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white wolfs new Vampire: The Requiem
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<blockquote data-quote="Barastrondo" data-source="post: 1727550" data-attributes="member: 3820"><p>An attack is handled by one roll. In the old Storyteller system, it was an attack roll, a dodge roll if the defender opts, then if you hit, you roll damage, then the opponent rolls to soak damage. </p><p></p><p>In the new Storytelling system (yes, the name changed for the purpose of differentiating), it's one roll. After you take into account any modifiers of opponent dodging or armor or whatever, you make one attack roll, and the successes count as damage. If you don't get any successes (which, I should point out, are always at a fixed number: 8, 9 or 10), you missed, or grazed them, or whatever. It's a somewhat more abstract system, but it is indeed much quicker. In the in-house playtests, we could get through one-on-one duels with lightning speed, make a few adjustments for a different situation, and go again.</p></blockquote><p></p>
[QUOTE="Barastrondo, post: 1727550, member: 3820"] An attack is handled by one roll. In the old Storyteller system, it was an attack roll, a dodge roll if the defender opts, then if you hit, you roll damage, then the opponent rolls to soak damage. In the new Storytelling system (yes, the name changed for the purpose of differentiating), it's one roll. After you take into account any modifiers of opponent dodging or armor or whatever, you make one attack roll, and the successes count as damage. If you don't get any successes (which, I should point out, are always at a fixed number: 8, 9 or 10), you missed, or grazed them, or whatever. It's a somewhat more abstract system, but it is indeed much quicker. In the in-house playtests, we could get through one-on-one duels with lightning speed, make a few adjustments for a different situation, and go again. [/QUOTE]
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