Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Whither Extend Spell in 3.5?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Elder-Basilisk" data-source="post: 924062" data-attributes="member: 3146"><p>Of these spells, the ones worth extending are (IMO):</p><p></p><p></p><p></p><p>Almost certainly in 3e (although combining it with darkness is often considered cheesy). Possibly not in 3.5e if Blindsight is changed to blindsense and doesn't negate the 50% miss chance or allow precision targetting</p><p></p><p></p><p></p><p>Definitely in 3e. Reduced duration in 3.5e makes the utility of extend questionable at best.</p><p></p><p></p><p></p><p>Questionable in 3e as it is typically used for short duration situations. It could be helpful in certain situations.</p><p></p><p></p><p></p><p>Potentially useful to extend. Highly situational.</p><p></p><p></p><p></p><p>I'm unfamiliar with these and can't comment; noncore though.</p><p></p><p></p><p></p><p>Duration reduced.</p><p></p><p></p><p></p><p>Highly questionable spell in general and therefore not a good target for extend.</p><p></p><p></p><p></p><p>Unfamiliar with this; can't comment.</p><p></p><p></p><p></p><p>Not useful to extend as hour/level is probably 60 times as long as it ever needs to be active for anyway.</p><p></p><p></p><p></p><p>Highly questionable spell in general.</p><p></p><p></p><p></p><p>Duration reduced.</p><p></p><p></p><p></p><p>Benefit reduced twice (by DR changes and spell changes); still one of the best reasons to take Extend Spell though.</p><p></p><p></p><p></p><p>If you don't notice something after scrying for 13 hours, what good is another 13 hours of scrying?</p><p></p><p></p><p></p><p>Potentially devastating and therefore potentially worth extending.</p><p></p><p></p><p></p><p>This has the same potential as Darkvision.</p><p></p><p></p><p></p><p>This seems like a good spell to extend.</p><p></p><p></p><p></p><p>See Darkvision.</p><p></p><p></p><p></p><p>Depending upon how one interprets Suggestion this could be devastating or it could be useless. My interpretation of Suggestion (the duration is primarily the length of time a suggestion can lie dormant as per the knight giving his horse to the peasant) makes extending it useless.</p><p></p><p></p><p></p><p>Spell is of dubious usefulness already.</p><p></p><p></p><p></p><p>The will save makes this less useful at high levels.</p><p></p><p></p><p></p><p>Might be useful to extend.</p><p></p><p></p><p></p><p>In situations where it's useful, it's useful to extend it. But those are few and far between.</p><p></p><p></p><p></p><p>Duration reduced.</p><p></p><p></p><p></p><p>By the time you can extend it, it already lasts about as long as you could ride it without fatigue.</p><p></p><p></p><p></p><p>Unfamiliar with it.</p><p></p><p></p><p></p><p>This might have potential.</p><p></p><p></p><p></p><p>If it does what it looks like, it would be an excellent spell to extend.</p><p></p><p></p><p></p><p>Useless by my interpretation of the spell.</p><p></p><p></p><p></p><p>Unlikely to be useful.</p><p></p><p></p><p></p><p>Potentially useful</p><p></p><p></p><p></p><p>Animal Shapes would be a good one.</p><p></p><p></p><p></p><p>See Phantasmal Steed</p><p></p><p></p><p></p><p>An excellent choice for extend spell.</p><p></p><p></p><p></p><p>Largely unnecessary.</p><p></p><p></p><p></p><p>A very good use of the spell.</p><p></p><p></p><p></p><p>Unfamiliar with this.</p><p></p><p></p><p></p><p>Largely useless, extended or not.</p><p></p><p></p><p></p><p>One of the primary uses for Extend spell; possibly reduced in effect.</p><p></p><p></p><p></p><p>Spikes would be another excellent spell to extend</p><p></p><p></p><p></p><p>A very highly situational spell--it would be worth extending but it's probably not useful in enough situations for that to be a reason to take Extend Spell in most campaigns.</p><p></p><p></p><p></p><p>False life is definitely worth extending.</p><p></p><p></p><p></p><p>Another good use for extend spell.</p><p></p><p></p><p></p><p>Not a very useful spell to begin with.</p><p></p><p></p><p></p><p>A good use for extend spell</p><p></p><p></p><p></p><p>Would've been a great spell to extend but not with the 3.5e reduced duration.</p><p></p><p></p><p></p><p>This one lasts as long as you need it to (10-12 hours) by the time it can be extended.</p><p></p><p></p><p></p><p>A very risky spell to extend; movement limitations would also hamper this use.</p><p></p><p></p><p></p><p>Would be useful if it weren't limited by the number of trees moved through as well as duration.</p><p></p><p></p><p></p><p>This list ignored the 24 hour duration spells: (From memory)</p><p>Endure Elements</p><p>Mind Blank</p><p>Energy Buffer (T&B)</p><p>Energy Immunity (T&B)</p><p></p><p>All told, however, I think sor/wiz characters are left with the decision:</p><p>are Endure Elements, Energy Buffer, Energy Immunity, Mind Blank, Nondetection, Mage Armor, Greater Magic Weapon, False Life, Blindsight, Darkvision, and Prying Eyes (or a combination thereof) worth the feat to extend. I think the answer is likely to be "no" for most combat focussed characters with the possible exceptions of those who combine blindsight with deeper darkness.</p><p></p><p>For Druids and Clerics, the list is:</p><p>Endure Elements, Energy Immunity, Misdirection, Undetectable Alignment, Chain of Eyes, Wind Walk, Feathers, Spikes, Greater Magic Weapon, and Magic Vestment</p><p></p><p>The presence of Magic Vestment and Spikes make Extend a stronger choice for combat clerics than combat wizards but I don't think there's as much use as there might be for other feats.</p></blockquote><p></p>
[QUOTE="Elder-Basilisk, post: 924062, member: 3146"] Of these spells, the ones worth extending are (IMO): Almost certainly in 3e (although combining it with darkness is often considered cheesy). Possibly not in 3.5e if Blindsight is changed to blindsense and doesn't negate the 50% miss chance or allow precision targetting [b][/b] Definitely in 3e. Reduced duration in 3.5e makes the utility of extend questionable at best. [b][/b] Questionable in 3e as it is typically used for short duration situations. It could be helpful in certain situations. [b][/b] Potentially useful to extend. Highly situational. [b][/b] I'm unfamiliar with these and can't comment; noncore though. [b][/b] Duration reduced. [b][/b] Highly questionable spell in general and therefore not a good target for extend. [b][/b] Unfamiliar with this; can't comment. [b][/b] Not useful to extend as hour/level is probably 60 times as long as it ever needs to be active for anyway. [b][/b] Highly questionable spell in general. [b][/b] Duration reduced. [b][/b] Benefit reduced twice (by DR changes and spell changes); still one of the best reasons to take Extend Spell though. [b][/b] If you don't notice something after scrying for 13 hours, what good is another 13 hours of scrying? [b][/b] Potentially devastating and therefore potentially worth extending. [b][/b] This has the same potential as Darkvision. [b][/b] This seems like a good spell to extend. [b][/b] See Darkvision. [b][/b] Depending upon how one interprets Suggestion this could be devastating or it could be useless. My interpretation of Suggestion (the duration is primarily the length of time a suggestion can lie dormant as per the knight giving his horse to the peasant) makes extending it useless. [b][/b] Spell is of dubious usefulness already. [b][/b] The will save makes this less useful at high levels. [b][/b] Might be useful to extend. [b][/b] In situations where it's useful, it's useful to extend it. But those are few and far between. [b][/b] Duration reduced. [b][/b] By the time you can extend it, it already lasts about as long as you could ride it without fatigue. [b][/b] Unfamiliar with it. [b][/b] This might have potential. [b][/b] If it does what it looks like, it would be an excellent spell to extend. [b][/b] Useless by my interpretation of the spell. [b][/b] Unlikely to be useful. [b][/b] Potentially useful [b][/b] Animal Shapes would be a good one. [b][/b] See Phantasmal Steed [b][/b] An excellent choice for extend spell. [b][/b] Largely unnecessary. [b][/b] A very good use of the spell. [b][/b] Unfamiliar with this. [b][/b] Largely useless, extended or not. [b][/b] One of the primary uses for Extend spell; possibly reduced in effect. [b][/b] Spikes would be another excellent spell to extend [b][/b] A very highly situational spell--it would be worth extending but it's probably not useful in enough situations for that to be a reason to take Extend Spell in most campaigns. [b][/b] False life is definitely worth extending. [b][/b] Another good use for extend spell. [b][/b] Not a very useful spell to begin with. [b][/b] A good use for extend spell [b][/b] Would've been a great spell to extend but not with the 3.5e reduced duration. [b][/b] This one lasts as long as you need it to (10-12 hours) by the time it can be extended. [b][/b] A very risky spell to extend; movement limitations would also hamper this use. [b][/b] Would be useful if it weren't limited by the number of trees moved through as well as duration. [b][/B] This list ignored the 24 hour duration spells: (From memory) Endure Elements Mind Blank Energy Buffer (T&B) Energy Immunity (T&B) All told, however, I think sor/wiz characters are left with the decision: are Endure Elements, Energy Buffer, Energy Immunity, Mind Blank, Nondetection, Mage Armor, Greater Magic Weapon, False Life, Blindsight, Darkvision, and Prying Eyes (or a combination thereof) worth the feat to extend. I think the answer is likely to be "no" for most combat focussed characters with the possible exceptions of those who combine blindsight with deeper darkness. For Druids and Clerics, the list is: Endure Elements, Energy Immunity, Misdirection, Undetectable Alignment, Chain of Eyes, Wind Walk, Feathers, Spikes, Greater Magic Weapon, and Magic Vestment The presence of Magic Vestment and Spikes make Extend a stronger choice for combat clerics than combat wizards but I don't think there's as much use as there might be for other feats. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Whither Extend Spell in 3.5?
Top