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<blockquote data-quote="TheAuldGrump" data-source="post: 3201046" data-attributes="member: 6957"><p>In a nutshell I feel that they over simplified an already simple system, and added a problem that I have termed 'Trading 10s' - when the defensive score is higher than the offensive score then the offensive character rolls one d10 looking for a 10 in order to gain a success. If both characters in the conflict have higher defensive scores than offensive scores they end up rolling dice looking for 10s all night long. While Willpower can be spent to reduce this problem it is in limited supply.</p><p></p><p>The old ST system had several variables that could be tweaked to adjust a conflict - Difficulty (the score that you need to beat) and number of successes. Having two variables allowed for tasks that were lengthy (requiring more successes), difficult (increased Difficulty) or both. Not so with the new system. </p><p></p><p>System wise I find that the 3rd ed. Vampire rules seemed the best balance, Botches were made a rare occurrence, but otherwise the core system remained unchanged.</p><p></p><p>The Auld Grump, who could not find the older thread to link to....</p></blockquote><p></p>
[QUOTE="TheAuldGrump, post: 3201046, member: 6957"] In a nutshell I feel that they over simplified an already simple system, and added a problem that I have termed 'Trading 10s' - when the defensive score is higher than the offensive score then the offensive character rolls one d10 looking for a 10 in order to gain a success. If both characters in the conflict have higher defensive scores than offensive scores they end up rolling dice looking for 10s all night long. While Willpower can be spent to reduce this problem it is in limited supply. The old ST system had several variables that could be tweaked to adjust a conflict - Difficulty (the score that you need to beat) and number of successes. Having two variables allowed for tasks that were lengthy (requiring more successes), difficult (increased Difficulty) or both. Not so with the new system. System wise I find that the 3rd ed. Vampire rules seemed the best balance, Botches were made a rare occurrence, but otherwise the core system remained unchanged. The Auld Grump, who could not find the older thread to link to.... [/QUOTE]
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