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white wolfs new Vampire: The Requiem
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<blockquote data-quote="shadoe" data-source="post: 1733607" data-attributes="member: 215"><p>D&D's hit points sky rocket so much because damage sky rockets. The "Storytelling" systems equivelent do not sky rocket(but can be raised slowly), becuase damage is caps are pretty consistant. Melee/Unarmed attacks are about the only things that you can raise the damage with out changing the weapon that you use. So in a way it already has been done.</p><p></p><p>I keep thinking of Synnibarr where you can have a perfectly respectible game if you use the numbers as is, or if you devide damage and life points by 100( as well as most other numbers). <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>Oh and Nightchilde-2, I sent you an email about your game, I'm interested.</p></blockquote><p></p>
[QUOTE="shadoe, post: 1733607, member: 215"] D&D's hit points sky rocket so much because damage sky rockets. The "Storytelling" systems equivelent do not sky rocket(but can be raised slowly), becuase damage is caps are pretty consistant. Melee/Unarmed attacks are about the only things that you can raise the damage with out changing the weapon that you use. So in a way it already has been done. I keep thinking of Synnibarr where you can have a perfectly respectible game if you use the numbers as is, or if you devide damage and life points by 100( as well as most other numbers). ;) Oh and Nightchilde-2, I sent you an email about your game, I'm interested. [/QUOTE]
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white wolfs new Vampire: The Requiem
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