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<blockquote data-quote="Achan hiArusa" data-source="post: 1667921" data-attributes="member: 2597"><p><strong>The End</strong></p><p></p><p>Each of the books had several different ways of ending the line ranging from "they go down fighting" to the "you end up in a room talking" kinda of things. You could do any of them, mix and match them, and use them all together (if you were willing to do the work).</p><p></p><p>Also, as for the accusations that the new WoD is borrowing from d20 (this was in another thread), I ask you to look at how d20 borrowed from the old WoD (books for abstract covers is the one that comes to mind the best). Despite the derogatory comments, the WoD was a revolution in roleplaying games that most successfully pulled RPGs away from their wargaming roots than previous games. It brought in people who liked to roleplay but weren't keen on mechanics, and there were more females playing WoD than D&D. It has become a gateway game for many people into other games and thus stands with D&D as being a great way to bring people in to the hobby. Wargames have suffered because they have become more and more complicated (much of which can be taken care of on computer nowadays) and less and less inviting to the beginner. WoD has a simple mechanics system that doesn't overwhelm the beginner (not as easy as Over the Edge though) and emphasizes roleplaying and interaction over go into the dungeon and kick in the door type gaming (not that there is nothing wrong with the second type, I really love it after a stressful week). I don't know if I will buy into the new WoD (must buy a new eMac and get off the PC train), but it really, really improved my Storytelling skills as a DM, and if I may use some of the rules innovations in a more traditional chronicle.</p></blockquote><p></p>
[QUOTE="Achan hiArusa, post: 1667921, member: 2597"] [b]The End[/b] Each of the books had several different ways of ending the line ranging from "they go down fighting" to the "you end up in a room talking" kinda of things. You could do any of them, mix and match them, and use them all together (if you were willing to do the work). Also, as for the accusations that the new WoD is borrowing from d20 (this was in another thread), I ask you to look at how d20 borrowed from the old WoD (books for abstract covers is the one that comes to mind the best). Despite the derogatory comments, the WoD was a revolution in roleplaying games that most successfully pulled RPGs away from their wargaming roots than previous games. It brought in people who liked to roleplay but weren't keen on mechanics, and there were more females playing WoD than D&D. It has become a gateway game for many people into other games and thus stands with D&D as being a great way to bring people in to the hobby. Wargames have suffered because they have become more and more complicated (much of which can be taken care of on computer nowadays) and less and less inviting to the beginner. WoD has a simple mechanics system that doesn't overwhelm the beginner (not as easy as Over the Edge though) and emphasizes roleplaying and interaction over go into the dungeon and kick in the door type gaming (not that there is nothing wrong with the second type, I really love it after a stressful week). I don't know if I will buy into the new WoD (must buy a new eMac and get off the PC train), but it really, really improved my Storytelling skills as a DM, and if I may use some of the rules innovations in a more traditional chronicle. [/QUOTE]
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