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Whither "Fields of Blood"?
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<blockquote data-quote="Arnwyn" data-source="post: 1199698" data-attributes="member: 7701"><p>Unfair? Hardly. That book is *not* a kingdom-management system at all (though it has those elements), and am confused at why someone would suggest that it is (though the book can certainly be used as a basic foundation to build one, and is one reason why I'm a happy owner of that fine book).</p><p></p><p>Yeah, it seems so (I'm another who has tried to pick up all related supplements as well). I don't think it's impossible, though - the older OD&D Companion set made a respectable run at such things (and was further detailed in three Dragon Magazine articles in the "Voyage of the Princess Ark" series around issue #187 or so).</p><p></p><p>Yes, I think that could probably be defined as the Holy Grail of kingdom-management rules... much like what the OD&D Companion set tried to do way back when (I still keep that set, as I may still need it depending on what books come out). Something that is PC-centered, and based on their actions (short-term <strong>and</strong> long-term).</p><p></p><p>To be honest, at this point I'd settle with simply a flexible and adaptable system that provides a firm foundation, and allows for easy expansion. We'll see about <em>Fields of Blood</em>. Maybe after that book comes out, a bunch of systems can be combined to create a coherent whole.</p></blockquote><p></p>
[QUOTE="Arnwyn, post: 1199698, member: 7701"] Unfair? Hardly. That book is *not* a kingdom-management system at all (though it has those elements), and am confused at why someone would suggest that it is (though the book can certainly be used as a basic foundation to build one, and is one reason why I'm a happy owner of that fine book). Yeah, it seems so (I'm another who has tried to pick up all related supplements as well). I don't think it's impossible, though - the older OD&D Companion set made a respectable run at such things (and was further detailed in three Dragon Magazine articles in the "Voyage of the Princess Ark" series around issue #187 or so). Yes, I think that could probably be defined as the Holy Grail of kingdom-management rules... much like what the OD&D Companion set tried to do way back when (I still keep that set, as I may still need it depending on what books come out). Something that is PC-centered, and based on their actions (short-term [b]and[/b] long-term). To be honest, at this point I'd settle with simply a flexible and adaptable system that provides a firm foundation, and allows for easy expansion. We'll see about [i]Fields of Blood[/i]. Maybe after that book comes out, a bunch of systems can be combined to create a coherent whole. [/QUOTE]
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