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White Wolf: What's the Deal!?
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<blockquote data-quote="eyebeams" data-source="post: 4430410" data-attributes="member: 9225"><p>The forums are busier than virtually every gaming site except for this one, WotC's boards and RPGNet. As for "organization" -- what the are you talking about? It uses the same format as virtually every other forum.</p><p></p><p></p><p></p><p>Yeah, the entire company goes to the con, so when the site has problems, they don't get fixed. This seems to happen to about half the game sites out there around Gencon. Still, this is something that happens quite a bit and I wish they'd fix it.</p><p></p><p></p><p></p><p>Not every company uses the same marketing strategy. I have a feeling that WW probably knows what it's doing, given that its last game exceeded expectations. In my experience, the company's focus is really on existing gaming groups, and spreading buzz through its word-of-mouth network.</p><p></p><p></p><p></p><p>SNE does this to control costs and prevent spamming. The board is not an advertising medium. It's a fan-run site.</p><p></p><p></p><p></p><p>Um, the RSS feed is *derived* from main site content. WW has said when the game was being released over and over and over again on its main site. </p><p></p><p></p><p></p><p>You're . . . what? Looking for a game without a group? There's chat play and the existing forums, and you can post at your FLGS, same as for any other game.</p><p></p><p></p><p></p><p>Why is it your "last ditch" effort? If you want to boost the game at a local convention, let them know.</p><p></p><p>Otherwise, what do you expect exactly? The game as a downloadable and free print demo, a forum for discussion and the WoD line has an active play community spread out through multiple fora. There is really only so much any company can do before it hits the point of diminishing returns. WotC has what it has because of sales volume and the fact that with DDI, it *must* get significantly higher returns. The company needs people to join, and that drives how much marketing its willing to do.</p><p></p><p>In my experience, WW traditionally has more of a hands-off approach to its player network, because that network has a facility for self-organization and recruitment that makes it distinctive. The only time it's ever taken a strong hand in it is when the former Camarilla started to show signs of blatant mismanagement and presumed upon the company's IP.</p><p></p><p>The drawback of this is that with things in the hands of fans, there's a degree of chaos and critical straight talk you won't find in other communities, but at the core, people are buying the books and playing the games, and that's what's important. In terms of play, the company has really dragged itself out of the hands of non-playing hobbyists. As someone who worked on the old Mage (where I think this almost tanked the line early), it's very refreshing to see discussion in the new game move from armchair GMs to people who actually bring up play.</p></blockquote><p></p>
[QUOTE="eyebeams, post: 4430410, member: 9225"] The forums are busier than virtually every gaming site except for this one, WotC's boards and RPGNet. As for "organization" -- what the are you talking about? It uses the same format as virtually every other forum. Yeah, the entire company goes to the con, so when the site has problems, they don't get fixed. This seems to happen to about half the game sites out there around Gencon. Still, this is something that happens quite a bit and I wish they'd fix it. Not every company uses the same marketing strategy. I have a feeling that WW probably knows what it's doing, given that its last game exceeded expectations. In my experience, the company's focus is really on existing gaming groups, and spreading buzz through its word-of-mouth network. SNE does this to control costs and prevent spamming. The board is not an advertising medium. It's a fan-run site. Um, the RSS feed is *derived* from main site content. WW has said when the game was being released over and over and over again on its main site. You're . . . what? Looking for a game without a group? There's chat play and the existing forums, and you can post at your FLGS, same as for any other game. Why is it your "last ditch" effort? If you want to boost the game at a local convention, let them know. Otherwise, what do you expect exactly? The game as a downloadable and free print demo, a forum for discussion and the WoD line has an active play community spread out through multiple fora. There is really only so much any company can do before it hits the point of diminishing returns. WotC has what it has because of sales volume and the fact that with DDI, it *must* get significantly higher returns. The company needs people to join, and that drives how much marketing its willing to do. In my experience, WW traditionally has more of a hands-off approach to its player network, because that network has a facility for self-organization and recruitment that makes it distinctive. The only time it's ever taken a strong hand in it is when the former Camarilla started to show signs of blatant mismanagement and presumed upon the company's IP. The drawback of this is that with things in the hands of fans, there's a degree of chaos and critical straight talk you won't find in other communities, but at the core, people are buying the books and playing the games, and that's what's important. In terms of play, the company has really dragged itself out of the hands of non-playing hobbyists. As someone who worked on the old Mage (where I think this almost tanked the line early), it's very refreshing to see discussion in the new game move from armchair GMs to people who actually bring up play. [/QUOTE]
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