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General Tabletop Discussion
*Pathfinder & Starfinder
Whither Summoners and Animal Companions?
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<blockquote data-quote="ptolemy18" data-source="post: 3838035" data-attributes="member: 24970"><p>These are all very valid and good suggestions for how to make Summoning spells more suited for 4E (i.e., to make them weaker, I'm guessing, without eliminating their core appeal).</p><p></p><p>Although first-level summoned monsters really *do* seem to only last long enough to deliver a single attack and then go away (like in Final Fantasy), the real appeal of using summoned creatures is to use them in a creative fashion; whether it's "fly over there and pick up the key" or "hold this gap in the defensive line for a few rounds" or just "break down this door" or whatever. Or just the idea of playing some wimp who is protected by a living wall of monsters. Or, the best summoning thing that ever happened in a game I played in, when I summoned a Small water elemental which communicated in Aquan with a Huge water elemental and convinced it not to attack us. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I wonder what they'll do with Familiars, Animal Companions, and Leadership, though. All of these pretty much straight-up grant the player control of two (or more) characters. I don't think this is a bad thing, so I hope it remains supported by the game mechanics in some fashion. Heck, even the Handle Animal feat grants control of two characters, albeit in a clunky way.</p></blockquote><p></p>
[QUOTE="ptolemy18, post: 3838035, member: 24970"] These are all very valid and good suggestions for how to make Summoning spells more suited for 4E (i.e., to make them weaker, I'm guessing, without eliminating their core appeal). Although first-level summoned monsters really *do* seem to only last long enough to deliver a single attack and then go away (like in Final Fantasy), the real appeal of using summoned creatures is to use them in a creative fashion; whether it's "fly over there and pick up the key" or "hold this gap in the defensive line for a few rounds" or just "break down this door" or whatever. Or just the idea of playing some wimp who is protected by a living wall of monsters. Or, the best summoning thing that ever happened in a game I played in, when I summoned a Small water elemental which communicated in Aquan with a Huge water elemental and convinced it not to attack us. ;) I wonder what they'll do with Familiars, Animal Companions, and Leadership, though. All of these pretty much straight-up grant the player control of two (or more) characters. I don't think this is a bad thing, so I hope it remains supported by the game mechanics in some fashion. Heck, even the Handle Animal feat grants control of two characters, albeit in a clunky way. [/QUOTE]
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Whither Summoners and Animal Companions?
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