Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Whither HARP?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="der_kluge" data-source="post: 4590716" data-attributes="member: 945"><p>I used to have a great love of HARP, and ran a game of it at the DC game day, with Rasyr at my table, to boot. </p><p></p><p>I have a lot of the books, and even tried my hand at doing some freelancing for them for a time, but that didn't pan out unfortunately. </p><p></p><p>I LOVE the character creation system. It really is a thing of beauty. You can create any kind of character you want - you could make a fighter, for example, with just enough ranks in one spell, like telekinesis. So, if you wanted a fighter who could pull people towards him, and then slice them in two - you could do that fairly easily in HARP. Such a thing would be nigh impossible in D&D, because you'd be a multi-classed fighter/wizard, and you'd have to take 7 levels of wizard to pull of something like that. In 4th edition - forget it.</p><p></p><p>The combat system really is the stumbling block for me. I can appreciate it, but it's not for me. Thing is, you have to roll for everything, even spells. But the good part is is that you could roll *well* and have a spell do more than you expect. But, you can also fumble a spell. </p><p></p><p>The lethality is also much, much higher. So, you can die a horrendous death even as a powerful PC with a few bad dice rolls. The combat is also a lot more complex - it's all percentile, and everything is in a table that you have to look up. And then there are rules for stunning and parrying that make it that much more complex. For as simple as it is, I like D&D's "I roll to hit, and I do this much damage" kind of a system. HARP is more like "Ok, I'm using an edged weapon, so I roll, and look up the edged weapon chart, and I do a stun and a certain amount of damage..." and I don't know exactly. It's been a while since I've ran it.</p><p></p><p>The character creation system is a thing of beauty, but it can lead to a bit of min-maxing. For example, you could make a wizard and you could dump every conceivable skill point you have into "mana" at the expense of neglecting things like "saving throws" which are also skills, and BAB, which is also a skill, and even hit points - which are also a skill. So, you could essentially have a 20th level wizard with +1 to his BAB, +1 to all his Saving throws, and 6 hit points - but with enough spellcasting power to choke a damned kingdom. </p><p></p><p></p><p>I used to have a fairly in depth review on here if someone wants to look for it.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 4590716, member: 945"] I used to have a great love of HARP, and ran a game of it at the DC game day, with Rasyr at my table, to boot. I have a lot of the books, and even tried my hand at doing some freelancing for them for a time, but that didn't pan out unfortunately. I LOVE the character creation system. It really is a thing of beauty. You can create any kind of character you want - you could make a fighter, for example, with just enough ranks in one spell, like telekinesis. So, if you wanted a fighter who could pull people towards him, and then slice them in two - you could do that fairly easily in HARP. Such a thing would be nigh impossible in D&D, because you'd be a multi-classed fighter/wizard, and you'd have to take 7 levels of wizard to pull of something like that. In 4th edition - forget it. The combat system really is the stumbling block for me. I can appreciate it, but it's not for me. Thing is, you have to roll for everything, even spells. But the good part is is that you could roll *well* and have a spell do more than you expect. But, you can also fumble a spell. The lethality is also much, much higher. So, you can die a horrendous death even as a powerful PC with a few bad dice rolls. The combat is also a lot more complex - it's all percentile, and everything is in a table that you have to look up. And then there are rules for stunning and parrying that make it that much more complex. For as simple as it is, I like D&D's "I roll to hit, and I do this much damage" kind of a system. HARP is more like "Ok, I'm using an edged weapon, so I roll, and look up the edged weapon chart, and I do a stun and a certain amount of damage..." and I don't know exactly. It's been a while since I've ran it. The character creation system is a thing of beauty, but it can lead to a bit of min-maxing. For example, you could make a wizard and you could dump every conceivable skill point you have into "mana" at the expense of neglecting things like "saving throws" which are also skills, and BAB, which is also a skill, and even hit points - which are also a skill. So, you could essentially have a 20th level wizard with +1 to his BAB, +1 to all his Saving throws, and 6 hit points - but with enough spellcasting power to choke a damned kingdom. I used to have a fairly in depth review on here if someone wants to look for it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Whither HARP?
Top