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Whither thou goest, rogue?
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<blockquote data-quote="ExploderWizard" data-source="post: 5814935" data-attributes="member: 66434"><p>A lot of the development of the thief/rogue character class I believe took place due to a lopsided view of the rules. </p><p> </p><p>Thief abilities were unique to the class and this led to silly things such as no one else could try stealth or climb anything. Even though the rules for elves not in metal armor contradicted this, it became a rather common misunderstanding. </p><p> </p><p>Anyone can attempt stealth, but a thief can <em>move silently.</em></p><p> </p><p>Anyone can climb a wall with the right gear but a thief can <em>climb sheer surfaces.</em></p><p> </p><p>A fighter could sneak around and scout but not as well as the thief. In combat, the thief could not perform as well as the fighter. If catching a foe unawares in certain circumstances a thief could possibly land a severe strike. </p><p> </p><p>To this day I do not understand the thief= damage dealer concept. </p><p>I mean really, the whole "knowing where to strike" ability should be part of the fighters bag of tricks if anyone's if it going to be a sustainable all the time kind of ability. </p><p> </p><p>If 5E is going to focus on all 3 facets of the game then I say its time for the thief to return as a master of exploration, especially if the assassin is included. The assassin is the sneaky guy that focuses on killing people-we don't need the thief to do that too.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 5814935, member: 66434"] A lot of the development of the thief/rogue character class I believe took place due to a lopsided view of the rules. Thief abilities were unique to the class and this led to silly things such as no one else could try stealth or climb anything. Even though the rules for elves not in metal armor contradicted this, it became a rather common misunderstanding. Anyone can attempt stealth, but a thief can [I]move silently.[/I] Anyone can climb a wall with the right gear but a thief can [I]climb sheer surfaces.[/I] A fighter could sneak around and scout but not as well as the thief. In combat, the thief could not perform as well as the fighter. If catching a foe unawares in certain circumstances a thief could possibly land a severe strike. To this day I do not understand the thief= damage dealer concept. I mean really, the whole "knowing where to strike" ability should be part of the fighters bag of tricks if anyone's if it going to be a sustainable all the time kind of ability. If 5E is going to focus on all 3 facets of the game then I say its time for the thief to return as a master of exploration, especially if the assassin is included. The assassin is the sneaky guy that focuses on killing people-we don't need the thief to do that too. [/QUOTE]
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Whither thou goest, rogue?
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