. You might still see health levels, and so on. Things you probably won't see - You probably won't see the same structure of magi "spheres", garou rites, and vampire disciplines. You won't see the same political setups as before and the same in-game mythology/backstory. There may be vampires, but there will not be Tremere vampires descended from Caine who hate the Salubri, or the like. [/QUOTE]
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