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White Wolf Unveils New Vampire Logo!
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<blockquote data-quote="TrippyHippy" data-source="post: 7731211" data-attributes="member: 27252"><p>The logo is pretty good, but I can't see any sign of the red rose on marble, which may prove to be a thing of the past I guess as they always seem to use the Ankh these days instead. At least I have my early editions, although the red rose as a symbol doesn't really mean anything I guess - but it did look cool!</p><p></p><p>The system mechanics look fine to me, but I still have irritations like the re-inclusion of a Dodge skill when it's not a skill, just a manoeuvre with one functional use. Integrate it into Athletics or Brawl again, and free up a skill slot for something more broadly useful. That's a minor thing of course, but I also hope they don't revert back to nine Attributes again, although there seems to be a split in fan preferences about that. </p><p></p><p>The big major change is in the Hunger rules, and I think this is where Hite was especially critical of the more vague Humanity rules from previous. Honestly, I am ambiguous the issue but the playtest rules certainly don't put me off in this aspect. In fact the only thing I'm iffy about is the use of Virtue/Flaws instead of what I feel is the more thematic Nature/Demeanour from the previous edition (where literally everybody is doing a personal masquerade). You can actually note that much of the core mechanics are really a hybrid of Old and New WoD (which also had fixed target numbers, simplified combat etc). </p><p></p><p>For me, though, the content and setting material - as well as the art direction - will be the big seller.</p></blockquote><p></p>
[QUOTE="TrippyHippy, post: 7731211, member: 27252"] The logo is pretty good, but I can't see any sign of the red rose on marble, which may prove to be a thing of the past I guess as they always seem to use the Ankh these days instead. At least I have my early editions, although the red rose as a symbol doesn't really mean anything I guess - but it did look cool! The system mechanics look fine to me, but I still have irritations like the re-inclusion of a Dodge skill when it's not a skill, just a manoeuvre with one functional use. Integrate it into Athletics or Brawl again, and free up a skill slot for something more broadly useful. That's a minor thing of course, but I also hope they don't revert back to nine Attributes again, although there seems to be a split in fan preferences about that. The big major change is in the Hunger rules, and I think this is where Hite was especially critical of the more vague Humanity rules from previous. Honestly, I am ambiguous the issue but the playtest rules certainly don't put me off in this aspect. In fact the only thing I'm iffy about is the use of Virtue/Flaws instead of what I feel is the more thematic Nature/Demeanour from the previous edition (where literally everybody is doing a personal masquerade). You can actually note that much of the core mechanics are really a hybrid of Old and New WoD (which also had fixed target numbers, simplified combat etc). For me, though, the content and setting material - as well as the art direction - will be the big seller. [/QUOTE]
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