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White Wolf: What's the Deal!?
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<blockquote data-quote="eyebeams" data-source="post: 4429472" data-attributes="member: 9225"><p>You are not my customer. I'm a guy on the Internet and so are you. White Wolf is my customer. You are White Wolf's customer. </p><p></p><p>But let me digress.</p><p></p><p>In addition to the work I do for online and offline gaming I also work in marketing. If WW were like certain other game companies, its employees would be doing the following:</p><p></p><p>1) Talking based on positioning statements fed to them by PR/communications.</p><p></p><p>2) Speaking under an agreement which not only restricts projects they can talk about, but the opinions they're allowed to express.</p><p></p><p>Having talked to people who work for these companies, and having drafted this very material for clients outside the games industry, I'll tell you straight that a lot of the stuff you read as gospel truth and a genuine conversation with game company staff, *isn't.* </p><p></p><p>I dislike some aspects of WW's site and can tell you that Some of these guys *can't* say anything comparable about their company's work to you without permission. </p><p></p><p>I've had my differences with WW from time to time (I hated Pimp, for example), but they've always been excellent at allowing unfiltered communications from all contributors. This means that you won't hear the same, finely crafted, agreeable talking points from everyone associated with the company. In fact, somebody might be so rude as to *disagree* with you. If you value straight talk, this is the sort of "service" you should value.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 4429472, member: 9225"] You are not my customer. I'm a guy on the Internet and so are you. White Wolf is my customer. You are White Wolf's customer. But let me digress. In addition to the work I do for online and offline gaming I also work in marketing. If WW were like certain other game companies, its employees would be doing the following: 1) Talking based on positioning statements fed to them by PR/communications. 2) Speaking under an agreement which not only restricts projects they can talk about, but the opinions they're allowed to express. Having talked to people who work for these companies, and having drafted this very material for clients outside the games industry, I'll tell you straight that a lot of the stuff you read as gospel truth and a genuine conversation with game company staff, *isn't.* I dislike some aspects of WW's site and can tell you that Some of these guys *can't* say anything comparable about their company's work to you without permission. I've had my differences with WW from time to time (I hated Pimp, for example), but they've always been excellent at allowing unfiltered communications from all contributors. This means that you won't hear the same, finely crafted, agreeable talking points from everyone associated with the company. In fact, somebody might be so rude as to *disagree* with you. If you value straight talk, this is the sort of "service" you should value. [/QUOTE]
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