Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Whither Extend Spell in 3.5?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jasamcarl" data-source="post: 923626" data-attributes="member: 1251"><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong>Given the ways most site-based modules I have seen map the dungeon in terms of a 5ft scale, yes its very easy to have 8 encounters within 10 ingame minutes, and even include a couple of traps, given that it will take 5 rounds on average to disarm such a device. If one were to include several, then the duration might be a problem, but that is what extend is for. The 3rd level slot aside, in the long run, it is still worth it. This has been my experience with the modules I have been running.</strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong>And yes, the game is designed with dungeons in mind, thus the new direction that is being taken with the Druid. It makes sense that site-based scenarios are the balancing point, because weighing the worth of utility versus damage spells on a tactical scale would be impossible if one was to incorporate every type of scenario into the design.</strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong>And the assumption you are making, that a buff is useless if it does not take you through the full spectrum of encounters in a day is questionable. A +4 to Str is a significant bonus that holds up well much longer than the 1st level spells that you cited and even the majority of the 2nd level spells, especially at mid-high levels; again, the effects of Bull's Strength stack with the many bonuses that go into a fighter's melee attack, which would still be of use, while no wizard I have ever seen would waste a round casting low-level damage spells that, because of the way DCs ans saves scale at high levels, will rarely even be able to make there dent in the high hp, or passive cleric spells you mentioned.</strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong>As to the gameplay question, casting 24/hour buff spells is far from what i would call thoughful, and it certainly doesn't make for very interesting preperation. As a player, having to decide WHEN to prepare multiple times a day makes for much more interesting scenarios then a situation where there is no real choice, because the optimal strategy is obvious. And yes, the passive divination spells do look more tempting, which is good, because I have rarely seen them used. But more importantly, the ACTIVE divination spells are now more useful, because they are the means by which you assess how long a dungeon is going to take, etc. In a situation where the most significant prep was frontloaded during the early part of the day, these were rarely seen, now they have real mechanical benefits.</strong></strong></strong></strong></p><p><strong><strong><strong><strong></strong></strong></strong></strong></p><p><strong><strong><strong><strong>Piratecat mentioned the cost hike in some thread, might have been one of the Mystic debates. Email him if you need confirmation. I might actually do it myself, because I admit I might be misremembering, though I doubt.</strong></strong></strong></strong></p></blockquote><p></p>
[QUOTE="jasamcarl, post: 923626, member: 1251"] [B][b][b][b] Given the ways most site-based modules I have seen map the dungeon in terms of a 5ft scale, yes its very easy to have 8 encounters within 10 ingame minutes, and even include a couple of traps, given that it will take 5 rounds on average to disarm such a device. If one were to include several, then the duration might be a problem, but that is what extend is for. The 3rd level slot aside, in the long run, it is still worth it. This has been my experience with the modules I have been running. And yes, the game is designed with dungeons in mind, thus the new direction that is being taken with the Druid. It makes sense that site-based scenarios are the balancing point, because weighing the worth of utility versus damage spells on a tactical scale would be impossible if one was to incorporate every type of scenario into the design. And the assumption you are making, that a buff is useless if it does not take you through the full spectrum of encounters in a day is questionable. A +4 to Str is a significant bonus that holds up well much longer than the 1st level spells that you cited and even the majority of the 2nd level spells, especially at mid-high levels; again, the effects of Bull's Strength stack with the many bonuses that go into a fighter's melee attack, which would still be of use, while no wizard I have ever seen would waste a round casting low-level damage spells that, because of the way DCs ans saves scale at high levels, will rarely even be able to make there dent in the high hp, or passive cleric spells you mentioned. As to the gameplay question, casting 24/hour buff spells is far from what i would call thoughful, and it certainly doesn't make for very interesting preperation. As a player, having to decide WHEN to prepare multiple times a day makes for much more interesting scenarios then a situation where there is no real choice, because the optimal strategy is obvious. And yes, the passive divination spells do look more tempting, which is good, because I have rarely seen them used. But more importantly, the ACTIVE divination spells are now more useful, because they are the means by which you assess how long a dungeon is going to take, etc. In a situation where the most significant prep was frontloaded during the early part of the day, these were rarely seen, now they have real mechanical benefits. Piratecat mentioned the cost hike in some thread, might have been one of the Mystic debates. Email him if you need confirmation. I might actually do it myself, because I admit I might be misremembering, though I doubt.[/b][/b][/b][/b] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Whither Extend Spell in 3.5?
Top