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Whither "Fields of Blood"?
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<blockquote data-quote="xrpsuzi" data-source="post: 1202925" data-attributes="member: 10675"><p>Most religious orders with any clout own land. They're just like landowners. In cities, they're just like powercenters, same with guilds. There are religious figures that are town lords as well.</p><p></p><p>We probably should have made it more clear, but religious and guild landholdings are just like other landholders. Their social obligations may have another level to them, but that's really dependant upon what type of religious organization you're setting up.</p><p></p><p>IMHO, the reason why there isn't a book that tells you how to set up a fort and expand your holdings is that everything related to this endevour is entirely based upon the game world premise. There's simply to many variables to cover all the bases. That's one of the reasons we went into such depth with MMS:WE: to help you set up those parameters so you can do your own adjudication based upon your world. We tried to provide information on "how much" based upon a core book assumption, but when you get to questions of "how" ..... well that's another can of worms.</p><p></p><p>Oh, and thanks for buying it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>joe b. (edit: uh... being channeled by -suzi) yeah, that's it....</p></blockquote><p></p>
[QUOTE="xrpsuzi, post: 1202925, member: 10675"] Most religious orders with any clout own land. They're just like landowners. In cities, they're just like powercenters, same with guilds. There are religious figures that are town lords as well. We probably should have made it more clear, but religious and guild landholdings are just like other landholders. Their social obligations may have another level to them, but that's really dependant upon what type of religious organization you're setting up. IMHO, the reason why there isn't a book that tells you how to set up a fort and expand your holdings is that everything related to this endevour is entirely based upon the game world premise. There's simply to many variables to cover all the bases. That's one of the reasons we went into such depth with MMS:WE: to help you set up those parameters so you can do your own adjudication based upon your world. We tried to provide information on "how much" based upon a core book assumption, but when you get to questions of "how" ..... well that's another can of worms. Oh, and thanks for buying it! :D joe b. (edit: uh... being channeled by -suzi) yeah, that's it.... [/QUOTE]
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