Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Whither Extend Spell in 3.5?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasamcarl" data-source="post: 922073" data-attributes="member: 1251"><p>Oh, jeez. One minute per level has very little effect balance-wise, especially when you consider the default balance point of a smallish dungeon. One minute=10 rounds. Most combats last 4 or 5 rounds at most. With a minimum duration of 3 minutes, there is plenty of time to remain buffed and go through 4-8 combats, especially at higher levels. You don't have time to waste on searching a room: big freakin deal. What this change restores is the idea of time as a resource in the game, taking the buffs out of their once vaunted place. Now a cleric has to weigh the amount of downtime he/she takes in healing the party before the next fight, and this encourages more combat-healing with an element of risk. It tones down the cleric in this crucial regard. The fact that they probably maxed the die for the ability increase is more than enough compensation IMO for the lost duration, much of which goes to waste in many gaming sessions anyway. Extending it will act to remove even more of the cost. This change rewards fast and efficient parties as oppossed to those who stop in the middle of a dungeon and heal to max hp thanks to the arbitrary and infinite amount of time the DM gives them. It also puts a greater game emphasis on divination spells. I lean heavily towards 'gamism' so take this for what is worth.</p></blockquote><p></p>
[QUOTE="jasamcarl, post: 922073, member: 1251"] Oh, jeez. One minute per level has very little effect balance-wise, especially when you consider the default balance point of a smallish dungeon. One minute=10 rounds. Most combats last 4 or 5 rounds at most. With a minimum duration of 3 minutes, there is plenty of time to remain buffed and go through 4-8 combats, especially at higher levels. You don't have time to waste on searching a room: big freakin deal. What this change restores is the idea of time as a resource in the game, taking the buffs out of their once vaunted place. Now a cleric has to weigh the amount of downtime he/she takes in healing the party before the next fight, and this encourages more combat-healing with an element of risk. It tones down the cleric in this crucial regard. The fact that they probably maxed the die for the ability increase is more than enough compensation IMO for the lost duration, much of which goes to waste in many gaming sessions anyway. Extending it will act to remove even more of the cost. This change rewards fast and efficient parties as oppossed to those who stop in the middle of a dungeon and heal to max hp thanks to the arbitrary and infinite amount of time the DM gives them. It also puts a greater game emphasis on divination spells. I lean heavily towards 'gamism' so take this for what is worth. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Whither Extend Spell in 3.5?
Top